Player Matchup

Pele
Pele
 
Pele
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Dulger123456789
Hachiman
Level 23
God Stats
7W - 6L
1,631 SR
Queue Stats
98W - 107L
1,487 Elo+
Party 1
Sylvanus
Sylvanus
Looovelllyy
Sylvanus
Level 86
God Stats
1W - 3L
1,560 SR
Queue Stats
98W - 93L
1,488 Elo+
Solo
Sun Wukong
Sun Wukong
ThorneSystem
Sun Wukong
Level 32
God Stats
4W - 8L
1,006 SR
Queue Stats
79W - 91L
1,417 Elo+
Solo
Kukulkan
Kukulkan
VAHgr
Kukulkan
Level 60
God Stats
0W - 1L
1,747 SR
Queue Stats
1W - 1L
1,693 Elo+
Party 1
Team Averages
Level 48
1,489 SR
1,517 Elo+

VS

Team Averages
Level 78
1,493 SR
1,426 Elo+
Ra
Ra
Dognose1234
Ra
Level 43
God Stats
5W - 12L
1,500 SR
Queue Stats
106W - 114L
1,358 Elo+
Party 2
Charon
Charon
FlyinGorilla713
Charon
Level 64
God Stats
7W - 5L
1,498 SR
Queue Stats
39W - 35L
1,504 Elo+
Party 3
Amaterasu
Amaterasu
Hellfish98
Amaterasu
Level 122
God Stats
2W - 1L
1,500 SR
Queue Stats
76W - 83L
1,292 Elo+
Party 2
Pele
Pele
SAU 212
Pele
Level 58
God Stats
7W - 8L
1,461 SR
Queue Stats
37W - 30L
1,531 Elo+
Party 3
Danzaburou
Danzaburou
snob8
Danzaburou
Level 101
God Stats
3W - 1L
1,506 SR
Queue Stats
439W - 433L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
15
8 / 4 / 1
8,894
593
10,412
17,278
7,540
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
11
0 / 4 / 1
6,341
423
8,190
11,891
4,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
Looovelllyy
Sylvanus
10
1 / 6 / 5
7,086
472
5,680
16,069
12,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sun Wukong
ThorneSystem
Sun Wukong
12
1 / 5 / 1
7,584
506
7,474
14,327
10,824
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Kukulkan
VAHgr
Kukulkan
13
2 / 4 / 1
7,309
487
4,461
7,785
3,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 3
9,384
626
7,557
10,748
4,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
2 / 2 / 9
8,403
560
6,990
11,565
8,525
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Amaterasu
Hellfish98
Amaterasu
15
3 / 1 / 3
9,656
644
10,540
16,764
12,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Pele
SAU 212
Pele
14
8 / 4 / 2
8,834
589
9,570
14,007
4,152
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Danzaburou
snob8
Danzaburou
13
6 / 3 / 4
8,850
590
11,702
10,217
3,770
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
44
12
Kills
23
23
Deaths
14
9
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
8
4
1
2.13
W
4
4
3
1.38
L
Hachiman
0
4
1
0.13
W
2
2
9
3.25
W
Amaterasu
Hellfish98
Amaterasu
3
1
3
4.5
L
Sylvanus
Looovelllyy
Sylvanus
1
6
5
0.58
W
Pele
SAU 212
Pele
8
4
2
2.25
L
Sun Wukong
ThorneSystem
Sun Wukong
1
5
1
0.3
L
Kukulkan
VAHgr
Kukulkan
2
4
1
0.63
W
Danzaburou
snob8
Danzaburou
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,217
Damage
46,359
67,350
Taken
63,301
38,732
Mitigated
33,130
15,533
Healing
21,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
10,412
2,085
0
3,447
17,278
7,540
0
2,604
14,674
0
73,355
W
7,557
390
564
3,918
10,748
4,476
27
2,035
8,713
82,303
0
L
Hachiman
8,190
5,201
0
4,050
11,891
4,473
0
2,446
9,445
0
45,798
W
6,990
1,644
1,627
1,483
11,565
8,525
88
2,111
9,454
22,223
0
W
Amaterasu
Hellfish98
Amaterasu
10,540
4,832
0
9,324
16,764
12,207
76
1,111
15,653
0
79,323
L
Sylvanus
Looovelllyy
Sylvanus
5,680
1,557
1,310
3,499
16,069
12,877
0
5,381
10,601
16,954
0
W
Pele
SAU 212
Pele
9,570
2,757
0
1,139
14,007
4,152
25
1,824
12,183
0
53,710
L
Sun Wukong
ThorneSystem
Sun Wukong
7,474
1,908
0
2,977
14,327
10,824
0
131
14,196
0
58,623
L
Kukulkan
VAHgr
Kukulkan
4,461
424
0
250
7,785
3,018
0
3,840
3,887
46,212
0
W
Danzaburou
snob8
Danzaburou
11,702
7,665
0
3,373
10,217
3,770
532
3,786
6,431
0
53,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,214
Gold Earned
45,127
407
Minions Killed
407
0
Camps Cleared
0
1,322,849
Distance Traveled
1,451,300
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,894
593
108
7
0
307,659
0
W
Ra
9,384
626
128
9
0
283,802
0
L
Hachiman
6,341
423
83
6
0
277,308
2
W
Charon
8,403
560
31
2
0
285,287
6
W
Amaterasu
9,656
644
115
8
0
267,079
0
L
Sylvanus
7,086
472
22
1
0
242,940
4
W
Pele
8,834
589
74
5
0
356,271
0
L
Sun Wukong
7,584
506
100
7
0
262,567
0
L
Kukulkan
7,309
487
94
6
0
232,375
0
W
Danzaburou
8,850
590
59
4
0
258,861
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role