Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
 
Cernunnos
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
 
Nox
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
EverynewgodOP
Raijin
Level 93
God Stats
3W - 5L
1,525 SR
Queue Stats
206W - 193L
1,546 Elo+
Solo
Izanami
Izanami
MadeEvill
Izanami
Level 55
God Stats
8W - 6L
1,593 SR
Queue Stats
45W - 50L
1,407 Elo+
Solo
Team Averages
Level 114
1,524 SR
1,491 Elo+

VS

Team Averages
Level 133
1,477 SR
1,437 Elo+
Thanatos
Thanatos
GPFA
Thanatos
Level 153
God Stats
1W - 1L
1,298 SR
Queue Stats
6W - 12L
1,234 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
LOBSTERxF33L
Morgan Le Fay
Level 108
God Stats
12W - 10L
1,681 SR
Queue Stats
451W - 450L
1,525 Elo+
Solo
Chang'e
Chang'e
Shizuoo
Chang'e
Level 156
God Stats
5W - 2L
1,450 SR
Queue Stats
143W - 128L
1,478 Elo+
Solo
Mulan
Mulan
UnNumeRandom
Mulan
Level 95
God Stats
2W - 1L
1,324 SR
Queue Stats
58W - 82L
1,386 Elo+
Solo
Mercury
Mercury
XMESTX
Mercury
Level 155
God Stats
2W - 0L
1,631 SR
Queue Stats
142W - 121L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
11
2 / 1 / 2
7,144
1,429
3,201
7,625
7,201
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cernunnos
 
Cernunnos
11
1 / 1 / 4
6,387
1,277
6,052
6,660
2,120
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nox
 
Nox
9
0 / 0 / 0
4,910
982
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
3 / 1 / 2
6,576
1,315
9,414
6,708
1,839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
MadeEvill
Izanami
9
0 / 0 / 0
4,976
995
339
1,383
515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

379

VS

Team 2 Tickets

380

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
GPFA
Thanatos
10
0 / 4 / 2
5,354
1,071
3,395
4,864
1,801
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Morgan Le Fay
LOBSTERxF33L
Morgan Le Fay
11
0 / 0 / 3
6,310
1,262
4,322
1,830
876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
Shizuoo
Chang'e
10
2 / 1 / 1
6,102
1,220
6,314
4,982
1,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
1 / 1 / 2
5,824
1,165
3,171
5,331
3,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
XMESTX
Mercury
10
0 / 0 / 1
5,481
1,096
2,742
4,636
1,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
12
6
Kills
3
3
Deaths
6
8
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
2
1
2
3
L
Cernunnos
 
Cernunnos
1
1
4
3
L
Nox
 
Nox
0
0
0
0
L
3
1
2
4
W
Thanatos
GPFA
Thanatos
0
4
2
0.25
W
Morgan Le Fay
LOBSTERxF33L
Morgan Le Fay
0
0
3
1.5
L
Izanami
MadeEvill
Izanami
0
0
0
0
W
Chang'e
Shizuoo
Chang'e
2
1
1
2.5
W
1
1
2
2
W
Mercury
XMESTX
Mercury
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,006
Damage
19,944
22,376
Taken
21,643
11,675
Mitigated
9,464
1,516
Healing
3,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
3,201
1,015
0
874
7,625
7,201
0
2,927
4,258
12,069
0
L
Cernunnos
 
Cernunnos
6,052
2,796
0
9
6,660
2,120
0
3,113
3,315
0
22,466
L
Nox
 
Nox
0
0
0
0
0
0
0
0
0
0
0
L
9,414
765
0
590
6,708
1,839
0
3,498
2,956
16,786
0
W
Thanatos
GPFA
Thanatos
3,395
615
0
1,096
4,864
1,801
0
3,476
1,082
0
6,369
W
Morgan Le Fay
LOBSTERxF33L
Morgan Le Fay
4,322
298
0
242
1,830
876
0
824
994
21,202
0
L
Izanami
MadeEvill
Izanami
339
339
0
43
1,383
515
0
534
807
0
479
W
Chang'e
Shizuoo
Chang'e
6,314
0
320
690
4,982
1,685
0
2,492
2,350
7,480
0
W
3,171
519
0
432
5,331
3,372
0
2,716
2,483
0
8,770
W
Mercury
XMESTX
Mercury
2,742
858
0
270
4,636
1,730
0
2,223
2,119
0
11,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,993
Gold Earned
29,071
84
Minions Killed
89
4
Camps Cleared
6
296,360
Distance Traveled
538,719
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,144
1,429
14
3
0
96,334
0
L
Cernunnos
6,387
1,277
38
8
3
85,632
0
L
Nox
4,910
982
0
0
0
0
0
L
Raijin
6,576
1,315
31
6
1
97,750
0
W
Thanatos
5,354
1,071
10
2
2
91,049
0
W
Morgan Le Fay
6,310
1,262
37
7
3
108,145
0
L
Izanami
4,976
995
1
0
0
16,644
0
W
Chang'e
6,102
1,220
4
1
0
109,737
0
W
Mulan
5,824
1,165
13
3
0
102,610
0
W
Mercury
5,481
1,096
25
5
1
127,178
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role