Player Matchup

Thoth
Thoth
Gold II
Chochoculo
Thoth
Gold II
Level 129
God Stats
34W - 32L
1,562 SR
Queue Stats
961W - 1,098L
1,462 MMR
Solo
Chiron
Chiron
Bronze III
HooDert
Chiron
Bronze III
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,431 MMR
Solo
Khepri
Khepri
Silver III
Vitalis06
Khepri
Silver III
Level 66
God Stats
0W - 3L
1,515 SR
Queue Stats
187W - 213L
1,285 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 87
1,525 SR
1,393 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,633 SR
1,377 MMR
Izanami
Izanami
Gold IV
LeBoss1012847
Izanami
Gold IV
Level 99
God Stats
1W - 1L
1,747 SR
Queue Stats
25W - 35L
1,456 MMR
Party 1
Raijin
Raijin
Gold III
Leboss1012847
Raijin
Gold III
Level 142
God Stats
3W - 1L
1,562 SR
Queue Stats
29W - 38L
1,477 MMR
Party 1
Kumbhakarna
Kumbhakarna
Silver I
supermimiguel
Kumbhakarna
Silver I
Level 135
God Stats
16W - 18L
1,592 SR
Queue Stats
433W - 627L
1,198 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
13
5 / 9 / 3
10,232
853
13,049
12,692
4,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
HooDert
Chiron
10
1 / 7 / 5
8,494
708
6,095
12,301
4,527
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Khepri
Vitalis06
Khepri
12
2 / 5 / 5
9,035
753
3,161
12,964
12,670
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
ThorMartichorasMorgan Le FayRamaNe Zha

VS

Bans
ChernobogAresHerculesBacchusCharon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
14
11 / 1 / 8
11,546
962
18,384
10,677
3,923
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
7 / 5 / 12
11,147
929
13,701
11,543
4,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kumbhakarna
supermimiguel
Kumbhakarna
13
3 / 2 / 14
10,092
841
2,951
15,686
14,360
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
55
8
Kills
21
21
Deaths
8
13
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Thoth
5
9
3
0.72
L
Chiron
HooDert
Chiron
1
7
5
0.5
W
Izanami
11
1
8
15
W
7
5
12
2.6
L
Khepri
Vitalis06
Khepri
2
5
5
0.9
W
Kumbhakarna
supermimiguel
Kumbhakarna
3
2
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,305
Damage
35,036
37,957
Taken
37,906
22,114
Mitigated
22,552
2,717
Healing
4,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
13,049
384
0
250
12,692
4,917
0
5,721
6,971
39,369
0
L
Chiron
HooDert
Chiron
6,095
3,265
156
1,557
12,301
4,527
0
5,282
6,996
0
18,392
W
Izanami
18,384
12,912
0
2,835
10,677
3,923
1,271
4,552
6,125
0
61,698
W
13,701
1,095
0
579
11,543
4,269
717
6,364
5,179
51,693
0
L
Khepri
Vitalis06
Khepri
3,161
408
238
516
12,964
12,670
0
5,834
7,130
20,161
0
W
Kumbhakarna
supermimiguel
Kumbhakarna
2,951
307
0
665
15,686
14,360
513
5,886
9,800
17,712
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,761
Gold Earned
32,785
89
Minions Killed
149
0
Camps Cleared
0
567,012
Distance Traveled
614,094
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
10,232
853
54
5
0
188,725
0
L
Chiron
8,494
708
16
1
0
185,349
0
W
Izanami
11,546
962
74
6
0
219,010
0
W
Raijin
11,147
929
58
5
0
192,491
0
L
Khepri
9,035
753
19
2
0
192,938
0
W
Kumbhakarna
10,092
841
17
1
0
202,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role