Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Diferint
Merlin
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 18L
1,382 Elo+
Party 1
Shiva
Shiva
Zillahhh
Shiva
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 17L
1,392 Elo+
Party 1
Team Averages
Level 54
1,500 SR
1,425 Elo+

VS

Team Averages
Level 64
1,505 SR
1,386 Elo+
Atlas
Atlas
Naranci
Atlas
Level 65
God Stats
4W - 4L
1,620 SR
Queue Stats
53W - 56L
1,401 Elo+
Party 2
Danzaburou
Danzaburou
Skid Diddly
Danzaburou
Level 57
God Stats
3W - 2L
1,395 SR
Queue Stats
73W - 84L
1,369 Elo+
Party 2
Hades
Hades
Urgrandad5501
Hades
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 84L
1,387 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
2 / 5 / 2
10,714
630
4,755
12,321
7,121
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
Diferint
Merlin
14
2 / 2 / 2
11,226
660
21,850
11,127
5,382
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Shiva
Zillahhh
Shiva
12
0 / 4 / 4
10,171
598
8,246
23,216
28,695
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Naranci
Atlas
15
5 / 0 / 4
12,600
741
11,192
17,578
19,904
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Skid Diddly
Danzaburou
15
1 / 0 / 5
12,119
713
13,262
11,876
5,282
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
5 / 4 / 6
12,976
763
14,725
14,678
8,330
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
26
4
Kills
11
11
Deaths
4
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
2
5
2
0.6
L
Merlin
Diferint
Merlin
2
2
2
1.5
W
Atlas
Naranci
Atlas
5
0
4
7
W
Danzaburou
Skid Diddly
Danzaburou
1
0
5
3.5
W
5
4
6
2
L
Shiva
Zillahhh
Shiva
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,851
Damage
39,179
46,664
Taken
44,132
41,198
Mitigated
33,516
2,292
Healing
11,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
4,755
683
0
0
12,321
7,121
0
7,476
4,845
0
20,521
L
Merlin
Diferint
Merlin
21,850
789
0
162
11,127
5,382
0
6,492
4,635
73,059
0
W
Atlas
Naranci
Atlas
11,192
3,113
245
505
17,578
19,904
220
9,057
8,521
23,795
1,632
W
Danzaburou
Skid Diddly
Danzaburou
13,262
3,588
0
2,885
11,876
5,282
1,661
7,014
4,862
0
77,720
W
14,725
481
1,657
5,988
14,678
8,330
240
5,911
8,767
49,730
0
L
Shiva
Zillahhh
Shiva
8,246
1,212
920
1,210
23,216
28,695
0
10,850
12,366
0
19,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,111
Gold Earned
37,695
133
Minions Killed
184
0
Camps Cleared
0
838,045
Distance Traveled
834,697
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
10,714
630
24
1
0
276,187
0
L
Merlin
11,226
660
85
5
0
278,495
0
W
Atlas
12,600
741
18
1
0
258,390
0
W
Danzaburou
12,119
713
101
6
0
279,491
2
W
Hades
12,976
763
65
4
0
296,816
0
L
Shiva
10,171
598
24
1
0
283,363
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role