Player Matchup

Anubis
Anubis
Gold II
 
Anubis
Gold II
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold V
cuistoou60
Geb
Gold V
Level 109
God Stats
1W - 4L
1,555 SR
Queue Stats
51W - 62L
1,267 MMR
Party 1
Thor
Thor
Gold I
nanarlamenace
Thor
Gold I
Level 135
God Stats
28W - 28L
1,638 SR
Queue Stats
530W - 535L
1,439 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 144
1,564 SR
1,402 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 115
1,482 SR
1,509 MMR
Nike
Nike
Silver IV
 
Nike
Silver IV
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Gold II
R4v3n92
Arachne
Gold II
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
308W - 359L
1,641 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver I
ardentic
Morgan Le Fay
Silver I
Level 118
God Stats
19W - 21L
1,446 SR
Queue Stats
447W - 556L
1,386 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
7 / 0 / 1
9,161
916
13,044
7,971
3,572
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

10
0 / 0 / 4
7,598
760
6,124
7,865
5,530
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

10
1 / 0 / 4
7,823
782
4,449
5,218
2,207
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
AtlasThothBacchusHachimanAres

VS

Bans
DiscordiaKuzenboCharonHerculesFafnir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
8
0 / 2 / 0
6,390
639
2,956
10,148
3,871
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
R4v3n92
Arachne
9
0 / 3 / 0
6,707
671
4,377
12,267
7,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morgan Le Fay
ardentic
Morgan Le Fay
9
0 / 3 / 0
6,575
658
5,452
7,477
1,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
0
8
Kills
0
0
Deaths
8
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
7
0
1
7.5
L
Nike
 
Nike
0
2
0
0
L
Arachne
R4v3n92
Arachne
0
3
0
0
L
Morgan Le Fay
ardentic
Morgan Le Fay
0
3
0
0
W
0
0
4
2
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,617
Damage
12,785
21,054
Taken
29,892
11,309
Mitigated
12,879
9,431
Healing
4,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
13,044
609
0
5,107
7,971
3,572
1,161
2,252
5,445
55,489
0
L
Nike
 
Nike
2,956
335
0
1,150
10,148
3,871
0
5,974
4,174
0
10,831
L
Arachne
R4v3n92
Arachne
4,377
3,029
0
2,792
12,267
7,026
0
7,027
5,240
0
16,182
L
Morgan Le Fay
ardentic
Morgan Le Fay
5,452
200
0
585
7,477
1,982
0
6,267
1,210
30,947
0
W
6,124
1,062
0
3,089
7,865
5,530
594
1,453
6,210
17,197
0
W
4,449
308
0
1,235
5,218
2,207
527
1,427
3,671
0
28,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,582
Gold Earned
19,672
131
Minions Killed
86
0
Camps Cleared
0
529,097
Distance Traveled
478,623
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,161
916
73
7
0
158,014
2
L
Nike
6,390
639
8
1
0
151,876
0
L
Arachne
6,707
671
33
3
0
155,245
0
L
Morgan Le Fay
6,575
658
45
5
0
171,502
1
W
Geb
7,598
760
22
2
0
191,321
0
W
Thor
7,823
782
36
4
0
179,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role