Player Matchup

Merlin
Merlin
H0NS60
Merlin
Level 56
God Stats
14W - 25L
1,367 SR
Queue Stats
257W - 281L
1,365 Elo+
Party 2
Thanatos
Thanatos
Onyx Joezy
Thanatos
Level 124
God Stats
11W - 20L
1,446 SR
Queue Stats
252W - 268L
1,488 Elo+
Party 1
Ares
Ares
PastorLong22
Ares
Level 41
God Stats
11W - 8L
1,548 SR
Queue Stats
118W - 142L
1,339 Elo+
Party 2
Freya
Freya
frimouse
Freya
Level 29
God Stats
8W - 8L
1,552 SR
Queue Stats
53W - 49L
1,527 Elo+
Party 1
Tyr
Tyr
joj44
Tyr
Level 84
God Stats
8W - 6L
1,491 SR
Queue Stats
154W - 154L
1,397 Elo+
Party 2
Team Averages
Level 67
1,481 SR
1,423 Elo+

VS

Team Averages
Level 53
1,425 SR
1,401 Elo+
Apollo
Apollo
Outrunner2006
Apollo
Level 58
God Stats
0W - 2L
1,400 SR
Queue Stats
4W - 6L
1,373 Elo+
Party 3
Cerberus
Cerberus
R3TRO FUTURE
Cerberus
Level 51
God Stats
1W - 1L
1,441 SR
Queue Stats
4W - 11L
1,286 Elo+
Party 3
Hercules
Hercules
YaBoiZaid
Hercules
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,428 Elo+
Party 3
Tiamat
Tiamat
afreakintaco
Tiamat
Level 68
God Stats
1W - 2L
1,302 SR
Queue Stats
104W - 107L
1,486 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
gx3j
Morgan Le Fay
Level 60
God Stats
1W - 3L
1,480 SR
Queue Stats
7W - 10L
1,430 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
H0NS60
Merlin
15
3 / 3 / 9
9,658
537
9,123
12,831
6,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Thanatos
Onyx Joezy
Thanatos
17
10 / 4 / 6
10,801
600
15,377
20,855
10,010
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
0 / 0 / 7
9,328
518
5,724
10,959
11,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Freya
frimouse
Freya
16
6 / 3 / 2
9,932
552
17,549
12,350
6,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tyr
joj44
Tyr
16
2 / 0 / 4
10,388
577
8,662
13,435
13,044
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 2
7,787
433
8,290
16,257
6,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
R3TRO FUTURE
Cerberus
11
1 / 4 / 2
7,502
417
2,954
15,336
12,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
YaBoiZaid
Hercules
16
6 / 4 / 2
9,934
552
10,441
18,919
8,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
15
1 / 4 / 2
9,159
509
8,881
14,093
12,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
gx3j
Morgan Le Fay
12
0 / 6 / 4
7,192
400
9,328
13,548
4,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
22
21
Kills
10
10
Deaths
22
28
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Merlin
H0NS60
Merlin
3
3
9
2.5
W
Thanatos
Onyx Joezy
Thanatos
10
4
6
3.25
L
2
4
2
0.75
W
0
0
7
3.5
L
Cerberus
R3TRO FUTURE
Cerberus
1
4
2
0.5
L
Hercules
YaBoiZaid
Hercules
6
4
2
1.75
L
Tiamat
1
4
2
0.5
W
Freya
frimouse
Freya
6
3
2
2.33
L
Morgan Le Fay
gx3j
Morgan Le Fay
0
6
4
0.33
W
Tyr
joj44
Tyr
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,435
Damage
39,894
70,430
Taken
78,153
47,207
Mitigated
44,104
28,177
Healing
13,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
H0NS60
Merlin
9,123
734
160
2,414
12,831
6,237
795
4,729
8,100
62,279
0
W
Thanatos
Onyx Joezy
Thanatos
15,377
3,534
0
15,417
20,855
10,010
3
4,283
16,187
0
104,856
L
8,290
4,065
0
3,391
16,257
6,508
0
7,910
8,075
0
58,645
W
5,724
136
0
3,064
10,959
11,274
1,418
1,897
9,062
34,987
0
L
Cerberus
R3TRO FUTURE
Cerberus
2,954
359
0
2,487
15,336
12,200
0
7,973
7,105
21,741
0
L
Hercules
YaBoiZaid
Hercules
10,441
1,760
0
2,309
18,919
8,689
0
8,145
10,590
0
71,164
L
Tiamat
8,881
1,199
0
3,096
14,093
12,033
0
2,508
11,484
59,600
0
W
Freya
frimouse
Freya
17,549
4,699
0
4,231
12,350
6,642
1,585
2,340
9,662
83,587
0
L
Morgan Le Fay
gx3j
Morgan Le Fay
9,328
778
0
2,524
13,548
4,674
84
6,124
7,402
46,791
0
W
Tyr
joj44
Tyr
8,662
1,433
0
2,891
13,435
13,044
165
5,949
6,256
258
72,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,107
Gold Earned
41,574
550
Minions Killed
423
0
Camps Cleared
0
1,746,784
Distance Traveled
1,758,241
1
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,658
537
117
7
0
318,937
0
W
Thanatos
10,801
600
138
8
0
388,016
0
L
Apollo
7,787
433
97
5
0
359,871
0
W
Ares
9,328
518
45
3
0
351,525
1
L
Cerberus
7,502
417
23
1
0
355,295
4
L
Hercules
9,934
552
119
7
0
409,003
1
L
Tiamat
9,159
509
122
7
0
316,244
4
W
Freya
9,932
552
117
7
0
379,222
0
L
Morgan Le Fay
7,192
400
62
3
0
317,828
6
W
Tyr
10,388
577
133
7
0
309,084
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role