Player Matchup

Danzaburou
Danzaburou
ChadTheDad420
Danzaburou
Level 67
God Stats
1W - 1L
1,474 SR
Queue Stats
181W - 171L
1,530 Elo+
Party 2
Achilles
Achilles
HoodieJort
Achilles
Level 71
God Stats
1W - 2L
1,506 SR
Queue Stats
224W - 216L
1,505 Elo+
Party 2
Bakasura
Bakasura
JrxRoman
Bakasura
Level 60
God Stats
2W - 4L
1,449 SR
Queue Stats
234W - 290L
1,391 Elo+
Party 3
Anubis
Anubis
Nico_Vieyra3004
Anubis
Level 79
God Stats
73W - 84L
1,446 SR
Queue Stats
487W - 550L
1,448 Elo+
Party 3
Shiva
Shiva
solijuan02
Shiva
Level 37
God Stats
3W - 5L
1,057 SR
Queue Stats
84W - 86L
1,510 Elo+
Solo
Team Averages
Level 63
1,386 SR
1,477 Elo+

VS

Team Averages
Level 72
1,481 SR
1,471 Elo+
Rama
Rama
 
Rama
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
MW2Beta
Arachne
Level 25
God Stats
2W - 4L
1,168 SR
Queue Stats
51W - 43L
1,471 Elo+
Party 1
Surtr
Surtr
TheOnlySkilled
Surtr
Level 85
God Stats
20W - 8L
1,711 SR
Queue Stats
78W - 74L
1,483 Elo+
Solo
Nu Wa
Nu Wa
itsmoja
Nu Wa
Level 68
God Stats
2W - 1L
1,551 SR
Queue Stats
46W - 49L
1,444 Elo+
Party 1
Khepri
Khepri
koverr
Khepri
Level 117
God Stats
3W - 3L
1,475 SR
Queue Stats
75W - 68L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ChadTheDad420
Danzaburou
9
0 / 2 / 0
5,718
520
4,816
8,779
3,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Achilles
HoodieJort
Achilles
10
2 / 1 / 0
6,056
551
3,794
7,005
5,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bakasura
JrxRoman
Bakasura
6
0 / 0 / 0
4,572
416
1,081
5,294
1,643
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

6
0 / 2 / 0
4,769
434
1,600
2,823
1,110
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shiva
12
3 / 3 / 0
7,541
686
10,095
12,641
10,451
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
8
0 / 0 / 1
5,440
495
1,487
3,151
988
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
MW2Beta
Arachne
13
5 / 1 / 2
7,359
669
8,318
11,786
4,557
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 2 / 1
7,146
650
6,503
12,496
5,881
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nu Wa
itsmoja
Nu Wa
11
0 / 2 / 3
6,423
584
4,848
5,879
1,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Khepri
koverr
Khepri
10
1 / 0 / 3
6,124
557
2,452
6,679
5,006
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
18
5
Kills
8
8
Deaths
5
0
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
0
0
1
0.5
L
Danzaburou
ChadTheDad420
Danzaburou
0
2
0
0
L
Achilles
HoodieJort
Achilles
2
1
0
2
L
Bakasura
JrxRoman
Bakasura
0
0
0
0
W
Arachne
MW2Beta
Arachne
5
1
2
6
L
0
2
0
0
W
2
2
1
1.25
W
Nu Wa
itsmoja
Nu Wa
0
2
3
0.75
W
Khepri
koverr
Khepri
1
0
3
2.5
L
Shiva
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,386
Damage
23,608
36,542
Taken
39,991
22,393
Mitigated
18,277
9,608
Healing
14,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
1,487
1,006
0
1,302
3,151
988
830
0
3,151
0
23,547
L
Danzaburou
ChadTheDad420
Danzaburou
4,816
2,003
0
2,095
8,779
3,505
32
2,221
6,508
0
45,237
L
Achilles
HoodieJort
Achilles
3,794
876
0
1,752
7,005
5,684
0
2,311
4,604
0
21,666
L
Bakasura
JrxRoman
Bakasura
1,081
930
0
1,504
5,294
1,643
0
808
4,356
0
12,234
W
Arachne
MW2Beta
Arachne
8,318
6,439
0
3,710
11,786
4,557
0
850
10,906
0
59,609
L
1,600
159
0
709
2,823
1,110
0
923
1,758
21,059
0
W
6,503
2,701
0
5,143
12,496
5,881
0
576
11,920
542
45,863
W
Nu Wa
itsmoja
Nu Wa
4,848
1,387
0
1,422
5,879
1,845
483
916
4,933
40,025
0
W
Khepri
koverr
Khepri
2,452
502
803
1,983
6,679
5,006
101
162
6,517
25,059
0
L
Shiva
10,095
2,328
0
3,548
12,641
10,451
0
794
11,809
1,698
58,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,656
Gold Earned
32,492
307
Minions Killed
308
0
Camps Cleared
0
962,926
Distance Traveled
1,004,382
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
5,440
495
43
4
0
131,384
0
L
Danzaburou
5,718
520
76
7
0
213,489
0
L
Achilles
6,056
551
31
3
0
262,545
2
L
Bakasura
4,572
416
37
3
0
144,488
0
W
Arachne
7,359
669
86
8
0
247,787
0
L
Anubis
4,769
434
50
5
0
105,083
2
W
Surtr
7,146
650
79
7
0
215,483
1
W
Nu Wa
6,423
584
74
7
0
188,139
1
W
Khepri
6,124
557
26
2
0
221,589
5
L
Shiva
7,541
686
113
10
0
237,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role