Player Matchup

Arachne
Arachne
Silver II
 
Arachne
Silver II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver I
 
Cu Chulainn
Silver I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Silver III
Eternity33
Scylla
Silver III
Level 129
God Stats
3W - 6L
1,708 SR
Queue Stats
55W - 79L
1,082 MMR
Solo
Chernobog
Chernobog
Silver II
Hunted Virus
Chernobog
Silver II
Level 140
God Stats
60W - 39L
1,622 SR
Queue Stats
348W - 366L
1,037 MMR
Solo
Bacchus
Bacchus
Silver III
Teal_Hydra
Bacchus
Silver III
Level 85
God Stats
5W - 8L
1,485 SR
Queue Stats
77W - 97L
881 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 131
1,563 SR
1,200 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 127
1,529 SR
1,060 MMR
Sobek
Sobek
Silver IV
Grandru
Sobek
Silver IV
Level 144
God Stats
0W - 3L
1,500 SR
Queue Stats
34W - 48L
1,086 MMR
Solo
Awilix
Awilix
Silver II
MajinVegeta06
Awilix
Silver II
Level 126
God Stats
2W - 3L
1,519 SR
Queue Stats
404W - 438L
1,015 MMR
Solo
Hera
Hera
Silver III
Meiako
Hera
Silver III
Level 118
God Stats
8W - 9L
1,648 SR
Queue Stats
109W - 126L
1,014 MMR
Solo
Artemis
Artemis
Silver II
TjTsunami
Artemis
Silver II
Level 118
God Stats
2W - 8L
1,427 SR
Queue Stats
69W - 82L
1,071 MMR
Solo
Mulan
Mulan
Bronze III
thebadones2004
Mulan
Bronze III
Level 129
God Stats
2W - 9L
1,549 SR
Queue Stats
11W - 36L
1,114 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
8 / 3 / 1
9,392
626
6,957
14,948
5,628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cu Chulainn
 
Cu Chulainn
12
1 / 6 / 2
8,203
547
8,146
16,390
13,352
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Scylla
Eternity33
Scylla
12
3 / 1 / 3
7,854
524
7,980
8,154
2,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chernobog
Hunted Virus
Chernobog
15
1 / 1 / 1
9,067
604
5,876
7,734
3,041
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
Teal_Hydra
Bacchus
11
0 / 4 / 6
7,474
498
3,408
14,726
12,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
KaliAtlasAnubisApollo

VS

Bans
CharonThanatosGebBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Grandru
Sobek
12
2 / 1 / 4
7,577
505
3,173
14,450
13,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
0 / 3 / 1
5,640
376
2,238
6,841
2,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hera
Meiako
Hera
13
3 / 5 / 2
7,386
492
11,177
9,957
3,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Artemis
TjTsunami
Artemis
12
1 / 1 / 2
7,077
472
4,388
5,183
1,823
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

14
8 / 3 / 1
9,120
608
13,617
16,929
13,474
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
24
13
Kills
14
15
Deaths
13
13
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
8
3
1
2.83
W
Cu Chulainn
 
Cu Chulainn
1
6
2
0.33
W
Scylla
Eternity33
Scylla
3
1
3
4.5
L
Sobek
Grandru
Sobek
2
1
4
4
W
Chernobog
Hunted Virus
Chernobog
1
1
1
1.5
L
0
3
1
0.17
L
Hera
Meiako
Hera
3
5
2
0.8
W
Bacchus
Teal_Hydra
Bacchus
0
4
6
0.75
L
Artemis
TjTsunami
Artemis
1
1
2
2
L
8
3
1
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,367
Damage
34,593
61,952
Taken
53,360
37,740
Mitigated
35,095
13,477
Healing
13,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
6,957
5,180
0
2,866
14,948
5,628
280
3,795
11,153
0
75,869
W
Cu Chulainn
 
Cu Chulainn
8,146
2,395
0
2,427
16,390
13,352
107
2,416
13,974
114
63,267
W
Scylla
Eternity33
Scylla
7,980
722
0
1,840
8,154
2,826
867
2,594
5,560
49,776
0
L
Sobek
Grandru
Sobek
3,173
264
0
5,446
14,450
13,937
0
3,711
10,739
34,195
0
W
Chernobog
Hunted Virus
Chernobog
5,876
3,742
0
3,277
7,734
3,041
448
2,286
5,448
0
76,685
L
2,238
867
0
738
6,841
2,250
0
978
5,863
0
24,645
L
Hera
Meiako
Hera
11,177
2,832
0
540
9,957
3,611
797
3,061
6,896
51,141
0
W
Bacchus
Teal_Hydra
Bacchus
3,408
550
0
3,067
14,726
12,893
45
3,742
10,984
27,663
0
L
Artemis
TjTsunami
Artemis
4,388
1,630
0
750
5,183
1,823
0
205
4,978
0
47,844
L
13,617
2,549
0
6,457
16,929
13,474
0
3,527
13,402
0
66,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,990
Gold Earned
36,800
424
Minions Killed
376
0
Camps Cleared
0
1,461,398
Distance Traveled
1,325,288
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,392
626
100
7
0
321,548
0
W
Cu Chulainn
8,203
547
98
7
0
273,086
2
W
Scylla
7,854
524
67
4
0
304,630
4
L
Sobek
7,577
505
53
4
0
333,393
1
W
Chernobog
9,067
604
130
9
0
276,954
3
L
Awilix
5,640
376
41
3
0
182,200
2
L
Hera
7,386
492
76
5
0
256,487
0
W
Bacchus
7,474
498
29
2
0
285,180
2
L
Artemis
7,077
472
99
7
0
236,768
0
L
Mulan
9,120
608
107
7
0
316,440
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role