Player Matchup

Surtr
Surtr
 
Surtr
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Blargpow
Raijin
Level 84
God Stats
0W - 1L
1,631 SR
Queue Stats
99W - 78L
1,500 Elo+
Solo
Medusa
Medusa
DBRoro
Medusa
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 26L
1,017 Elo+
Party 1
Cthulhu
Cthulhu
Swoleguy95
Cthulhu
Level 29
God Stats
0W - 2L
1,396 SR
Queue Stats
7W - 18L
1,017 Elo+
Party 1
Team Averages
Level 92
1,505 SR
1,307 Elo+

VS

Team Averages
Level 93
1,613 SR
1,467 Elo+
Medusa
Medusa
 
Medusa
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
EMRAN_N_70
Cu Chulainn
Level 85
God Stats
7W - 7L
1,629 SR
Queue Stats
248W - 242L
1,523 Elo+
Solo
Raijin
Raijin
Foosinie
Raijin
Level 104
God Stats
7W - 5L
1,666 SR
Queue Stats
137W - 128L
1,487 Elo+
Solo
Kuzenbo
Kuzenbo
SheaWulf
Kuzenbo
Level 108
God Stats
3W - 1L
1,816 SR
Queue Stats
236W - 237L
1,415 Elo+
Solo
Mercury
Mercury
morphtac
Mercury
Level 44
God Stats
4W - 2L
1,455 SR
Queue Stats
25W - 28L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
12
2 / 2 / 4
7,687
591
8,747
12,880
7,910
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Atlas
 
Atlas
11
4 / 0 / 2
7,134
549
2,896
8,983
4,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Raijin
Blargpow
Raijin
12
1 / 2 / 0
7,127
548
2,574
6,409
1,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
DBRoro
Medusa
9
0 / 1 / 2
5,635
433
4,454
6,746
2,159
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
Swoleguy95
Cthulhu
9
2 / 4 / 0
6,030
464
3,344
13,231
8,254
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
4 / 0 / 2
7,229
556
9,225
7,593
3,193
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cu Chulainn
EMRAN_N_70
Cu Chulainn
11
1 / 5 / 0
6,713
516
6,819
14,380
11,013
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Raijin
Foosinie
Raijin
14
2 / 1 / 3
8,008
616
6,044
6,327
2,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
SheaWulf
Kuzenbo
10
1 / 2 / 3
6,467
497
2,869
8,661
7,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
morphtac
Mercury
12
1 / 1 / 3
7,015
540
2,786
8,328
3,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
20
9
Kills
9
9
Deaths
9
8
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
2
2
4
2
L
Atlas
 
Atlas
4
0
2
5
W
Medusa
 
Medusa
4
0
2
5
L
Raijin
Blargpow
Raijin
1
2
0
0.5
L
Medusa
DBRoro
Medusa
0
1
2
1
W
Cu Chulainn
EMRAN_N_70
Cu Chulainn
1
5
0
0.2
W
Raijin
Foosinie
Raijin
2
1
3
3.5
W
Kuzenbo
SheaWulf
Kuzenbo
1
2
3
1.25
L
Cthulhu
Swoleguy95
Cthulhu
2
4
0
0.5
W
Mercury
morphtac
Mercury
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,015
Damage
27,743
48,249
Taken
45,289
25,083
Mitigated
28,031
8,964
Healing
9,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
8,747
2,829
0
3,919
12,880
7,910
12
1,345
11,483
1,106
51,148
L
Atlas
 
Atlas
2,896
776
0
1,771
8,983
4,858
626
1,549
7,418
28,178
10,213
W
Medusa
 
Medusa
9,225
3,808
0
2,629
7,593
3,193
0
1,731
5,862
0
55,078
L
Raijin
Blargpow
Raijin
2,574
353
0
724
6,409
1,902
0
2,951
3,156
50,246
0
L
Medusa
DBRoro
Medusa
4,454
1,145
0
424
6,746
2,159
285
1,823
4,897
0
25,488
W
Cu Chulainn
EMRAN_N_70
Cu Chulainn
6,819
1,302
0
2,537
14,380
11,013
178
1,653
12,727
5,862
44,800
W
Raijin
Foosinie
Raijin
6,044
419
0
250
6,327
2,611
802
2,658
3,669
56,295
0
W
Kuzenbo
SheaWulf
Kuzenbo
2,869
1,095
248
2,440
8,661
7,900
392
2,142
6,519
19,163
0
L
Cthulhu
Swoleguy95
Cthulhu
3,344
575
1,136
990
13,231
8,254
243
1,518
11,693
22,570
0
W
Mercury
morphtac
Mercury
2,786
1,603
0
1,085
8,328
3,314
0
930
7,398
0
56,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,613
Gold Earned
35,432
336
Minions Killed
403
0
Camps Cleared
0
1,230,639
Distance Traveled
1,274,944
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
7,687
591
88
7
0
260,438
0
L
Atlas
7,134
549
57
4
0
305,389
2
W
Medusa
7,229
556
97
7
0
256,730
0
L
Raijin
7,127
548
104
8
0
242,817
2
L
Medusa
5,635
433
58
4
0
230,360
0
W
Cu Chulainn
6,713
516
90
7
0
225,161
0
W
Raijin
8,008
616
103
8
0
232,975
2
W
Kuzenbo
6,467
497
25
2
0
253,779
6
L
Cthulhu
6,030
464
29
2
0
191,635
1
W
Mercury
7,015
540
88
7
0
306,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role