Player Matchup

Jormungandr
Jormungandr
Adribr_02
Jormungandr
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 79L
1,436 Elo+
Solo
Serqet
Serqet
Dalaktas
Serqet
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 20L
1,446 Elo+
Solo
Bellona
Bellona
NumeralFriend
Bellona
Level 71
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 61L
1,383 Elo+
Solo
Zeus
Zeus
SaimonRavoLoko
Zeus
Level 105
God Stats
1W - 0L
1,521 SR
Queue Stats
9W - 8L
1,460 Elo+
Party 1
Da Ji
Da Ji
dudu55
Da Ji
Level 117
God Stats
2W - 0L
1,452 SR
Queue Stats
12W - 7L
1,517 Elo+
Party 1
Team Averages
Level 100
1,495 SR
1,448 Elo+

VS

Team Averages
Level 74
1,424 SR
1,468 Elo+
King Arthur
King Arthur
 
King Arthur
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cliodhna
Cliodhna
Modeys
Cliodhna
Level 55
God Stats
5W - 6L
1,502 SR
Queue Stats
83W - 72L
1,456 Elo+
Party 2
Freya
Freya
N3SS7
Freya
Level 105
God Stats
3W - 8L
1,117 SR
Queue Stats
240W - 243L
1,504 Elo+
Solo
Sol
Sol
Smitemite
Sol
Level 20
God Stats
1W - 2L
1,500 SR
Queue Stats
181W - 265L
1,334 Elo+
Solo
Bakasura
Bakasura
jake90
Bakasura
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 118L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Adribr_02
Jormungandr
15
2 / 1 / 18
8,558
856
5,770
7,808
8,289
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Serqet
Dalaktas
Serqet
16
6 / 2 / 16
9,074
907
9,069
9,494
6,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bellona
16
4 / 1 / 15
8,960
896
6,129
10,384
13,064
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
9 / 2 / 9
9,879
988
12,297
5,356
2,157
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Da Ji
dudu55
Da Ji
14
2 / 4 / 17
8,371
837
6,627
9,539
5,327
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
3 / 8 / 3
8,873
887
8,246
15,925
17,410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cliodhna
Modeys
Cliodhna
15
3 / 6 / 1
8,372
837
9,377
11,395
4,590
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Freya
N3SS7
Freya
9
1 / 1 / 1
6,439
644
2,204
2,105
734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 0 / 0
6,273
627
5,044
1,750
507
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bakasura
jake90
Bakasura
12
1 / 8 / 1
7,059
706
2,520
13,262
8,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
14
23
Kills
8
10
Deaths
23
75
Assists
6
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
3
8
3
0.56
W
Jormungandr
Adribr_02
Jormungandr
2
1
18
11
W
Serqet
Dalaktas
Serqet
6
2
16
7
L
Cliodhna
Modeys
Cliodhna
3
6
1
0.58
L
Freya
N3SS7
Freya
1
1
1
1.5
W
Bellona
4
1
15
11.5
W
9
2
9
6.75
L
0
0
0
0
W
Da Ji
dudu55
Da Ji
2
4
17
2.63
L
Bakasura
jake90
Bakasura
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,892
Damage
27,391
42,581
Taken
44,437
35,704
Mitigated
31,999
15,312
Healing
4,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
8,246
658
0
379
15,925
17,410
0
5,871
8,222
1,082
17,191
W
Jormungandr
Adribr_02
Jormungandr
5,770
1,182
2,145
2,541
7,808
8,289
842
2,142
5,666
19,772
0
W
Serqet
Dalaktas
Serqet
9,069
3,491
1,027
4,074
9,494
6,867
688
1,308
7,905
0
10,671
L
Cliodhna
Modeys
Cliodhna
9,377
356
97
1,336
11,395
4,590
0
4,128
6,446
0
18,970
L
Freya
N3SS7
Freya
2,204
746
135
383
2,105
734
0
881
1,211
3,260
0
W
Bellona
6,129
1,407
507
1,533
10,384
13,064
570
1,557
8,661
0
11,888
W
12,297
2,570
797
698
5,356
2,157
327
842
4,425
28,029
0
L
5,044
422
466
864
1,750
507
0
918
711
11,436
0
W
Da Ji
dudu55
Da Ji
6,627
1,297
901
1,089
9,539
5,327
1,371
2,141
7,398
0
12,853
L
Bakasura
jake90
Bakasura
2,520
1,365
0
1,047
13,262
8,758
0
5,204
7,117
0
5,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,842
Gold Earned
37,016
116
Minions Killed
79
0
Camps Cleared
0
969,585
Distance Traveled
650,743
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,873
887
22
2
0
150,807
0
W
Jormungandr
8,558
856
30
3
0
195,209
0
W
Serqet
9,074
907
14
1
0
208,851
0
L
Cliodhna
8,372
837
19
2
0
171,579
0
L
Freya
6,439
644
2
0
0
88,037
0
W
Bellona
8,960
896
16
2
0
201,012
0
W
Zeus
9,879
988
39
4
0
178,854
0
L
Sol
6,273
627
20
2
0
106,684
0
W
Da Ji
8,371
837
17
2
0
185,659
0
L
Bakasura
7,059
706
16
2
0
133,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role