Player Matchup

Ymir
Ymir
AlucardOMG
Ymir
Level 140
God Stats
2W - 0L
1,864 SR
Queue Stats
56W - 40L
1,585 Elo+
Party 1
Janus
Janus
Balkal
Janus
Level 141
God Stats
17W - 18L
1,592 SR
Queue Stats
514W - 470L
1,545 Elo+
Solo
Medusa
Medusa
JuanAP1306
Medusa
Level 149
God Stats
3W - 2L
1,808 SR
Queue Stats
58W - 52L
1,552 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
fireblack51
Ah Muzen Cab
Level 161
God Stats
3W - 3L
1,744 SR
Queue Stats
175W - 161L
1,551 Elo+
Party 1
Arachne
Arachne
ronaldis320
Arachne
Level 18
God Stats
3W - 1L
1,500 SR
Queue Stats
45W - 34L
1,571 Elo+
Party 1
Team Averages
Level 122
1,702 SR
1,561 Elo+

VS

Team Averages
Level 112
1,481 SR
1,602 Elo+
Osiris
Osiris
 
Osiris
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
CRHCA
Ymir
Level 144
God Stats
0W - 1L
1,248 SR
Queue Stats
58W - 46L
1,688 Elo+
Party 2
Chronos
Chronos
Darfofc
Chronos
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 31L
1,755 Elo+
Party 2
Thanatos
Thanatos
KOMercy
Thanatos
Level 81
God Stats
2W - 2L
1,656 SR
Queue Stats
54W - 48L
1,494 Elo+
Solo
Izanami
Izanami
Untrade
Izanami
Level 129
God Stats
7W - 5L
1,500 SR
Queue Stats
142W - 127L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 2
5,891
655
6,239
8,193
6,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Janus
Balkal
Janus
11
0 / 0 / 5
6,144
683
4,572
5,138
1,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
JuanAP1306
Medusa
9
1 / 1 / 0
5,162
574
4,162
6,275
2,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Muzen Cab
fireblack51
Ah Muzen Cab
8
0 / 0 / 1
5,164
574
3,533
5,261
3,138
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Arachne
ronaldis320
Arachne
10
8 / 0 / 2
6,355
706
6,576
8,083
2,875
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
9
0 / 3 / 0
5,159
573
4,575
10,051
6,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ymir
CRHCA
Ymir
8
1 / 1 / 0
5,150
572
2,832
7,604
5,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chronos
Darfofc
Chronos
8
0 / 3 / 0
4,849
539
3,463
6,627
2,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
KOMercy
Thanatos
6
0 / 3 / 0
4,134
459
1,692
5,657
1,799
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
Untrade
Izanami
9
0 / 1 / 1
5,196
577
4,572
6,774
2,325
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
2
11
Kills
1
1
Deaths
11
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
3
0
0
W
2
0
2
3
W
Janus
Balkal
Janus
0
0
5
2.5
L
Ymir
CRHCA
Ymir
1
1
0
1
L
Chronos
Darfofc
Chronos
0
3
0
0
W
Medusa
JuanAP1306
Medusa
1
1
0
1
L
Thanatos
KOMercy
Thanatos
0
3
0
0
L
Izanami
Untrade
Izanami
0
1
1
0.5
W
Ah Muzen Cab
fireblack51
Ah Muzen Cab
0
0
1
0.5
W
Arachne
ronaldis320
Arachne
8
0
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,082
Damage
17,134
32,950
Taken
36,713
16,402
Mitigated
18,391
9,100
Healing
10,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
4,575
2,210
0
4,092
10,051
6,883
0
5,329
4,339
0
33,522
W
6,239
1,888
0
2,565
8,193
6,550
0
0
8,193
34,673
83
W
Janus
Balkal
Janus
4,572
238
0
1,595
5,138
1,735
0
2,025
3,113
53,662
0
L
Ymir
CRHCA
Ymir
2,832
814
0
2,088
7,604
5,287
0
882
6,672
15,353
0
L
Chronos
Darfofc
Chronos
3,463
1,631
0
431
6,627
2,097
0
2,453
4,072
33,123
0
W
Medusa
JuanAP1306
Medusa
4,162
1,769
0
2,421
6,275
2,104
17
943
5,332
0
37,602
L
Thanatos
KOMercy
Thanatos
1,692
714
0
2,128
5,657
1,799
0
1,399
4,128
0
17,272
L
Izanami
Untrade
Izanami
4,572
3,373
0
2,134
6,774
2,325
0
0
6,774
0
44,353
W
Ah Muzen Cab
fireblack51
Ah Muzen Cab
3,533
1,301
0
1,321
5,261
3,138
0
1,519
3,742
0
21,019
W
Arachne
ronaldis320
Arachne
6,576
5,718
0
1,198
8,083
2,875
0
1,808
6,275
0
33,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,716
Gold Earned
24,488
289
Minions Killed
294
0
Camps Cleared
0
988,913
Distance Traveled
823,431
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
5,159
573
58
6
0
170,642
1
W
Ymir
5,891
655
57
6
0
172,774
2
W
Janus
6,144
683
91
10
0
201,330
2
L
Ymir
5,150
572
30
3
0
193,000
3
L
Chronos
4,849
539
84
9
0
175,717
0
W
Medusa
5,162
574
72
8
0
188,531
2
L
Thanatos
4,134
459
31
3
0
117,949
0
L
Izanami
5,196
577
91
10
0
166,123
1
W
Ah Muzen Cab
5,164
574
19
2
0
189,135
2
W
Arachne
6,355
706
50
6
0
237,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role