Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Scylla
Scylla
Darth__Mors
Scylla
Level 154
God Stats
11W - 3L
1,558 SR
Queue Stats
175W - 167L
1,463 Elo+
Party 1
Apollo
Apollo
Eam-Diaz
Apollo
Level 141
God Stats
5W - 12L
1,362 SR
Queue Stats
312W - 282L
1,513 Elo+
Solo
Hades
Hades
Raiiiny41
Hades
Level 102
God Stats
29W - 14L
1,678 SR
Queue Stats
794W - 761L
1,514 Elo+
Party 3
Shiva
Shiva
felicianoej
Shiva
Level 86
God Stats
1W - 0L
1,138 SR
Queue Stats
125W - 127L
1,454 Elo+
Party 1
Team Averages
Level 121
1,447 SR
1,489 Elo+

VS

Team Averages
Level 134
1,579 SR
1,507 Elo+
Cthulhu
Cthulhu
Cpt_Mikeoxlong
Cthulhu
Level 111
God Stats
7W - 5L
1,560 SR
Queue Stats
35W - 40L
1,450 Elo+
Party 2
Izanami
Izanami
ICUB4UC ME 2872
Izanami
Level 121
God Stats
2W - 3L
1,478 SR
Queue Stats
384W - 375L
1,487 Elo+
Solo
Ah Puch
Ah Puch
Monkeyman-XL
Ah Puch
Level 157
God Stats
3W - 5L
1,781 SR
Queue Stats
156W - 143L
1,515 Elo+
Party 2
Arachne
Arachne
The_Red_Mali
Arachne
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
74W - 76L
1,462 Elo+
Party 2
Athena
Athena
skdog3
Athena
Level 152
God Stats
0W - 1L
1,576 SR
Queue Stats
20W - 13L
1,623 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
19
7 / 3 / 6
11,370
598
15,262
18,095
8,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Scylla
16
3 / 7 / 5
9,952
524
9,530
13,459
4,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Apollo
Eam-Diaz
Apollo
16
5 / 1 / 0
10,225
538
16,883
18,209
7,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hades
Raiiiny41
Hades
17
6 / 2 / 5
11,706
616
10,114
12,122
5,969
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
2 / 1 / 11
10,294
542
12,145
18,298
19,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 2
8,035
423
11,068
19,829
22,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
0 / 6 / 0
8,260
435
10,504
17,144
8,557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
Monkeyman-XL
Ah Puch
15
7 / 5 / 4
9,317
490
18,568
16,865
7,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Arachne
The_Red_Mali
Arachne
14
7 / 8 / 7
9,240
486
10,452
26,531
10,987
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Athena
skdog3
Athena
4
0 / 1 / 0
5,961
314
1,564
3,041
1,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
27
23
Kills
14
14
Deaths
23
27
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
7
3
6
3.33
L
0
3
2
0.33
W
Scylla
3
7
5
0.79
W
Apollo
Eam-Diaz
Apollo
5
1
0
5
L
0
6
0
0
L
Ah Puch
Monkeyman-XL
Ah Puch
7
5
4
1.8
W
Hades
Raiiiny41
Hades
6
2
5
4.25
L
Arachne
The_Red_Mali
Arachne
7
8
7
1.31
W
2
1
11
7.5
L
Athena
skdog3
Athena
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,934
Damage
52,156
80,183
Taken
83,410
45,677
Mitigated
51,149
34,136
Healing
20,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
15,262
8,079
0
9,552
18,095
8,022
431
4,291
13,684
0
123,048
L
11,068
444
592
3,761
19,829
22,823
0
2,622
17,207
28,411
1,019
W
Scylla
9,530
1,197
0
2,119
13,459
4,655
1,119
7,614
5,311
69,484
0
W
Apollo
Eam-Diaz
Apollo
16,883
9,032
0
9,382
18,209
7,977
1,099
5,007
13,190
0
99,524
L
10,504
6,378
0
5,555
17,144
8,557
175
1,255
15,889
0
90,735
L
Ah Puch
Monkeyman-XL
Ah Puch
18,568
546
0
4,876
16,865
7,244
0
7,139
9,726
62,639
0
W
Hades
Raiiiny41
Hades
10,114
914
160
6,133
12,122
5,969
156
4,271
7,566
84,929
0
L
Arachne
The_Red_Mali
Arachne
10,452
6,466
0
5,328
26,531
10,987
30
7,667
18,864
0
45,476
W
12,145
1,081
1,343
5,447
18,298
19,054
667
7,838
10,251
371
36,769
L
Athena
skdog3
Athena
1,564
441
0
750
3,041
1,538
0
1,332
1,709
9,701
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,547
Gold Earned
40,813
659
Minions Killed
356
0
Camps Cleared
0
1,946,247
Distance Traveled
1,453,146
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,370
598
166
9
0
451,027
2
L
Cthulhu
8,035
423
33
2
0
391,933
4
W
Scylla
9,952
524
145
8
0
339,916
0
W
Apollo
10,225
538
162
9
0
359,229
0
L
Izanami
8,260
435
151
8
0
294,660
0
L
Ah Puch
9,317
490
91
5
0
299,512
4
W
Hades
11,706
616
139
7
0
368,305
2
L
Arachne
9,240
486
63
3
0
396,959
0
W
Shiva
10,294
542
47
2
0
427,770
0
L
Athena
5,961
314
18
1
0
70,082
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role