Player Matchup

Thor
Thor
GreatGray
Thor
Level 129
God Stats
8W - 4L
1,638 SR
Queue Stats
118W - 96L
1,565 Elo+
Party 2
Horus
Horus
HEYimHOBO
Horus
Level 138
God Stats
1W - 3L
1,470 SR
Queue Stats
135W - 189L
1,493 Elo+
Party 2
Hou Yi
Hou Yi
LethalDevotee
Hou Yi
Level 128
God Stats
1W - 3L
1,577 SR
Queue Stats
124W - 157L
1,485 Elo+
Party 2
Chang'e
Chang'e
Luzifyr
Chang'e
Level 157
God Stats
0W - 2L
1,331 SR
Queue Stats
8W - 11L
1,496 Elo+
Party 2
Bacchus
Bacchus
hurtxn
Bacchus
Level 158
God Stats
2W - 3L
1,802 SR
Queue Stats
249W - 320L
1,518 Elo+
Party 2
Team Averages
Level 142
1,564 SR
1,511 Elo+

VS

Team Averages
Level 150
1,521 SR
1,577 Elo+
Osiris
Osiris
HotRodReaper
Osiris
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
143W - 134L
1,525 Elo+
Party 1
Charon
Charon
JazzyJazter
Charon
Level 156
God Stats
18W - 6L
1,689 SR
Queue Stats
137W - 115L
1,614 Elo+
Party 1
Scylla
Scylla
Ludyoo
Scylla
Level 187
God Stats
1W - 1L
1,551 SR
Queue Stats
431W - 319L
1,608 Elo+
Solo
Bakasura
Bakasura
PhantomCorps
Bakasura
Level 128
God Stats
33W - 18L
1,654 SR
Queue Stats
325W - 298L
1,598 Elo+
Solo
Zhong Kui
Zhong Kui
TealTiru
Zhong Kui
Level 123
God Stats
4W - 5L
1,213 SR
Queue Stats
527W - 508L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
14
2 / 3 / 0
8,308
593
8,478
15,712
11,798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Horus
HEYimHOBO
Horus
12
0 / 3 / 3
7,277
520
2,829
11,626
11,846
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
1 / 2 / 0
5,696
407
2,845
7,222
2,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
Luzifyr
Chang'e
13
2 / 3 / 1
7,787
556
6,387
11,677
5,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
hurtxn
Bacchus
12
2 / 5 / 1
6,930
495
4,901
15,170
8,651
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
13
0 / 3 / 1
8,271
591
7,002
12,215
10,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charon
13
4 / 0 / 4
8,846
632
7,136
7,854
6,492
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Scylla
Ludyoo
Scylla
14
2 / 1 / 2
8,401
600
6,578
7,556
3,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
PhantomCorps
Bakasura
15
2 / 1 / 3
8,781
627
5,182
13,486
6,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Zhong Kui
TealTiru
Zhong Kui
16
8 / 2 / 1
9,775
698
15,677
13,537
10,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
7
Kills
16
16
Deaths
7
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Thor
2
3
0
0.67
L
Horus
HEYimHOBO
Horus
0
3
3
0.5
W
Osiris
0
3
1
0.17
W
Charon
4
0
4
6
L
1
2
0
0.5
W
Scylla
Ludyoo
Scylla
2
1
2
3
L
Chang'e
Luzifyr
Chang'e
2
3
1
0.83
W
Bakasura
PhantomCorps
Bakasura
2
1
3
3.5
W
Zhong Kui
TealTiru
Zhong Kui
8
2
1
4.25
L
Bacchus
hurtxn
Bacchus
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,440
Damage
41,575
61,407
Taken
54,648
40,766
Mitigated
36,778
18,153
Healing
20,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
8,478
2,883
0
3,552
15,712
11,798
0
3,012
12,370
0
68,160
L
Horus
HEYimHOBO
Horus
2,829
1,407
975
2,989
11,626
11,846
0
7,161
4,135
0
17,212
W
Osiris
7,002
3,634
0
4,669
12,215
10,822
853
307
11,908
0
65,758
W
Charon
7,136
1,926
200
2,151
7,854
6,492
733
1,277
6,507
31,761
0
L
2,845
1,616
0
2,689
7,222
2,860
0
4,835
2,387
0
30,966
W
Scylla
Ludyoo
Scylla
6,578
1,231
0
1,315
7,556
3,035
370
3,057
4,443
76,918
0
L
Chang'e
Luzifyr
Chang'e
6,387
209
898
3,630
11,677
5,611
0
7,825
3,577
61,208
0
W
Bakasura
PhantomCorps
Bakasura
5,182
3,710
0
6,764
13,486
6,073
0
2,556
10,836
0
58,349
W
Zhong Kui
TealTiru
Zhong Kui
15,677
5,130
0
5,644
13,537
10,356
1,473
3,749
9,561
77,385
7,051
L
Bacchus
hurtxn
Bacchus
4,901
911
0
3,420
15,170
8,651
26
6,377
8,497
47,128
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,998
Gold Earned
44,074
377
Minions Killed
522
0
Camps Cleared
0
1,262,917
Distance Traveled
1,443,021
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,308
593
111
8
0
247,890
0
L
Horus
7,277
520
31
2
0
298,758
0
W
Osiris
8,271
591
118
8
0
273,949
0
W
Charon
8,846
632
39
3
0
294,675
2
L
Hou Yi
5,696
407
51
4
0
149,388
2
W
Scylla
8,401
600
121
9
0
286,621
0
L
Chang'e
7,787
556
118
8
0
269,139
0
W
Bakasura
8,781
627
118
8
0
333,306
0
W
Zhong Kui
9,775
698
126
9
0
254,470
5
L
Bacchus
6,930
495
66
5
0
297,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role