Player Matchup

Ganesha
Ganesha
DCunited
Ganesha
Level 49
God Stats
5W - 9L
1,547 SR
Queue Stats
52W - 57L
1,410 Elo+
Party 1
Chaac
Chaac
DTown15TX
Chaac
Level 48
God Stats
2W - 11L
1,253 SR
Queue Stats
31W - 47L
1,311 Elo+
Party 1
Yu Huang
Yu Huang
Hayden188
Yu Huang
Level 99
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 9L
1,527 Elo+
Solo
Hun Batz
Hun Batz
Hernań
Hun Batz
Level 166
God Stats
1W - 2L
1,296 SR
Queue Stats
89W - 91L
1,387 Elo+
Solo
Maui
Maui
Vicped
Maui
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 112L
1,460 Elo+
Solo
Team Averages
Level 102
1,419 SR
1,419 Elo+

VS

Team Averages
Level 105
1,480 SR
1,442 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Maccarroonn
Medusa
Level 127
God Stats
5W - 13L
1,373 SR
Queue Stats
168W - 205L
1,423 Elo+
Party 2
Fenrir
Fenrir
MilanesaConRice
Fenrir
Level 125
God Stats
7W - 9L
1,431 SR
Queue Stats
211W - 256L
1,422 Elo+
Party 2
Kukulkan
Kukulkan
MissPanDulce
Kukulkan
Level 104
God Stats
76W - 70L
1,547 SR
Queue Stats
222W - 271L
1,422 Elo+
Party 2
Charon
Charon
TeriTakiTerror
Charon
Level 104
God Stats
32W - 26L
1,548 SR
Queue Stats
192W - 205L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
DCunited
Ganesha
14
0 / 4 / 2
7,807
976
2,781
10,604
11,636
Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Chaac
DTown15TX
Chaac
13
1 / 4 / 0
8,008
1,001
4,872
11,674
7,414
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Yu Huang
Hayden188
Yu Huang
13
1 / 4 / 1
8,274
1,034
8,848
9,195
3,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
Hernań
Hun Batz
11
0 / 0 / 0
5,280
660
0
0
0
Maui
Vicped
Maui
12
0 / 3 / 2
7,329
916
3,773
10,374
8,839
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Team 1 Tickets

240

VS

Team 2 Tickets

329

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
11
0 / 1 / 5
7,427
928
2,595
3,871
1,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
15
8 / 0 / 6
9,841
1,230
11,363
3,130
1,466
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
4 / 1 / 10
9,078
1,135
8,462
6,659
3,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
MissPanDulce
Kukulkan
14
2 / 0 / 8
8,924
1,116
10,497
2,429
1,028
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
1 / 0 / 11
9,388
1,174
3,706
6,466
6,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
55
2
Kills
15
15
Deaths
2
5
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
 
Yu Huang
0
1
5
2.5
L
Ganesha
DCunited
Ganesha
0
4
2
0.25
L
Chaac
DTown15TX
Chaac
1
4
0
0.25
L
Yu Huang
Hayden188
Yu Huang
1
4
1
0.38
L
Hun Batz
Hernań
Hun Batz
0
0
0
0
W
Medusa
8
0
6
11
W
4
1
10
9
W
Kukulkan
MissPanDulce
Kukulkan
2
0
8
6
W
1
0
11
6.5
L
Maui
Vicped
Maui
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,274
Damage
36,623
41,847
Taken
22,555
31,749
Mitigated
14,101
2,401
Healing
2,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
 
Yu Huang
2,595
276
0
40
3,871
1,506
0
3,691
131
5,559
0
L
Ganesha
DCunited
Ganesha
2,781
67
99
204
10,604
11,636
0
4,051
6,428
14,933
0
L
Chaac
DTown15TX
Chaac
4,872
940
185
1,880
11,674
7,414
0
5,271
6,270
0
25,303
L
Yu Huang
Hayden188
Yu Huang
8,848
479
0
0
9,195
3,860
0
3,084
5,990
31,140
0
L
Hun Batz
Hernań
Hun Batz
0
0
0
0
0
0
0
0
0
0
0
W
Medusa
11,363
5,464
0
463
3,130
1,466
0
1,976
1,013
0
24,373
W
8,462
2,802
0
816
6,659
3,455
0
4,292
2,154
0
11,798
W
Kukulkan
MissPanDulce
Kukulkan
10,497
320
0
5
2,429
1,028
0
1,077
1,313
43,039
0
W
3,706
735
0
1,027
6,466
6,646
0
4,366
1,922
9,322
134
L
Maui
Vicped
Maui
3,773
887
0
33
10,374
8,839
0
4,108
5,941
7,953
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,698
Gold Earned
44,658
147
Minions Killed
161
6
Camps Cleared
5
581,488
Distance Traveled
720,440
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
7,427
928
4
1
0
70,852
0
L
Ganesha
7,807
976
3
0
0
143,650
0
L
Chaac
8,008
1,001
63
8
2
153,583
0
L
Yu Huang
8,274
1,034
63
8
4
142,447
0
L
Hun Batz
5,280
660
0
0
0
0
0
W
Medusa
9,841
1,230
27
3
2
169,907
0
W
Fenrir
9,078
1,135
9
1
2
167,944
0
W
Kukulkan
8,924
1,116
106
13
1
156,482
0
W
Charon
9,388
1,174
15
2
0
155,255
0
L
Maui
7,329
916
18
2
0
141,808
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role