Player Matchup

Pele
Pele
Gold V
Anunelli TTV
Pele
Gold V
Level 125
God Stats
137W - 117L
1,565 SR
Queue Stats
246W - 259L
1,317 MMR
Party 2
Scylla
Scylla
Gold III
JIVID
Scylla
Gold III
Level 127
God Stats
23W - 20L
1,597 SR
Queue Stats
126W - 129L
1,438 MMR
Party 2
Yemoja
Yemoja
Gold V
JustHoldW
Yemoja
Gold V
Level 157
God Stats
9W - 12L
1,451 SR
Queue Stats
79W - 80L
1,343 MMR
Solo
Jing Wei
Jing Wei
Bronze III
VileKing_I
Jing Wei
Bronze III
Level 65
God Stats
2W - 5L
1,701 SR
Queue Stats
174W - 178L
1,400 MMR
Solo
Achilles
Achilles
Silver III
toughluck55
Achilles
Silver III
Level 154
God Stats
1W - 1L
1,339 SR
Queue Stats
5W - 8L
1,389 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 126
1,531 SR
1,377 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 131
1,549 SR
1,385 MMR
King Arthur
King Arthur
Gold III
Asmec
King Arthur
Gold III
Level 133
God Stats
0W - 2L
1,285 SR
Queue Stats
131W - 125L
1,566 MMR
Party 1
Nu Wa
Nu Wa
Gold IV
BigTingsOnly
Nu Wa
Gold IV
Level 121
God Stats
1W - 4L
1,397 SR
Queue Stats
132W - 147L
1,378 MMR
Solo
Charybdis
Charybdis
Gold V
PeleOneTrick
Charybdis
Gold V
Level 140
God Stats
0W - 1L
1,715 SR
Queue Stats
130W - 142L
1,235 MMR
Party 1
Ymir
Ymir
Gold II
TTVpainflick
Ymir
Gold II
Level 100
God Stats
1W - 1L
1,787 SR
Queue Stats
59W - 66L
1,372 MMR
Solo
Nemesis
Nemesis
Gold V
rrthebest23
Nemesis
Gold V
Level 159
God Stats
6W - 8L
1,559 SR
Queue Stats
698W - 726L
1,374 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 2
6,707
516
6,168
13,504
5,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Scylla
JIVID
Scylla
13
7 / 0 / 1
8,365
643
5,723
5,056
1,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
JustHoldW
Yemoja
10
0 / 0 / 6
6,524
502
2,804
10,482
7,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jing Wei
VileKing_I
Jing Wei
13
1 / 0 / 1
7,900
608
4,775
6,572
2,478
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
toughluck55
Achilles
11
0 / 0 / 0
6,741
519
5,831
13,271
11,814
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
AresAo KuangCharonKali

VS

Bans
HachimanChaacArachneBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Asmec
King Arthur
11
1 / 1 / 0
6,679
514
9,524
12,232
9,674
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
0 / 3 / 0
6,474
498
8,748
8,005
2,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
PeleOneTrick
Charybdis
11
0 / 1 / 0
6,244
480
3,048
7,807
2,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

7
0 / 2 / 0
5,499
423
3,276
6,846
5,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
rrthebest23
Nemesis
12
1 / 2 / 1
6,804
523
2,746
10,293
4,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
3
9
Kills
2
2
Deaths
9
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
1
2
2
1
L
King Arthur
Asmec
King Arthur
1
1
0
1
L
0
3
0
0
W
Scylla
JIVID
Scylla
7
0
1
7.5
W
Yemoja
JustHoldW
Yemoja
0
0
6
3
L
Charybdis
PeleOneTrick
Charybdis
0
1
0
0
L
0
2
0
0
W
Jing Wei
VileKing_I
Jing Wei
1
0
1
1.5
L
Nemesis
rrthebest23
Nemesis
1
2
1
0.75
W
Achilles
toughluck55
Achilles
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,301
Damage
27,342
48,885
Taken
45,183
29,263
Mitigated
24,749
13,172
Healing
10,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,168
1,464
0
1,370
13,504
5,219
44
3,171
10,333
0
57,578
L
King Arthur
Asmec
King Arthur
9,524
1,295
0
1,381
12,232
9,674
0
488
11,744
0
46,401
L
8,748
1,644
0
704
8,005
2,723
0
3,663
4,342
59,615
0
W
Scylla
JIVID
Scylla
5,723
555
0
720
5,056
1,856
1,012
2,254
2,802
56,448
0
W
Yemoja
JustHoldW
Yemoja
2,804
946
1,259
3,406
10,482
7,896
0
4,264
6,218
17,579
0
L
Charybdis
PeleOneTrick
Charybdis
3,048
1,534
0
3,964
7,807
2,257
0
1,375
6,432
0
53,056
L
3,276
627
0
1,422
6,846
5,689
0
1,804
5,042
16,064
0
W
Jing Wei
VileKing_I
Jing Wei
4,775
4,129
0
3,396
6,572
2,478
1,071
1,574
4,998
0
69,025
L
Nemesis
rrthebest23
Nemesis
2,746
968
0
3,110
10,293
4,406
0
1,197
9,096
0
54,515
W
Achilles
toughluck55
Achilles
5,831
1,197
0
3,021
13,271
11,814
48
761
12,510
0
51,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,237
Gold Earned
31,700
404
Minions Killed
367
0
Camps Cleared
0
1,298,708
Distance Traveled
1,163,820
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,707
516
91
7
0
297,337
0
L
King Arthur
6,679
514
75
6
0
253,993
0
L
Nu Wa
6,474
498
97
7
0
220,017
2
W
Scylla
8,365
643
101
8
0
286,448
4
W
Yemoja
6,524
502
17
1
0
246,090
2
L
Charybdis
6,244
480
92
7
0
253,080
0
L
Ymir
5,499
423
19
1
0
178,039
1
W
Jing Wei
7,900
608
122
9
0
211,300
0
L
Nemesis
6,804
523
84
6
0
258,691
0
W
Achilles
6,741
519
73
6
0
257,533
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role