Player Matchup

Sol
Sol
Dissaor667
Sol
Level 119
God Stats
15W - 9L
1,616 SR
Queue Stats
694W - 704L
1,476 Elo+
Solo
Izanami
Izanami
FallenAngel4969
Izanami
Level 112
God Stats
0W - 1L
1,492 SR
Queue Stats
3W - 10L
1,330 Elo+
Party 1
Baba Yaga
Baba Yaga
HRBlumpkins
Baba Yaga
Level 65
God Stats
10W - 12L
1,459 SR
Queue Stats
829W - 810L
1,597 Elo+
Solo
Artio
Artio
tackofire47
Artio
Level 126
God Stats
0W - 2L
1,385 SR
Queue Stats
2W - 10L
1,236 Elo+
Party 1
Kuzenbo
Kuzenbo
xPhillipx
Kuzenbo
Level 155
God Stats
0W - 3L
1,329 SR
Queue Stats
232W - 215L
1,598 Elo+
Solo
Team Averages
Level 115
1,456 SR
1,448 Elo+

VS

Team Averages
Level 120
1,639 SR
1,535 Elo+
Yu Huang
Yu Huang
BlackDynamit3
Yu Huang
Level 144
God Stats
2W - 1L
1,859 SR
Queue Stats
110W - 59L
1,644 Elo+
Party 2
Achilles
Achilles
ChrisJRDXD
Achilles
Level 119
God Stats
1W - 2L
1,866 SR
Queue Stats
89W - 109L
1,439 Elo+
Solo
Heimdallr
Heimdallr
Hexen2000
Heimdallr
Level 144
God Stats
3W - 0L
1,500 SR
Queue Stats
106W - 53L
1,644 Elo+
Party 2
Baron Samedi
Baron Samedi
Nymerian
Baron Samedi
Level 106
God Stats
5W - 3L
1,474 SR
Queue Stats
183W - 182L
1,450 Elo+
Solo
Hercules
Hercules
WeRallGunnaDie
Hercules
Level 85
God Stats
6W - 12L
1,499 SR
Queue Stats
447W - 443L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 3
7,327
733
9,258
9,819
4,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
1 / 4 / 1
6,865
687
6,723
8,032
3,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baba Yaga
HRBlumpkins
Baba Yaga
17
3 / 0 / 3
8,473
847
13,716
5,866
3,474
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 5 / 3
7,133
713
6,552
15,860
16,663
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kuzenbo
xPhillipx
Kuzenbo
13
0 / 2 / 3
6,759
676
4,225
9,635
13,056
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
BlackDynamit3
Yu Huang
14
6 / 1 / 7
8,209
821
13,491
8,549
4,638
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
ChrisJRDXD
Achilles
14
3 / 1 / 9
7,811
781
7,533
13,060
14,057
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Heimdallr
Hexen2000
Heimdallr
14
4 / 1 / 8
8,075
808
7,776
6,945
3,709
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
Nymerian
Baron Samedi
13
1 / 2 / 9
7,974
797
8,840
11,357
10,802
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Hercules
14
1 / 1 / 9
7,304
730
8,138
14,433
15,190
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
57
6
Kills
15
15
Deaths
6
13
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
BlackDynamit3
Yu Huang
6
1
7
9.5
W
Achilles
ChrisJRDXD
Achilles
3
1
9
7.5
L
1
4
3
0.63
L
1
4
1
0.38
L
Baba Yaga
HRBlumpkins
Baba Yaga
3
0
3
4.5
W
Heimdallr
Hexen2000
Heimdallr
4
1
8
8
W
Baron Samedi
Nymerian
Baron Samedi
1
2
9
2.75
W
Hercules
1
1
9
5.5
L
1
5
3
0.5
L
Kuzenbo
xPhillipx
Kuzenbo
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,474
Damage
45,778
49,212
Taken
54,344
41,656
Mitigated
48,396
18,569
Healing
26,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
BlackDynamit3
Yu Huang
13,491
717
2,198
1,441
8,549
4,638
0
5,739
2,723
24,094
0
W
Achilles
ChrisJRDXD
Achilles
7,533
1,007
0
1,635
13,060
14,057
0
8,229
4,773
0
13,486
L
9,258
2,437
1,803
2,982
9,819
4,897
594
4,370
5,449
20,675
778
L
6,723
2,529
1,225
1,119
8,032
3,566
0
3,607
4,425
0
12,227
L
Baba Yaga
HRBlumpkins
Baba Yaga
13,716
240
0
1,467
5,866
3,474
0
1,873
3,993
33,594
0
W
Heimdallr
Hexen2000
Heimdallr
7,776
4,183
149
1,208
6,945
3,709
844
5,599
1,346
0
24,161
W
Baron Samedi
Nymerian
Baron Samedi
8,840
1,286
7,307
4,290
11,357
10,802
0
6,879
4,478
20,684
0
W
Hercules
8,138
1,581
1,061
7,638
14,433
15,190
0
6,829
7,604
1,405
11,126
L
6,552
336
2,834
4,978
15,860
16,663
0
9,010
6,850
10,034
0
L
Kuzenbo
xPhillipx
Kuzenbo
4,225
1,350
637
1,524
9,635
13,056
0
3,972
5,663
6,513
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,557
Gold Earned
39,373
95
Minions Killed
121
0
Camps Cleared
0
977,917
Distance Traveled
927,349
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
8,209
821
22
2
0
166,886
0
W
Achilles
7,811
781
17
2
0
215,961
0
L
Sol
7,327
733
25
3
0
167,988
0
L
Izanami
6,865
687
18
2
0
181,028
0
L
Baba Yaga
8,473
847
35
4
0
222,493
0
W
Heimdallr
8,075
808
48
5
0
171,696
0
W
Baron Samedi
7,974
797
26
3
0
174,438
0
W
Hercules
7,304
730
8
1
0
198,368
0
L
Artio
7,133
713
12
1
0
209,687
0
L
Kuzenbo
6,759
676
5
1
0
196,721
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role