Player Matchup

Anhur
Anhur
Eieno
Anhur
Level 106
God Stats
1W - 0L
1,481 SR
Queue Stats
11W - 7L
1,913 Elo+
Solo
Fenrir
Fenrir
LucasJ22
Fenrir
Level 79
God Stats
3W - 3L
1,322 SR
Queue Stats
232W - 190L
1,580 Elo+
Party 2
Mercury
Mercury
XSplashDaddyX
Mercury
Level 148
God Stats
10W - 9L
1,576 SR
Queue Stats
377W - 344L
1,583 Elo+
Party 2
Baron Samedi
Baron Samedi
Z_Enthusiast370
Baron Samedi
Level 99
God Stats
6W - 6L
1,509 SR
Queue Stats
352W - 343L
1,445 Elo+
Party 3
Ares
Ares
berserker100x
Ares
Level 139
God Stats
10W - 5L
1,572 SR
Queue Stats
99W - 104L
1,469 Elo+
Party 3
Team Averages
Level 114
1,492 SR
1,598 Elo+

VS

Team Averages
Level 129
1,494 SR
1,473 Elo+
Anhur
Anhur
Jashonomo
Anhur
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 116L
1,451 Elo+
Party 1
Nu Wa
Nu Wa
Lovinisez
Nu Wa
Level 122
God Stats
1W - 2L
1,502 SR
Queue Stats
91W - 105L
1,489 Elo+
Party 1
Pele
Pele
Neid33
Pele
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 80L
1,444 Elo+
Party 1
Mercury
Mercury
Xikkii
Mercury
Level 123
God Stats
22W - 31L
1,544 SR
Queue Stats
104W - 116L
1,460 Elo+
Party 1
Aphrodite
Aphrodite
lxPurple_Rainxl
Aphrodite
Level 158
God Stats
10W - 10L
1,426 SR
Queue Stats
438W - 407L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Eieno
Anhur
14
3 / 1 / 1
8,816
588
9,199
12,261
4,002
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
LucasJ22
Fenrir
17
6 / 1 / 3
10,668
711
12,102
15,959
8,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mercury
16
6 / 3 / 7
9,887
659
11,482
15,249
6,088
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
Z_Enthusiast370
Baron Samedi
14
7 / 5 / 4
9,063
604
11,944
14,314
6,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
0 / 3 / 8
8,084
539
7,889
15,770
12,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Jashonomo
Anhur
12
1 / 5 / 2
7,511
501
8,786
14,826
5,819
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
Lovinisez
Nu Wa
13
4 / 6 / 5
7,929
529
14,870
12,258
5,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pele
Neid33
Pele
13
4 / 6 / 1
8,043
536
9,512
15,970
6,991
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mercury
Xikkii
Mercury
14
1 / 3 / 1
8,413
561
8,373
14,212
5,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
lxPurple_Rainxl
Aphrodite
12
2 / 2 / 4
7,673
512
4,305
14,583
11,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
25
22
Kills
12
13
Deaths
22
23
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Anhur
Eieno
Anhur
3
1
1
3.5
L
Anhur
Jashonomo
Anhur
1
5
2
0.4
L
Nu Wa
Lovinisez
Nu Wa
4
6
5
1.08
W
Fenrir
LucasJ22
Fenrir
6
1
3
7.5
L
Pele
Neid33
Pele
4
6
1
0.75
W
Mercury
6
3
7
3.17
L
Mercury
Xikkii
Mercury
1
3
1
0.5
W
Baron Samedi
Z_Enthusiast370
Baron Samedi
7
5
4
1.8
W
0
3
8
1.33
L
Aphrodite
lxPurple_Rainxl
Aphrodite
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,616
Damage
45,846
73,553
Taken
71,849
38,282
Mitigated
35,812
27,088
Healing
19,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Eieno
Anhur
9,199
5,297
0
4,860
12,261
4,002
390
2,453
9,707
0
65,129
L
Anhur
Jashonomo
Anhur
8,786
3,508
0
2,712
14,826
5,819
590
2,166
12,660
0
55,829
L
Nu Wa
Lovinisez
Nu Wa
14,870
2,906
0
1,077
12,258
5,368
0
7,184
5,074
45,501
0
W
Fenrir
LucasJ22
Fenrir
12,102
5,691
0
7,951
15,959
8,671
692
2,124
13,748
0
86,552
L
Pele
Neid33
Pele
9,512
2,602
0
1,708
15,970
6,991
0
5,166
10,804
0
63,962
W
Mercury
11,482
7,099
0
3,756
15,249
6,088
215
3,392
11,566
0
80,018
L
Mercury
Xikkii
Mercury
8,373
3,755
0
4,727
14,212
5,673
0
565
13,647
0
64,989
W
Baron Samedi
Z_Enthusiast370
Baron Samedi
11,944
489
1,376
4,663
14,314
6,873
545
6,289
7,593
70,252
0
W
7,889
254
0
4,482
15,770
12,648
201
4,252
11,321
24,817
0
L
Aphrodite
lxPurple_Rainxl
Aphrodite
4,305
838
3,369
6,103
14,583
11,961
0
4,752
9,831
32,223
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,518
Gold Earned
39,569
461
Minions Killed
379
0
Camps Cleared
0
1,545,028
Distance Traveled
1,513,250
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,816
588
102
7
0
270,509
2
L
Anhur
7,511
501
94
6
0
271,984
3
L
Nu Wa
7,929
529
54
4
0
289,906
2
W
Fenrir
10,668
711
141
9
0
311,412
0
L
Pele
8,043
536
81
5
0
329,719
2
W
Mercury
9,887
659
106
7
0
379,225
0
L
Mercury
8,413
561
110
7
0
348,291
1
W
Baron Samedi
9,063
604
102
7
0
277,899
0
W
Ares
8,084
539
10
1
0
305,983
2
L
Aphrodite
7,673
512
40
3
0
273,350
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role