Player Matchup

Ishtar
Ishtar
Silver II
 
Ishtar
Silver II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cerberus
Cerberus
Bronze III
ProjectSiva
Cerberus
Bronze III
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,439 MMR
Party 1
Sun Wukong
Sun Wukong
Gold V
SonOfTheVeil
Sun Wukong
Gold V
Level 123
God Stats
2W - 3L
1,614 SR
Queue Stats
16W - 21L
1,409 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 121
1,538 SR
1,449 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 112
1,644 SR
1,358 MMR
Janus
Janus
Silver I
Bounxe-
Janus
Silver I
Level 82
God Stats
74W - 87L
1,568 SR
Queue Stats
104W - 133L
1,399 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
JxstDxnt
Kuzenbo
Gold IV
Level 129
God Stats
30W - 19L
1,586 SR
Queue Stats
489W - 514L
1,302 MMR
Solo
Jing Wei
Jing Wei
Gold III
Trillavelli
Jing Wei
Gold III
Level 124
God Stats
36W - 26L
1,778 SR
Queue Stats
867W - 959L
1,374 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
14
0 / 5 / 4
12,375
619
22,551
21,620
10,112
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cerberus
ProjectSiva
Cerberus
16
4 / 4 / 2
13,561
678
14,827
27,754
28,633
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sun Wukong
SonOfTheVeil
Sun Wukong
15
2 / 3 / 2
12,649
632
15,110
27,299
23,814
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
Hou YiAchillesMulanAo KuangAtlas

VS

Bans
ScyllaCthulhuVulcanYmirThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Bounxe-
Janus
17
4 / 5 / 7
14,417
721
23,396
17,341
6,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kuzenbo
JxstDxnt
Kuzenbo
18
5 / 0 / 6
14,680
734
24,023
32,453
47,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
Trillavelli
Jing Wei
17
3 / 1 / 9
14,446
722
18,082
20,953
8,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
34
6
Kills
12
12
Deaths
6
8
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
0
5
4
0.4
W
Janus
Bounxe-
Janus
4
5
7
1.5
W
Kuzenbo
JxstDxnt
Kuzenbo
5
0
6
8
L
Cerberus
ProjectSiva
Cerberus
4
4
2
1.25
L
Sun Wukong
SonOfTheVeil
Sun Wukong
2
3
2
1
W
Jing Wei
Trillavelli
Jing Wei
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,488
Damage
65,501
76,673
Taken
70,747
62,559
Mitigated
63,192
15,867
Healing
26,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
22,551
9,380
0
3,652
21,620
10,112
0
14,068
6,893
0
91,450
W
Janus
Bounxe-
Janus
23,396
763
0
3,129
17,341
6,976
803
3,817
13,524
78,813
0
W
Kuzenbo
JxstDxnt
Kuzenbo
24,023
7,614
0
16,567
32,453
47,594
387
5,878
26,575
50,371
908
L
Cerberus
ProjectSiva
Cerberus
14,827
633
0
6,043
27,754
28,633
0
13,999
12,721
36,384
0
L
Sun Wukong
SonOfTheVeil
Sun Wukong
15,110
2,707
296
5,876
27,299
23,814
0
16,498
10,054
82
41,456
W
Jing Wei
Trillavelli
Jing Wei
18,082
13,505
0
6,701
20,953
8,622
1,809
6,201
14,752
0
93,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,585
Gold Earned
43,543
212
Minions Killed
224
0
Camps Cleared
0
1,032,665
Distance Traveled
1,184,047
17
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
12,375
619
110
6
0
312,282
4
W
Janus
14,417
721
98
5
0
383,526
2
W
Kuzenbo
14,680
734
33
2
0
402,413
1
L
Cerberus
13,561
678
61
3
0
351,589
0
L
Sun Wukong
12,649
632
41
2
0
368,794
13
W
Jing Wei
14,446
722
93
5
0
398,108
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role