Player Matchup

Arachne
Arachne
DervisDennis
Arachne
Level 153
God Stats
13W - 6L
1,892 SR
Queue Stats
283W - 279L
1,530 Elo+
Solo
Discordia
Discordia
I SAIXCNUS I
Discordia
Level 85
God Stats
4W - 3L
1,550 SR
Queue Stats
61W - 43L
1,565 Elo+
Party 1
Hades
Hades
PrayRapidz
Hades
Level 108
God Stats
325W - 278L
1,571 SR
Queue Stats
391W - 376L
1,497 Elo+
Solo
Yemoja
Yemoja
ShevaxAphro
Yemoja
Level 108
God Stats
5W - 1L
1,845 SR
Queue Stats
68W - 72L
1,557 Elo+
Party 1
Hachiman
Hachiman
piu_de_goma
Hachiman
Level 107
God Stats
22W - 17L
1,466 SR
Queue Stats
416W - 390L
1,533 Elo+
Solo
Team Averages
Level 112
1,665 SR
1,536 Elo+

VS

Team Averages
Level 78
1,610 SR
1,541 Elo+
Fenrir
Fenrir
Asun277
Fenrir
Level 98
God Stats
3W - 0L
1,900 SR
Queue Stats
53W - 35L
1,637 Elo+
Solo
Scylla
Scylla
GMickey
Scylla
Level 109
God Stats
31W - 17L
1,628 SR
Queue Stats
374W - 358L
1,528 Elo+
Solo
Ares
Ares
Patches2
Ares
Level 86
God Stats
15W - 10L
1,594 SR
Queue Stats
208W - 181L
1,549 Elo+
Solo
King Arthur
King Arthur
SargentSuper
King Arthur
Level 49
God Stats
4W - 5L
1,426 SR
Queue Stats
31W - 29L
1,498 Elo+
Solo
Ullr
Ullr
unailobo8
Ullr
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 35L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DervisDennis
Arachne
16
8 / 4 / 2
9,951
622
16,441
20,780
8,500
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Discordia
I SAIXCNUS I
Discordia
11
0 / 5 / 3
7,282
455
5,208
9,363
2,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hades
15
2 / 1 / 0
9,728
608
10,782
16,249
11,257
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
11
1 / 3 / 1
7,703
481
4,783
16,407
11,439
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hachiman
piu_de_goma
Hachiman
14
1 / 1 / 5
8,844
553
8,366
13,908
5,510
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Asun277
Fenrir
16
7 / 2 / 2
9,486
593
9,715
13,029
6,714
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Scylla
GMickey
Scylla
15
7 / 2 / 2
9,398
587
15,601
8,723
3,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ares
11
0 / 3 / 7
7,775
486
7,942
17,137
15,191
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
SargentSuper
King Arthur
14
0 / 2 / 1
8,689
543
10,632
17,203
13,678
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ullr
13
0 / 3 / 1
7,576
474
8,868
13,586
6,402
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
27
12
Kills
14
14
Deaths
12
11
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Asun277
Fenrir
7
2
2
4
L
Arachne
DervisDennis
Arachne
8
4
2
2.25
W
Scylla
GMickey
Scylla
7
2
2
4
L
Discordia
I SAIXCNUS I
Discordia
0
5
3
0.3
W
Ares
0
3
7
1.17
L
Hades
2
1
0
2
W
King Arthur
SargentSuper
King Arthur
0
2
1
0.25
L
Yemoja
1
3
1
0.5
L
Hachiman
piu_de_goma
Hachiman
1
1
5
3.5
W
Ullr
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,580
Damage
52,758
76,707
Taken
69,678
39,487
Mitigated
45,837
27,629
Healing
15,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Asun277
Fenrir
9,715
2,783
0
2,469
13,029
6,714
0
892
12,137
0
72,065
L
Arachne
DervisDennis
Arachne
16,441
12,252
0
5,521
20,780
8,500
126
4,363
16,417
0
103,046
W
Scylla
GMickey
Scylla
15,601
1,967
0
2,190
8,723
3,852
0
3,757
4,966
84,034
0
L
Discordia
I SAIXCNUS I
Discordia
5,208
56
0
940
9,363
2,781
0
6,367
2,996
43,572
0
W
Ares
7,942
754
2,025
2,762
17,137
15,191
153
4,158
12,979
20,937
0
L
Hades
10,782
1,557
40
10,060
16,249
11,257
0
114
16,135
86,917
0
W
King Arthur
SargentSuper
King Arthur
10,632
1,658
0
3,391
17,203
13,678
0
10,692
6,511
0
80,206
L
Yemoja
4,783
620
2,925
4,196
16,407
11,439
0
10,433
5,974
35,806
0
L
Hachiman
piu_de_goma
Hachiman
8,366
3,796
0
3,947
13,908
5,510
0
2,999
10,909
0
62,879
W
Ullr
8,868
3,998
0
2,578
13,586
6,402
829
1,366
12,220
0
62,441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,508
Gold Earned
42,924
532
Minions Killed
493
0
Camps Cleared
0
1,477,122
Distance Traveled
1,665,366
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,486
593
109
7
0
390,300
2
L
Arachne
9,951
622
105
7
0
356,791
0
W
Scylla
9,398
587
138
9
0
310,685
5
L
Discordia
7,282
455
83
5
0
284,022
0
W
Ares
7,775
486
27
2
0
330,060
4
L
Hades
9,728
608
161
10
0
268,931
2
W
King Arthur
8,689
543
121
8
0
350,140
0
L
Yemoja
7,703
481
67
4
0
280,089
5
L
Hachiman
8,844
553
116
7
0
287,289
4
W
Ullr
7,576
474
98
6
0
284,181
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role