Player Matchup

Morgan Le Fay
Morgan Le Fay
ALANWALKER368
Morgan Le Fay
Level 86
God Stats
2W - 1L
1,791 SR
Queue Stats
94W - 91L
1,507 Elo+
Party 1
Chiron
Chiron
DavidRivia
Chiron
Level 153
God Stats
0W - 2L
1,500 SR
Queue Stats
91W - 75L
1,558 Elo+
Party 1
Hel
Hel
Gwargaan
Hel
Level 149
God Stats
10W - 9L
1,475 SR
Queue Stats
1,183W - 1,267L
1,456 Elo+
Solo
Neith
Neith
JiroKats
Neith
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 52L
1,414 Elo+
Solo
Cernunnos
Cernunnos
MfTerm
Cernunnos
Level 67
God Stats
9W - 4L
1,530 SR
Queue Stats
314W - 292L
1,508 Elo+
Solo
Team Averages
Level 107
1,559 SR
1,489 Elo+

VS

Team Averages
Level 97
1,574 SR
1,467 Elo+
Atlas
Atlas
EisVauld
Atlas
Level 42
God Stats
12W - 3L
1,446 SR
Queue Stats
161W - 155L
1,494 Elo+
Party 2
Hel
Hel
Hallaxius
Hel
Level 89
God Stats
5W - 2L
1,544 SR
Queue Stats
265W - 249L
1,455 Elo+
Party 2
Medusa
Medusa
Il RICO Il
Medusa
Level 103
God Stats
3W - 2L
1,695 SR
Queue Stats
240W - 232L
1,467 Elo+
Solo
Nox
Nox
KenseiScorpius
Nox
Level 123
God Stats
3W - 1L
1,519 SR
Queue Stats
217W - 206L
1,449 Elo+
Party 2
Chaac
Chaac
Zephaulus
Chaac
Level 127
God Stats
22W - 7L
1,667 SR
Queue Stats
475W - 427L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ALANWALKER368
Morgan Le Fay
16
4 / 6 / 4
9,164
833
10,004
12,229
5,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chiron
DavidRivia
Chiron
16
3 / 4 / 4
8,553
778
12,706
14,273
13,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

8
0 / 2 / 2
6,422
584
1,828
4,006
3,053
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Neith
JiroKats
Neith
5
0 / 2 / 1
5,883
535
795
2,869
887
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cernunnos
MfTerm
Cernunnos
14
1 / 5 / 4
7,905
719
6,521
11,258
5,222
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
EisVauld
Atlas
15
4 / 2 / 11
9,004
819
8,814
14,046
14,578
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
4 / 1 / 10
9,510
865
7,023
8,550
3,826
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
Il RICO Il
Medusa
17
7 / 3 / 6
10,660
969
9,889
10,734
5,285
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 3 / 8
8,183
744
5,172
6,897
3,158
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
Zephaulus
Chaac
15
2 / 2 / 14
8,832
803
9,520
18,826
18,782
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
67
8
Kills
18
19
Deaths
11
15
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
ALANWALKER368
Morgan Le Fay
4
6
4
1
L
Chiron
DavidRivia
Chiron
3
4
4
1.25
W
Atlas
EisVauld
Atlas
4
2
11
4.75
L
0
2
2
0.5
W
4
1
10
9
W
Medusa
Il RICO Il
Medusa
7
3
6
3.33
L
Neith
JiroKats
Neith
0
2
1
0.25
W
1
3
8
1.67
L
Cernunnos
MfTerm
Cernunnos
1
5
4
0.6
W
Chaac
Zephaulus
Chaac
2
2
14
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,854
Damage
40,418
44,635
Taken
59,053
28,904
Mitigated
45,629
10,133
Healing
26,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
ALANWALKER368
Morgan Le Fay
10,004
1,483
661
1,589
12,229
5,966
0
5,000
7,137
26,712
0
L
Chiron
DavidRivia
Chiron
12,706
2,401
992
2,793
14,273
13,776
0
6,877
7,066
0
21,549
W
Atlas
EisVauld
Atlas
8,814
1,777
293
854
14,046
14,578
432
1,766
12,029
12,643
1,037
L
1,828
78
1,074
1,117
4,006
3,053
0
2,152
1,641
3,591
0
W
7,023
258
8,091
5,967
8,550
3,826
1,322
3,008
5,509
25,551
0
W
Medusa
Il RICO Il
Medusa
9,889
4,071
0
1,949
10,734
5,285
3,872
1,809
8,660
0
32,503
L
Neith
JiroKats
Neith
795
0
136
150
2,869
887
60
932
1,888
0
1,079
W
5,172
181
372
662
6,897
3,158
1,005
2,226
4,434
9,814
0
L
Cernunnos
MfTerm
Cernunnos
6,521
2,687
265
1,356
11,258
5,222
0
4,104
6,930
0
14,220
W
Chaac
Zephaulus
Chaac
9,520
1,101
1,751
7,019
18,826
18,782
1,011
3,023
15,432
0
17,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,927
Gold Earned
46,189
75
Minions Killed
113
0
Camps Cleared
0
598,426
Distance Traveled
1,032,690
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
9,164
833
31
3
0
177,679
0
L
Chiron
8,553
778
17
2
0
175,727
0
W
Atlas
9,004
819
12
1
0
215,684
0
L
Hel
6,422
584
1
0
0
56,498
0
W
Hel
9,510
865
35
3
0
212,515
0
W
Medusa
10,660
969
41
4
0
190,133
0
L
Neith
5,883
535
3
0
0
38,302
0
W
Nox
8,183
744
14
1
0
192,159
0
L
Cernunnos
7,905
719
23
2
0
150,220
0
W
Chaac
8,832
803
11
1
0
222,199
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role