Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
 
Artemis
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
 
Agni
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Ledoo-_-
Serqet
Level 113
God Stats
0W - 3L
1,211 SR
Queue Stats
192W - 170L
1,502 Elo+
Solo
Horus
Horus
Senator_Monke
Horus
Level 104
God Stats
2W - 3L
1,645 SR
Queue Stats
250W - 286L
1,431 Elo+
Solo
Team Averages
Level 118
1,471 SR
1,487 Elo+

VS

Team Averages
Level 97
1,554 SR
1,452 Elo+
Athena
Athena
KeIIerTE
Athena
Level 121
God Stats
11W - 8L
1,706 SR
Queue Stats
66W - 62L
1,467 Elo+
Solo
Nu Wa
Nu Wa
Namenlose_Huelle
Nu Wa
Level 86
God Stats
21W - 12L
1,661 SR
Queue Stats
228W - 222L
1,528 Elo+
Solo
Horus
Horus
Rinzo GT
Horus
Level 89
God Stats
14W - 15L
1,497 SR
Queue Stats
93W - 103L
1,468 Elo+
Solo
Medusa
Medusa
hectorcomodios
Medusa
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,354 Elo+
Solo
Loki
Loki
jimkiller00709
Loki
Level 120
God Stats
4W - 6L
1,405 SR
Queue Stats
149W - 168L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
10
1 / 1 / 0
6,274
570
6,025
9,131
8,614
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Artemis
 
Artemis
9
0 / 1 / 0
5,370
488
2,240
4,491
1,640
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Agni
 
Agni
9
1 / 5 / 0
5,200
473
4,711
7,941
2,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
Ledoo-_-
Serqet
10
0 / 4 / 1
5,591
508
2,689
11,338
4,018
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 1 / 0
5,072
461
1,939
9,519
5,640
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
KeIIerTE
Athena
10
2 / 0 / 5
6,585
599
3,253
10,301
8,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
1 / 1 / 5
6,016
547
5,471
3,660
1,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Horus
Rinzo GT
Horus
10
0 / 1 / 2
5,943
540
6,176
9,698
6,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
3 / 0 / 1
6,649
604
4,425
4,863
1,533
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
5 / 0 / 3
6,740
613
8,280
7,168
2,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
27
2
Kills
11
12
Deaths
2
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
1
1
0
1
L
Artemis
 
Artemis
0
1
0
0
L
Agni
 
Agni
1
5
0
0.2
W
Athena
KeIIerTE
Athena
2
0
5
4.5
L
Serqet
Ledoo-_-
Serqet
0
4
1
0.13
W
1
1
5
3.5
W
Horus
Rinzo GT
Horus
0
1
2
1
L
0
1
0
0
W
3
0
1
3.5
W
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,604
Damage
27,605
42,420
Taken
35,690
22,086
Mitigated
20,365
11,467
Healing
12,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
6,025
860
0
5,041
9,131
8,614
220
499
7,765
39,085
0
L
Artemis
 
Artemis
2,240
925
0
590
4,491
1,640
0
787
3,668
0
31,829
L
Agni
 
Agni
4,711
402
0
1,510
7,941
2,174
0
2,205
5,596
41,064
0
W
Athena
KeIIerTE
Athena
3,253
726
0
2,546
10,301
8,276
0
1,532
8,696
20,005
0
L
Serqet
Ledoo-_-
Serqet
2,689
975
0
997
11,338
4,018
0
1,939
9,277
0
45,983
W
5,471
969
0
405
3,660
1,185
244
1,990
1,550
37,607
0
W
Horus
Rinzo GT
Horus
6,176
2,232
156
5,198
9,698
6,792
0
5,282
4,416
0
32,973
L
1,939
1,135
1,020
2,309
9,519
5,640
0
2,768
6,517
0
13,516
W
4,425
1,592
0
1,191
4,863
1,533
758
0
4,863
0
42,968
W
8,280
1,777
0
2,768
7,168
2,579
0
1,932
4,996
0
45,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,507
Gold Earned
31,933
259
Minions Killed
278
0
Camps Cleared
0
1,067,591
Distance Traveled
1,161,745
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
6,274
570
48
4
0
175,787
0
L
Artemis
5,370
488
63
6
0
176,495
0
L
Agni
5,200
473
58
5
0
223,626
0
W
Athena
6,585
599
32
3
0
244,132
3
L
Serqet
5,591
508
72
7
0
242,137
3
W
Nu Wa
6,016
547
64
6
0
218,697
1
W
Horus
5,943
540
46
4
0
219,903
3
L
Horus
5,072
461
18
2
0
249,546
3
W
Medusa
6,649
604
66
6
0
218,981
2
W
Loki
6,740
613
70
6
0
260,032
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role