Player Matchup

Kali
Kali
AJsanti132
Kali
Level 211
God Stats
25W - 25L
1,581 SR
Queue Stats
1,074W - 930L
1,544 Elo+
Solo
Merlin
Merlin
HoneySoyChicken
Merlin
Level 117
God Stats
1W - 1L
1,737 SR
Queue Stats
30W - 27L
1,533 Elo+
Solo
Raijin
Raijin
Itchyeggplant
Raijin
Level 156
God Stats
17W - 10L
1,500 SR
Queue Stats
953W - 872L
1,591 Elo+
Party 1
Bacchus
Bacchus
LaOuiji
Bacchus
Level 185
God Stats
0W - 1L
1,305 SR
Queue Stats
51W - 53L
1,566 Elo+
Solo
Apollo
Apollo
Vénatus
Apollo
Level 150
God Stats
3W - 2L
1,608 SR
Queue Stats
291W - 201L
1,669 Elo+
Party 1
Team Averages
Level 164
1,546 SR
1,581 Elo+

VS

Team Averages
Level 133
1,567 SR
1,567 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
BaddyNeedsADaddy
Hachiman
Level 103
God Stats
1W - 0L
1,640 SR
Queue Stats
27W - 26L
1,635 Elo+
Solo
Bacchus
Bacchus
ForgetNick
Bacchus
Level 155
God Stats
6W - 6L
1,542 SR
Queue Stats
391W - 467L
1,534 Elo+
Solo
Vulcan
Vulcan
Sydate
Vulcan
Level 204
God Stats
6W - 4L
1,444 SR
Queue Stats
543W - 531L
1,563 Elo+
Solo
Thanatos
Thanatos
UllrFailedMe
Thanatos
Level 49
God Stats
17W - 8L
1,708 SR
Queue Stats
87W - 70L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 0
6,343
634
2,290
7,721
2,934
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

10
0 / 3 / 1
5,357
536
2,450
6,213
1,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
2 / 4 / 1
6,660
666
4,857
7,087
2,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
LaOuiji
Bacchus
9
1 / 2 / 0
5,629
563
3,009
7,641
6,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apollo
Vénatus
Apollo
8
0 / 5 / 1
5,008
501
3,959
8,256
3,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
1 / 2 / 3
6,107
611
3,392
5,342
2,057
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
3 / 2 / 1
6,351
635
6,177
7,466
2,741
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
ForgetNick
Bacchus
9
1 / 0 / 6
5,835
584
3,138
5,630
4,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Vulcan
Sydate
Vulcan
10
2 / 1 / 5
6,372
637
5,402
4,702
1,782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
UllrFailedMe
Thanatos
13
8 / 1 / 2
7,486
749
6,499
7,932
3,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
6
Kills
15
15
Deaths
6
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
2
3
1.25
L
3
1
0
3
W
3
2
1
1.75
W
Bacchus
ForgetNick
Bacchus
1
0
6
4
L
0
3
1
0.17
L
2
4
1
0.63
L
Bacchus
LaOuiji
Bacchus
1
2
0
0.5
W
Vulcan
Sydate
Vulcan
2
1
5
4.5
W
Thanatos
UllrFailedMe
Thanatos
8
1
2
9
L
Apollo
Vénatus
Apollo
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,565
Damage
24,608
36,918
Taken
31,072
16,651
Mitigated
14,605
9,396
Healing
14,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
3,392
854
0
692
5,342
2,057
0
3,364
1,696
38,155
0
L
2,290
1,362
0
1,907
7,721
2,934
0
1,944
5,697
0
45,778
W
6,177
3,736
0
3,513
7,466
2,741
0
860
6,606
0
49,756
W
Bacchus
ForgetNick
Bacchus
3,138
429
0
2,357
5,630
4,865
0
1,857
3,773
12,715
0
L
2,450
268
0
1,181
6,213
1,867
0
2,236
3,807
40,089
0
L
4,857
509
0
2,110
7,087
2,091
0
2,073
5,014
42,788
0
L
Bacchus
LaOuiji
Bacchus
3,009
110
82
2,414
7,641
6,168
0
3,308
4,237
20,040
0
W
Vulcan
Sydate
Vulcan
5,402
1,868
0
1,201
4,702
1,782
0
1,893
2,809
39,346
0
W
Thanatos
UllrFailedMe
Thanatos
6,499
2,304
0
6,620
7,932
3,160
0
1,945
5,872
0
61,229
L
Apollo
Vénatus
Apollo
3,959
2,612
0
1,702
8,256
3,591
0
1,991
6,231
0
31,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,997
Gold Earned
32,151
317
Minions Killed
344
0
Camps Cleared
0
979,770
Distance Traveled
1,048,076
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,107
611
78
8
0
196,192
4
L
Kali
6,343
634
73
7
0
228,872
0
W
Hachiman
6,351
635
88
9
0
183,689
0
W
Bacchus
5,835
584
17
2
0
204,158
4
L
Merlin
5,357
536
76
8
0
189,800
0
L
Raijin
6,660
666
80
8
0
185,251
3
L
Bacchus
5,629
563
31
3
0
196,195
2
W
Vulcan
6,372
637
66
7
0
222,044
0
W
Thanatos
7,486
749
95
10
0
241,993
0
L
Apollo
5,008
501
57
6
0
179,652
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role