Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Glorb Clorp
Ah Muzen Cab
Level 39
God Stats
3W - 4L
1,469 SR
Queue Stats
9W - 14L
1,352 Elo+
Party 2
Agni
Agni
WhiteDog 993
Agni
Level 129
God Stats
0W - 1L
1,695 SR
Queue Stats
235W - 252L
1,463 Elo+
Party 4
Tsukuyomi
Tsukuyomi
cakesboii
Tsukuyomi
Level 102
God Stats
4W - 2L
1,731 SR
Queue Stats
103W - 124L
1,421 Elo+
Party 2
Cthulhu
Cthulhu
fearfulmexican
Cthulhu
Level 107
God Stats
1W - 3L
1,361 SR
Queue Stats
36W - 53L
1,430 Elo+
Party 2
Anubis
Anubis
tatankiller104
Anubis
Level 27
God Stats
15W - 11L
1,500 SR
Queue Stats
217W - 247L
1,598 Elo+
Party 4
Team Averages
Level 81
1,551 SR
1,453 Elo+

VS

Team Averages
Level 90
1,469 SR
1,629 Elo+
Anhur
Anhur
DreikoMan
Anhur
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,831 Elo+
Party 1
Anubis
Anubis
ShaahidAK
Anubis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,500 Elo+
Party 3
Janus
Janus
joso17zen
Janus
Level 146
God Stats
6W - 4L
1,447 SR
Queue Stats
38W - 17L
1,637 Elo+
Party 1
Bellona
Bellona
krewss
Bellona
Level 26
God Stats
1W - 0L
1,321 SR
Queue Stats
3W - 1L
1,674 Elo+
Party 1
Ao Kuang
Ao Kuang
saltysammy
Ao Kuang
Level 122
God Stats
1W - 0L
1,579 SR
Queue Stats
12W - 12L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Glorb Clorp
Ah Muzen Cab
17
1 / 5 / 8
11,018
1,002
11,503
12,305
4,745
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
2 / 2 / 3
10,836
985
6,615
9,979
3,832
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
cakesboii
Tsukuyomi
17
3 / 8 / 3
10,840
985
8,026
15,803
8,836
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
4 / 5 / 5
11,090
1,008
11,894
20,852
20,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
2 / 7 / 6
11,210
1,019
13,073
16,712
7,466
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

133

VS

Team 2 Tickets

213

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
DreikoMan
Anhur
18
8 / 2 / 11
13,357
1,214
22,162
13,875
4,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
ShaahidAK
Anubis
17
3 / 7 / 11
11,346
1,031
7,658
13,458
6,146
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Janus
joso17zen
Janus
18
6 / 0 / 11
13,005
1,182
19,504
6,318
2,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
krewss
Bellona
17
3 / 1 / 9
11,452
1,041
12,562
14,233
14,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
saltysammy
Ao Kuang
17
7 / 3 / 8
11,955
1,087
8,850
11,667
4,953
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
77
12
Kills
27
27
Deaths
13
25
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Anhur
DreikoMan
Anhur
8
2
11
6.75
L
Ah Muzen Cab
Glorb Clorp
Ah Muzen Cab
1
5
8
1
W
Anubis
ShaahidAK
Anubis
3
7
11
1.21
L
2
2
3
1.75
L
Tsukuyomi
cakesboii
Tsukuyomi
3
8
3
0.56
L
4
5
5
1.3
W
Janus
joso17zen
Janus
6
0
11
11.5
W
Bellona
krewss
Bellona
3
1
9
7.5
W
Ao Kuang
saltysammy
Ao Kuang
7
3
8
3.67
L
2
7
6
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,111
Damage
70,736
75,651
Taken
59,551
45,329
Mitigated
33,553
4,183
Healing
8,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
DreikoMan
Anhur
22,162
14,762
0
3,319
13,875
4,914
0
7,138
6,391
0
51,727
L
Ah Muzen Cab
Glorb Clorp
Ah Muzen Cab
11,503
3,916
0
60
12,305
4,745
0
5,552
6,457
0
30,256
W
Anubis
ShaahidAK
Anubis
7,658
714
0
1,513
13,458
6,146
0
7,606
5,380
15,344
0
L
6,615
484
0
622
9,979
3,832
0
6,327
2,711
26,093
0
L
Tsukuyomi
cakesboii
Tsukuyomi
8,026
1,126
239
738
15,803
8,836
0
7,288
7,827
637
28,179
L
11,894
531
596
559
20,852
20,450
0
6,474
13,327
21,108
825
W
Janus
joso17zen
Janus
19,504
612
0
870
6,318
2,603
0
2,641
3,335
61,578
0
W
Bellona
krewss
Bellona
12,562
2,018
0
1,320
14,233
14,937
0
7,581
6,136
0
17,542
W
Ao Kuang
saltysammy
Ao Kuang
8,850
2,780
0
1,518
11,667
4,953
0
6,052
5,177
19,952
0
L
13,073
214
0
1,369
16,712
7,466
0
8,902
7,139
31,997
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,994
Gold Earned
61,115
215
Minions Killed
289
6
Camps Cleared
11
893,002
Distance Traveled
1,032,507
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
13,357
1,214
73
7
4
215,216
0
L
Ah Muzen Cab
11,018
1,002
35
3
0
189,380
0
W
Anubis
11,346
1,031
16
1
0
159,323
0
L
Agni
10,836
985
58
5
4
196,046
0
L
Tsukuyomi
10,840
985
43
4
0
138,996
0
L
Cthulhu
11,090
1,008
12
1
0
182,567
0
W
Janus
13,005
1,182
147
13
2
227,459
0
W
Bellona
11,452
1,041
29
3
2
231,801
0
W
Ao Kuang
11,955
1,087
24
2
3
198,708
0
L
Anubis
11,210
1,019
67
6
2
186,013
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role