Player Matchup

Tyr
Tyr
HisuianZoroark
Tyr
Level 67
God Stats
32W - 19L
1,739 SR
Queue Stats
209W - 166L
1,591 Elo+
Solo
Nu Wa
Nu Wa
I MistyKim I
Nu Wa
Level 125
God Stats
62W - 48L
1,643 SR
Queue Stats
115W - 113L
1,480 Elo+
Solo
Bakasura
Bakasura
MaizeBlueMan
Bakasura
Level 101
God Stats
3W - 3L
1,487 SR
Queue Stats
498W - 465L
1,557 Elo+
Solo
Sol
Sol
NathanR808
Sol
Level 149
God Stats
112W - 74L
1,672 SR
Queue Stats
609W - 533L
1,548 Elo+
Party 1
Bacchus
Bacchus
NathanR808
Bacchus
Level 26
God Stats
10W - 6L
1,574 SR
Queue Stats
20W - 14L
1,601 Elo+
Party 1
Team Averages
Level 94
1,623 SR
1,556 Elo+

VS

Team Averages
Level 109
1,600 SR
1,528 Elo+
Ah Muzen Cab
Ah Muzen Cab
ImAsper
Ah Muzen Cab
Level 126
God Stats
21W - 20L
1,634 SR
Queue Stats
254W - 228L
1,630 Elo+
Solo
Achilles
Achilles
JeezyYeezy
Achilles
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 56L
1,449 Elo+
Party 2
Zhong Kui
Zhong Kui
TealTiru
Zhong Kui
Level 123
God Stats
4W - 5L
1,511 SR
Queue Stats
527W - 508L
1,543 Elo+
Solo
Cthulhu
Cthulhu
Teton19182
Cthulhu
Level 155
God Stats
7W - 9L
1,388 SR
Queue Stats
279W - 272L
1,484 Elo+
Solo
Thanatos
Thanatos
gassymehican
Thanatos
Level 99
God Stats
6W - 2L
1,968 SR
Queue Stats
276W - 251L
1,533 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 1
8,880
555
7,641
20,489
13,693
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
2 / 0 / 2
8,494
531
8,224
8,085
2,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
MaizeBlueMan
Bakasura
14
3 / 0 / 2
8,603
538
5,127
12,297
5,562
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 0 / 2
9,239
577
7,594
6,983
3,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
NathanR808
Bacchus
11
1 / 0 / 2
7,839
490
5,302
9,500
9,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
ImAsper
Ah Muzen Cab
14
0 / 1 / 0
8,553
535
9,831
11,142
4,111
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
JeezyYeezy
Achilles
11
0 / 4 / 0
6,198
387
2,196
11,771
8,013
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Zhong Kui
TealTiru
Zhong Kui
14
0 / 0 / 0
7,904
494
3,290
7,311
5,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
Teton19182
Cthulhu
16
1 / 1 / 0
9,317
582
17,177
14,556
14,590
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Thanatos
gassymehican
Thanatos
13
0 / 2 / 0
7,535
471
4,326
11,528
4,462
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
1
8
Kills
1
1
Deaths
8
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
1
1
1
1.5
W
2
0
2
3
L
Ah Muzen Cab
ImAsper
Ah Muzen Cab
0
1
0
0
L
Achilles
JeezyYeezy
Achilles
0
4
0
0
W
Bakasura
MaizeBlueMan
Bakasura
3
0
2
4
W
1
0
2
2
W
Bacchus
NathanR808
Bacchus
1
0
2
2
L
Zhong Kui
TealTiru
Zhong Kui
0
0
0
0
L
Cthulhu
Teton19182
Cthulhu
1
1
0
1
L
Thanatos
gassymehican
Thanatos
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,888
Damage
36,820
57,354
Taken
56,308
35,067
Mitigated
36,838
23,908
Healing
18,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,641
1,152
0
9,757
20,489
13,693
0
13,227
7,262
0
65,805
W
8,224
1,341
0
719
8,085
2,532
426
179
7,906
61,151
0
L
Ah Muzen Cab
ImAsper
Ah Muzen Cab
9,831
2,623
0
1,484
11,142
4,111
592
5,518
5,338
0
96,887
L
Achilles
JeezyYeezy
Achilles
2,196
399
0
1,237
11,771
8,013
0
5,797
5,377
0
28,244
W
Bakasura
MaizeBlueMan
Bakasura
5,127
3,188
0
4,498
12,297
5,562
414
1,069
11,228
0
58,005
W
7,594
2,630
0
5,416
6,983
3,355
961
2,626
4,357
90,223
11,016
W
Bacchus
NathanR808
Bacchus
5,302
424
204
3,314
9,500
9,925
0
2,401
7,099
25,137
0
L
Zhong Kui
TealTiru
Zhong Kui
3,290
944
0
3,740
7,311
5,662
324
4,177
3,056
65,628
0
L
Cthulhu
Teton19182
Cthulhu
17,177
2,029
0
5,277
14,556
14,590
0
2,206
12,197
88,285
986
L
Thanatos
gassymehican
Thanatos
4,326
842
0
6,516
11,528
4,462
101
2,360
8,580
21
68,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,055
Gold Earned
39,507
577
Minions Killed
557
0
Camps Cleared
0
1,762,426
Distance Traveled
1,750,174
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,880
555
116
7
0
355,784
2
W
Nu Wa
8,494
531
153
10
0
313,123
4
L
Ah Muzen Cab
8,553
535
164
10
0
350,318
1
L
Achilles
6,198
387
35
2
0
317,088
1
W
Bakasura
8,603
538
111
7
0
416,839
2
W
Sol
9,239
577
172
11
0
328,686
0
W
Bacchus
7,839
490
25
2
0
347,994
6
L
Zhong Kui
7,904
494
126
8
0
340,106
2
L
Cthulhu
9,317
582
133
8
0
359,463
2
L
Thanatos
7,535
471
99
6
0
383,199
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role