Player Matchup

Kuzenbo
Kuzenbo
Talktomy07
Kuzenbo
Level 76
God Stats
3W - 5L
1,888 SR
Queue Stats
7W - 13L
1,361 Elo+
Solo
Sun Wukong
Sun Wukong
getitgibby
Sun Wukong
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 30L
1,174 Elo+
Solo
Nu Wa
Nu Wa
xGO DAWGSx
Nu Wa
Level 127
God Stats
8W - 9L
1,576 SR
Queue Stats
14W - 24L
1,418 Elo+
Solo
Team Averages
Level 104
1,655 SR
1,318 Elo+

VS

Team Averages
Level 135
1,486 SR
1,423 Elo+
Ah Muzen Cab
Ah Muzen Cab
NODSQUADD
Ah Muzen Cab
Level 105
God Stats
11W - 13L
1,376 SR
Queue Stats
140W - 152L
1,292 Elo+
Party 1
Hercules
Hercules
deathstar501st
Hercules
Level 143
God Stats
12W - 8L
1,456 SR
Queue Stats
314W - 302L
1,393 Elo+
Party 1
Scylla
Scylla
xXSkRibLeXx
Scylla
Level 157
God Stats
19W - 18L
1,627 SR
Queue Stats
96W - 88L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Talktomy07
Kuzenbo
12
1 / 2 / 0
9,419
673
7,620
22,761
20,749
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
getitgibby
Sun Wukong
9
0 / 5 / 0
8,386
599
791
11,367
5,804
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nu Wa
12
0 / 5 / 1
9,597
686
12,835
11,806
4,086
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
NODSQUADD
Ah Muzen Cab
15
6 / 1 / 5
11,591
828
11,951
10,490
4,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
14
3 / 0 / 8
10,748
768
15,871
14,683
7,249
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Scylla
14
3 / 0 / 9
11,241
803
12,089
7,170
2,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
34
1
Kills
12
12
Deaths
1
1
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
NODSQUADD
Ah Muzen Cab
6
1
5
8.5
L
Kuzenbo
Talktomy07
Kuzenbo
1
2
0
0.5
W
Hercules
3
0
8
7
L
Sun Wukong
getitgibby
Sun Wukong
0
5
0
0
L
Nu Wa
0
5
1
0.1
W
Scylla
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,246
Damage
39,911
45,934
Taken
32,343
30,639
Mitigated
14,483
9,877
Healing
6,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
NODSQUADD
Ah Muzen Cab
11,951
5,390
0
2,243
10,490
4,771
1,919
6,042
4,448
0
81,967
L
Kuzenbo
Talktomy07
Kuzenbo
7,620
3,086
27
7,357
22,761
20,749
0
4,837
17,924
17,798
0
W
Hercules
15,871
5,022
0
4,247
14,683
7,249
756
10,569
4,114
0
33,958
L
Sun Wukong
getitgibby
Sun Wukong
791
113
0
178
11,367
5,804
0
4,207
7,160
0
5,750
L
Nu Wa
12,835
3,265
275
2,040
11,806
4,086
0
3,492
8,314
58,458
0
W
Scylla
12,089
1,064
0
0
7,170
2,463
325
4,100
3,070
49,344
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,402
Gold Earned
33,580
105
Minions Killed
218
0
Camps Cleared
0
658,699
Distance Traveled
818,079
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
11,591
828
104
7
0
268,261
1
L
Kuzenbo
9,419
673
27
2
0
254,871
0
W
Hercules
10,748
768
38
3
0
270,959
2
L
Sun Wukong
8,386
599
7
1
0
189,790
0
L
Nu Wa
9,597
686
71
5
0
214,038
0
W
Scylla
11,241
803
76
5
0
278,859
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role