Player Matchup

Cernunnos
Cernunnos
Bronze II
BheeBrenda
Cernunnos
Bronze II
Level 43
God Stats
1W - 8L
1,170 SR
Queue Stats
33W - 84L
716 MMR
Party 1
Sobek
Sobek
Bronze I
KaLahShii
Sobek
Bronze I
Level 76
God Stats
0W - 2L
1,256 SR
Queue Stats
212W - 316L
546 MMR
Party 1
Merlin
Merlin
Silver V
Poloninski
Merlin
Silver V
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 67L
1,064 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 53
1,309 SR
775 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 93
1,532 SR
910 MMR
Danzaburou
Danzaburou
Silver IV
CashCrewG
Danzaburou
Silver IV
Level 69
God Stats
10W - 3L
1,631 SR
Queue Stats
52W - 66L
997 MMR
Solo
Anubis
Anubis
Silver IV
TheQuestion384
Anubis
Silver IV
Level 83
God Stats
160W - 144L
1,443 SR
Queue Stats
319W - 369L
1,005 MMR
Solo
Mulan
Mulan
Silver V
aHugePwner
Mulan
Silver V
Level 128
God Stats
5W - 2L
1,522 SR
Queue Stats
67W - 92L
728 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BheeBrenda
Cernunnos
11
0 / 5 / 1
9,328
622
4,941
10,144
3,480
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mystical Earring

Mystical Earring

+15
Mp 5

Sobek
KaLahShii
Sobek
10
1 / 7 / 0
9,030
602
4,841
20,667
21,577
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
Poloninski
Merlin
13
0 / 6 / 1
9,620
641
9,235
8,484
2,911
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AtlasMartichorasBacchusAchillesHades

VS

Bans
BastetShivaHerculesYmirKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CashCrewG
Danzaburou
14
4 / 0 / 11
11,952
797
8,853
8,329
3,164
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
5 / 1 / 13
11,958
797
12,047
9,588
4,633
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mulan
14
9 / 0 / 8
12,238
816
13,782
15,174
11,629
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
50
1
Kills
18
18
Deaths
1
2
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
BheeBrenda
Cernunnos
0
5
1
0.1
W
Danzaburou
CashCrewG
Danzaburou
4
0
11
9.5
L
Sobek
KaLahShii
Sobek
1
7
0
0.14
L
Merlin
Poloninski
Merlin
0
6
1
0.08
W
5
1
13
11.5
W
Mulan
9
0
8
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,017
Damage
34,682
39,295
Taken
33,091
27,968
Mitigated
19,426
2,898
Healing
8,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
BheeBrenda
Cernunnos
4,941
1,674
0
570
10,144
3,480
0
2,955
6,943
0
29,122
W
Danzaburou
CashCrewG
Danzaburou
8,853
3,483
545
1,849
8,329
3,164
2,030
4,156
4,173
0
58,245
L
Sobek
KaLahShii
Sobek
4,841
142
0
1,849
20,667
21,577
0
6,771
13,405
12,792
369
L
Merlin
Poloninski
Merlin
9,235
353
0
479
8,484
2,911
0
2,518
5,702
50,698
0
W
12,047
271
0
3,680
9,588
4,633
861
4,089
5,499
54,100
0
W
Mulan
13,782
1,379
0
2,072
15,174
11,629
256
6,077
9,097
0
30,896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,978
Gold Earned
36,148
126
Minions Killed
157
0
Camps Cleared
0
739,017
Distance Traveled
854,016
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
9,328
622
48
3
0
234,963
7
W
Danzaburou
11,952
797
77
5
0
300,474
0
L
Sobek
9,030
602
5
0
0
245,012
5
L
Merlin
9,620
641
73
5
0
259,042
0
W
Anubis
11,958
797
58
4
0
259,367
5
W
Mulan
12,238
816
22
1
0
294,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role