Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Cjack6
Ne Zha
Level 142
God Stats
6W - 4L
1,535 SR
Queue Stats
151W - 132L
1,564 Elo+
Solo
Xbalanque
Xbalanque
Denzdebale
Xbalanque
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
246W - 205L
1,508 Elo+
Solo
Tiamat
Tiamat
Taokakak
Tiamat
Level 86
God Stats
168W - 150L
1,575 SR
Queue Stats
578W - 568L
1,527 Elo+
Solo
Bellona
Bellona
cooteee
Bellona
Level 148
God Stats
0W - 3L
1,241 SR
Queue Stats
91W - 73L
1,559 Elo+
Solo
Team Averages
Level 142
1,470 SR
1,532 Elo+

VS

Team Averages
Level 95
1,570 SR
1,515 Elo+
Arachne
Arachne
 
Arachne
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
NathanR808
Sol
Level 149
God Stats
112W - 74L
1,682 SR
Queue Stats
609W - 533L
1,559 Elo+
Party 1
Horus
Horus
NathanR808
Horus
Level 26
God Stats
3W - 1L
1,839 SR
Queue Stats
20W - 14L
1,615 Elo+
Party 1
Cthulhu
Cthulhu
Teton19182
Cthulhu
Level 155
God Stats
7W - 9L
1,371 SR
Queue Stats
279W - 272L
1,475 Elo+
Solo
Janus
Janus
alexander_power2
Janus
Level 47
God Stats
29W - 33L
1,456 SR
Queue Stats
424W - 415L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
1 / 2 / 1
5,656
566
4,302
9,291
3,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
Cjack6
Ne Zha
9
2 / 3 / 1
5,741
574
3,713
9,534
6,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Xbalanque
Denzdebale
Xbalanque
9
0 / 1 / 1
5,103
510
5,572
6,948
2,332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
Taokakak
Tiamat
10
0 / 2 / 1
5,406
541
3,549
5,250
2,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
cooteee
Bellona
10
0 / 1 / 0
5,345
535
4,273
11,332
8,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
4 / 0 / 2
6,580
658
5,995
7,927
3,124
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 0 / 0
5,766
577
4,330
7,155
2,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Horus
9
2 / 1 / 4
5,756
576
2,452
7,359
4,446
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
Teton19182
Cthulhu
10
0 / 1 / 1
6,050
605
9,112
8,458
6,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

11
2 / 1 / 3
6,367
637
5,341
3,759
1,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
18
3
Kills
8
9
Deaths
3
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
2
1
0.75
W
Arachne
 
Arachne
4
0
2
5
L
Ne Zha
Cjack6
Ne Zha
2
3
1
0.83
L
Xbalanque
Denzdebale
Xbalanque
0
1
1
0.5
W
0
0
0
0
W
Horus
2
1
4
4
L
Tiamat
Taokakak
Tiamat
0
2
1
0.25
W
Cthulhu
Teton19182
Cthulhu
0
1
1
0.5
W
2
1
3
3.5
L
Bellona
cooteee
Bellona
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,409
Damage
27,230
42,355
Taken
34,658
23,939
Mitigated
18,137
15,383
Healing
12,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,302
1,001
0
4,947
9,291
3,747
0
2,982
6,151
0
39,818
W
Arachne
 
Arachne
5,995
4,279
0
2,458
7,927
3,124
15
1,039
6,888
0
50,961
L
Ne Zha
Cjack6
Ne Zha
3,713
1,058
0
2,052
9,534
6,786
0
2,861
6,555
0
17,122
L
Xbalanque
Denzdebale
Xbalanque
5,572
2,829
0
2,632
6,948
2,332
0
2,999
3,949
0
35,914
W
4,330
1,988
0
3,356
7,155
2,876
0
0
7,155
45,741
6,328
W
Horus
2,452
915
1,789
2,411
7,359
4,446
9
1,277
6,082
0
8,515
L
Tiamat
Taokakak
Tiamat
3,549
499
0
1,710
5,250
2,695
0
1,804
3,287
42,798
0
W
Cthulhu
Teton19182
Cthulhu
9,112
1,477
69
2,000
8,458
6,325
0
511
7,947
39,572
295
W
5,341
259
0
750
3,759
1,366
0
722
3,037
49,318
0
L
Bellona
cooteee
Bellona
4,273
2,108
0
4,042
11,332
8,379
0
6,423
4,233
0
35,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,251
Gold Earned
30,519
313
Minions Killed
360
0
Camps Cleared
0
1,013,759
Distance Traveled
1,046,881
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,656
566
67
7
0
203,306
0
W
Arachne
6,580
658
89
9
0
221,875
0
L
Ne Zha
5,741
574
17
2
0
212,048
0
L
Xbalanque
5,103
510
73
7
0
181,582
0
W
Sol
5,766
577
90
9
0
175,993
0
W
Horus
5,756
576
5
1
0
222,942
3
L
Tiamat
5,406
541
98
10
0
206,041
0
W
Cthulhu
6,050
605
78
8
0
216,104
0
W
Janus
6,367
637
98
10
0
209,967
2
L
Bellona
5,345
535
58
6
0
210,782
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role