Player Matchup

Ah Puch
Ah Puch
Aruca_H
Ah Puch
Level 119
God Stats
7W - 11L
1,425 SR
Queue Stats
202W - 213L
1,378 Elo+
Solo
Anubis
Anubis
CrowyBangBang
Anubis
Level 97
God Stats
17W - 17L
1,612 SR
Queue Stats
124W - 110L
1,472 Elo+
Party 2
Da Ji
Da Ji
RexyBangBang
Da Ji
Level 99
God Stats
2W - 2L
1,490 SR
Queue Stats
57W - 48L
1,500 Elo+
Party 2
Osiris
Osiris
SnappyBangBang
Osiris
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
42W - 42L
1,421 Elo+
Party 2
Skadi
Skadi
UIGokugooff
Skadi
Level 106
God Stats
3W - 0L
1,837 SR
Queue Stats
202W - 183L
1,440 Elo+
Solo
Team Averages
Level 98
1,573 SR
1,442 Elo+

VS

Team Averages
Level 73
1,400 SR
1,390 Elo+
Pele
Pele
Chikamiya
Pele
Level 16
God Stats
24W - 18L
1,443 SR
Queue Stats
247W - 217L
1,338 Elo+
Party 1
Izanami
Izanami
EOE_SIDIOUS
Izanami
Level 83
God Stats
7W - 12L
1,194 SR
Queue Stats
57W - 50L
1,267 Elo+
Solo
Chang'e
Chang'e
MrSyrup100
Chang'e
Level 128
God Stats
3W - 2L
1,661 SR
Queue Stats
153W - 148L
1,468 Elo+
Solo
Nemesis
Nemesis
Suseiki-
Nemesis
Level 68
God Stats
0W - 2L
1,244 SR
Queue Stats
105W - 81L
1,459 Elo+
Party 1
Thoth
Thoth
TR Alpaca
Thoth
Level 69
God Stats
4W - 6L
1,459 SR
Queue Stats
200W - 171L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Aruca_H
Ah Puch
12
1 / 0 / 4
7,018
585
6,353
7,587
2,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
6 / 1 / 5
7,871
656
8,876
7,748
3,651
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
5 / 2 / 2
7,174
598
5,745
8,419
3,067
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
2 / 3 / 2
6,977
581
4,738
14,511
10,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
4 / 1 / 6
7,323
610
8,386
6,684
2,263
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
11
2 / 1 / 1
6,358
530
2,277
7,291
2,302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Izanami
EOE_SIDIOUS
Izanami
9
0 / 7 / 1
5,308
442
1,590
11,216
3,057
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Chang'e
MrSyrup100
Chang'e
8
2 / 5 / 2
5,800
483
5,083
14,866
4,923
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
Suseiki-
Nemesis
10
2 / 2 / 1
6,292
524
6,232
7,874
3,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Thoth
TR Alpaca
Thoth
10
0 / 3 / 1
5,816
485
5,994
6,262
1,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
18
Kills
6
7
Deaths
18
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Aruca_H
Ah Puch
1
0
4
3
L
Pele
2
1
1
2.5
W
6
1
5
8.5
L
Izanami
EOE_SIDIOUS
Izanami
0
7
1
0.07
L
Chang'e
MrSyrup100
Chang'e
2
5
2
0.6
W
5
2
2
3
W
2
3
2
1
L
Nemesis
Suseiki-
Nemesis
2
2
1
1.25
L
Thoth
TR Alpaca
Thoth
0
3
1
0.17
W
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,098
Damage
21,176
44,949
Taken
47,509
21,723
Mitigated
15,892
12,509
Healing
10,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Aruca_H
Ah Puch
6,353
0
0
3,083
7,587
2,614
219
3,337
3,900
44,749
0
L
Pele
2,277
379
0
992
7,291
2,302
0
1,723
5,568
0
35,078
W
8,876
448
0
3,621
7,748
3,651
243
2,955
4,614
52,416
0
L
Izanami
EOE_SIDIOUS
Izanami
1,590
1,135
250
1,336
11,216
3,057
0
3,676
7,540
0
28,930
L
Chang'e
MrSyrup100
Chang'e
5,083
351
2,026
3,784
14,866
4,923
0
5,759
9,107
19,513
0
W
5,745
1,564
0
792
8,419
3,067
177
1,420
6,813
0
39,249
W
4,738
2,669
0
4,382
14,511
10,128
230
1,231
12,502
0
41,249
L
Nemesis
Suseiki-
Nemesis
6,232
2,144
0
1,106
7,874
3,660
0
195
7,679
0
31,340
L
Thoth
TR Alpaca
Thoth
5,994
166
0
553
6,262
1,950
0
3,876
2,386
33,172
0
W
8,386
3,513
0
631
6,684
2,263
2,364
1,363
5,285
0
46,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,363
Gold Earned
29,574
346
Minions Killed
263
0
Camps Cleared
0
1,144,803
Distance Traveled
1,220,770
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
7,018
585
68
6
0
201,070
3
L
Pele
6,358
530
60
5
0
276,989
0
W
Anubis
7,871
656
84
7
0
230,398
1
L
Izanami
5,308
442
46
4
0
204,784
0
L
Chang'e
5,800
483
28
2
0
226,198
2
W
Da Ji
7,174
598
61
5
0
279,881
0
W
Osiris
6,977
581
71
6
0
218,179
0
L
Nemesis
6,292
524
58
5
0
271,311
2
L
Thoth
5,816
485
71
6
0
241,488
0
W
Skadi
7,323
610
62
5
0
215,275
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role