Player Matchup

Erlang Shen
Erlang Shen
Gold V
Brimify
Erlang Shen
Gold V
Level 139
God Stats
2W - 2L
1,762 SR
Queue Stats
88W - 92L
1,337 MMR
Solo
Ah Puch
Ah Puch
Gold IV
DarkSaiyan70
Ah Puch
Gold IV
Level 164
God Stats
9W - 8L
1,327 SR
Queue Stats
468W - 494L
1,418 MMR
Solo
Charon
Charon
Silver II
HHNECROMANCERHH
Charon
Silver II
Level 188
God Stats
7W - 9L
1,539 SR
Queue Stats
309W - 330L
1,152 MMR
Party 1
Xbalanque
Xbalanque
Gold III
Mkdragonn
Xbalanque
Gold III
Level 40
God Stats
11W - 4L
1,640 SR
Queue Stats
33W - 26L
1,589 MMR
Party 1
King Arthur
King Arthur
Silver I
ZzChapapotezZ
King Arthur
Silver I
Level 147
God Stats
4W - 5L
1,529 SR
Queue Stats
37W - 60L
1,384 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 136
1,559 SR
1,376 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 149
1,521 SR
1,366 MMR
Ra
Ra
Gold V
Anderson 2016
Ra
Gold V
Level 144
God Stats
9W - 9L
1,584 SR
Queue Stats
167W - 191L
1,341 MMR
Party 2
Ganesha
Ganesha
Silver I
Destroy all2000
Ganesha
Silver I
Level 161
God Stats
0W - 3L
1,674 SR
Queue Stats
285W - 304L
1,322 MMR
Solo
Arachne
Arachne
Gold III
HolyWarrior29
Arachne
Gold III
Level 128
God Stats
2W - 4L
1,251 SR
Queue Stats
153W - 163L
1,474 MMR
Party 2
Odin
Odin
Gold V
Yohante_Tuki
Odin
Gold V
Level 157
God Stats
97W - 97L
1,594 SR
Queue Stats
487W - 507L
1,418 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver II
ejaycameron
Ah Muzen Cab
Silver II
Level 153
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 39L
1,273 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Brimify
Erlang Shen
13
6 / 0 / 4
7,991
615
6,260
11,900
6,168
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Puch
DarkSaiyan70
Ah Puch
13
3 / 0 / 3
8,479
652
5,518
4,592
1,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
4 / 0 / 9
8,337
641
6,880
9,239
6,713
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Xbalanque
Mkdragonn
Xbalanque
14
5 / 1 / 5
8,530
656
10,080
8,552
3,356
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

King Arthur
ZzChapapotezZ
King Arthur
13
1 / 1 / 4
7,972
613
7,446
10,802
9,139
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
AthenaKaliAo Kuang

VS

Bans
IzanamiThanatosAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 0
7,218
555
2,074
5,146
2,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
0 / 4 / 2
5,940
457
3,282
11,909
9,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
10
0 / 5 / 0
6,096
469
4,179
10,830
4,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 4 / 1
6,433
495
5,768
10,274
7,870
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
ejaycameron
Ah Muzen Cab
10
1 / 5 / 0
6,085
468
3,528
9,924
3,286
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
5
19
Kills
2
2
Deaths
19
25
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
W
Erlang Shen
Brimify
Erlang Shen
6
0
4
8
W
Ah Puch
DarkSaiyan70
Ah Puch
3
0
3
4.5
L
0
4
2
0.25
W
4
0
9
8.5
L
Arachne
0
5
0
0
W
Xbalanque
Mkdragonn
Xbalanque
5
1
5
7.5
L
0
4
1
0.13
W
King Arthur
ZzChapapotezZ
King Arthur
1
1
4
3
L
Ah Muzen Cab
ejaycameron
Ah Muzen Cab
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,184
Damage
18,831
45,085
Taken
48,083
27,160
Mitigated
27,369
12,575
Healing
8,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,074
193
72
1,252
5,146
2,241
0
1,771
3,259
59,403
0
W
Erlang Shen
Brimify
Erlang Shen
6,260
2,811
0
2,977
11,900
6,168
0
1,191
10,709
0
56,053
W
Ah Puch
DarkSaiyan70
Ah Puch
5,518
216
0
1,214
4,592
1,784
0
791
3,801
67,705
0
L
3,282
388
226
2,385
11,909
9,074
0
4,374
7,433
16,840
0
W
6,880
1,469
1,753
1,908
9,239
6,713
275
913
8,326
28,946
0
L
Arachne
4,179
2,710
0
2,316
10,830
4,898
0
2,674
8,040
0
45,537
W
Xbalanque
Mkdragonn
Xbalanque
10,080
4,566
0
3,973
8,552
3,356
1,722
1,476
7,076
0
78,126
L
5,768
1,418
0
1,786
10,274
7,870
0
1,482
8,724
763
42,158
W
King Arthur
ZzChapapotezZ
King Arthur
7,446
625
0
750
10,802
9,139
0
1,963
8,839
0
56,526
L
Ah Muzen Cab
ejaycameron
Ah Muzen Cab
3,528
1,854
0
480
9,924
3,286
0
1,695
8,229
0
36,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,309
Gold Earned
31,772
500
Minions Killed
359
0
Camps Cleared
0
1,322,043
Distance Traveled
1,288,231
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,218
555
121
9
0
280,074
6
W
Erlang Shen
7,991
615
85
7
0
306,817
4
W
Ah Puch
8,479
652
133
10
0
244,982
2
L
Ganesha
5,940
457
5
0
0
249,502
0
W
Charon
8,337
641
42
3
0
270,536
0
L
Arachne
6,096
469
79
6
0
289,481
0
W
Xbalanque
8,530
656
137
11
0
248,191
2
L
Odin
6,433
495
73
6
0
243,846
8
W
King Arthur
7,972
613
103
8
0
251,517
4
L
Ah Muzen Cab
6,085
468
81
6
0
225,328
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role