Player Matchup

Sol
Sol
Crimvikin
Sol
Level 69
God Stats
10W - 16L
1,302 SR
Queue Stats
552W - 572L
1,419 Elo+
Party 1
Da Ji
Da Ji
DownwardThrone
Da Ji
Level 129
God Stats
0W - 3L
1,136 SR
Queue Stats
298W - 317L
1,459 Elo+
Solo
Horus
Horus
JonnyRingo 07
Horus
Level 148
God Stats
0W - 2L
1,314 SR
Queue Stats
22W - 37L
1,356 Elo+
Solo
Sun Wukong
Sun Wukong
Leamanruss420
Sun Wukong
Level 123
God Stats
5W - 4L
1,664 SR
Queue Stats
381W - 378L
1,441 Elo+
Party 1
Achilles
Achilles
fishbreath
Achilles
Level 153
God Stats
1W - 6L
1,083 SR
Queue Stats
511W - 488L
1,440 Elo+
Solo
Team Averages
Level 124
1,300 SR
1,423 Elo+

VS

Team Averages
Level 99
1,523 SR
1,492 Elo+
Anubis
Anubis
DevilDog1019644
Anubis
Level 143
God Stats
3W - 2L
1,424 SR
Queue Stats
140W - 155L
1,503 Elo+
Party 2
Terra
Terra
GHETTO_LIFE420
Terra
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Chronos
Chronos
IntenseGases
Chronos
Level 122
God Stats
6W - 5L
1,666 SR
Queue Stats
106W - 119L
1,488 Elo+
Party 2
Camazotz
Camazotz
StudMuffin0118
Camazotz
Level 148
God Stats
10W - 10L
1,523 SR
Queue Stats
442W - 452L
1,469 Elo+
Solo
Hou Yi
Hou Yi
vSouLLesSGinGeRv
Hou Yi
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 4 / 4
9,176
706
13,277
11,260
4,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
4 / 7 / 1
8,273
636
10,740
13,340
6,782
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

1
0 / 2 / 0
3,180
245
0
1,539
395
Sun Wukong
Leamanruss420
Sun Wukong
16
3 / 6 / 1
9,072
698
11,126
18,286
18,635
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
fishbreath
Achilles
13
1 / 3 / 4
7,744
596
4,205
8,297
9,854
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 3 / 7
11,174
860
10,973
9,970
6,051
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 3 / 12
9,512
732
2,948
16,428
16,166
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Chronos
IntenseGases
Chronos
18
4 / 1 / 16
10,577
814
11,994
10,890
5,355
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Camazotz
16
7 / 1 / 8
10,068
774
8,023
13,459
8,870
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
2 / 2 / 12
10,118
778
8,228
8,293
4,324
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
77
8
Kills
22
22
Deaths
10
10
Assists
55
Player
Kills
Deaths
Assists
KDA
L
0
4
4
0.5
W
9
3
7
4.17
L
4
7
1
0.64
W
0
3
12
2
W
Chronos
IntenseGases
Chronos
4
1
16
12
L
0
2
0
0
L
Sun Wukong
Leamanruss420
Sun Wukong
3
6
1
0.58
W
Camazotz
7
1
8
11
L
Achilles
fishbreath
Achilles
1
3
4
1
W
2
2
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,348
Damage
42,166
52,722
Taken
59,040
40,261
Mitigated
40,766
9,085
Healing
23,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,277
3,176
271
2,513
11,260
4,595
0
5,806
5,454
37,157
0
W
10,973
31
1,348
1,690
9,970
6,051
910
2,127
7,801
36,400
0
L
10,740
2,802
409
147
13,340
6,782
54
7,023
6,317
77
18,926
W
2,948
928
4,248
3,586
16,428
16,166
984
5,102
11,030
7,172
0
W
Chronos
IntenseGases
Chronos
11,994
3,732
1,809
2,528
10,890
5,355
1,902
2,481
8,360
28,132
0
L
0
0
0
0
1,539
395
0
769
770
0
0
L
Sun Wukong
Leamanruss420
Sun Wukong
11,126
1,066
772
2,877
18,286
18,635
0
8,585
9,701
0
19,300
W
Camazotz
8,023
1,183
1,279
5,201
13,459
8,870
645
2,917
9,771
0
15,527
L
Achilles
fishbreath
Achilles
4,205
1,187
939
1,157
8,297
9,854
0
3,732
4,565
0
8,054
W
8,228
4,858
566
1,056
8,293
4,324
2,112
727
7,524
0
33,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,445
Gold Earned
51,449
92
Minions Killed
136
0
Camps Cleared
0
654,037
Distance Traveled
1,199,056
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,176
706
48
4
0
182,784
0
W
Anubis
11,174
860
42
3
0
216,506
0
L
Da Ji
8,273
636
19
1
0
155,174
0
W
Terra
9,512
732
9
1
0
229,395
0
W
Chronos
10,577
814
29
2
0
264,412
0
L
Horus
3,180
245
0
0
0
0
0
L
Sun Wukong
9,072
698
20
2
0
210,223
0
W
Camazotz
10,068
774
14
1
0
263,996
0
L
Achilles
7,744
596
5
0
0
105,856
0
W
Hou Yi
10,118
778
42
3
0
224,747
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role