Player Matchup

Arachne
Arachne
Diamond I
AnzhuLiu
Arachne
Diamond I
Level 118
God Stats
25W - 12L
1,834 SR
Queue Stats
201W - 159L
2,498 MMR
Solo
Raijin
Raijin
Masters
Drezу
Raijin
Masters
Level 142
God Stats
33W - 14L
1,804 SR
Queue Stats
534W - 505L
2,520 MMR
Party 1
Heimdallr
Heimdallr
Masters
Kevinws77__
Heimdallr
Masters
Level 159
God Stats
15W - 12L
1,630 SR
Queue Stats
209W - 194L
2,470 MMR
Solo
Athena
Athena
Diamond I
ProfessorSnoww
Athena
Diamond I
Level 159
God Stats
3W - 3L
1,217 SR
Queue Stats
362W - 369L
2,514 MMR
Solo
Amaterasu
Amaterasu
Masters
The_Expert133
Amaterasu
Masters
Level 156
God Stats
5W - 1L
1,666 SR
Queue Stats
325W - 290L
2,543 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 147
1,630 SR
2,509 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 163
1,698 SR
2,318 MMR
Jing Wei
Jing Wei
Diamond II
 
Jing Wei
Diamond II
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Diamond I
Dondavichos
Janus
Diamond I
Level 180
God Stats
8W - 6L
1,775 SR
Queue Stats
58W - 37L
2,489 MMR
Solo
Charon
Charon
Diamond I
DragoChops
Charon
Diamond I
Level 163
God Stats
1W - 1L
1,698 SR
Queue Stats
133W - 104L
2,441 MMR
Solo
Apollo
Apollo
Diamond I
Jibrіl
Apollo
Diamond I
Level 63
God Stats
0W - 1L
1,949 SR
Queue Stats
177W - 135L
2,597 MMR
Solo
Erlang Shen
Erlang Shen
Diamond I
MidShoTzZ
Erlang Shen
Diamond I
Level 210
God Stats
17W - 28L
1,567 SR
Queue Stats
412W - 350L
2,563 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AnzhuLiu
Arachne
15
5 / 1 / 4
9,533
636
9,562
14,048
7,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Raijin
Drezу
Raijin
17
2 / 2 / 2
10,042
669
6,784
8,416
3,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
Kevinws77__
Heimdallr
14
1 / 1 / 0
8,392
559
5,753
12,861
6,112
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 1 / 7
8,194
546
4,698
15,658
12,123
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Amaterasu
The_Expert133
Amaterasu
14
5 / 3 / 2
9,244
616
12,116
20,244
20,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Bans
AresSun WukongBakasuraHe Bo

VS

Bans
KaliPeleAo KuangFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
16
2 / 2 / 1
9,220
615
12,546
10,819
4,485
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 2 / 2
7,580
505
5,436
5,761
2,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charon
DragoChops
Charon
12
1 / 3 / 2
7,539
503
8,154
12,633
11,583
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
Jibrіl
Apollo
16
1 / 4 / 3
9,400
627
12,327
15,981
7,517
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Erlang Shen
MidShoTzZ
Erlang Shen
15
4 / 2 / 3
8,737
582
7,882
14,750
8,981
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
19
13
Kills
8
8
Deaths
13
15
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
2
2
1
1.25
W
Arachne
AnzhuLiu
Arachne
5
1
4
7
L
0
2
2
0.5
L
Charon
DragoChops
Charon
1
3
2
0.67
W
Raijin
Drezу
Raijin
2
2
2
1.5
L
Apollo
Jibrіl
Apollo
1
4
3
0.63
W
Heimdallr
Kevinws77__
Heimdallr
1
1
0
1
L
Erlang Shen
MidShoTzZ
Erlang Shen
4
2
3
2.75
W
0
1
7
3.5
W
Amaterasu
The_Expert133
Amaterasu
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,913
Damage
46,345
71,227
Taken
59,944
49,804
Mitigated
34,654
24,551
Healing
17,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
12,546
9,323
0
4,040
10,819
4,485
315
1,066
9,753
0
96,441
W
Arachne
AnzhuLiu
Arachne
9,562
6,285
0
6,975
14,048
7,226
673
2,315
11,723
0
71,305
L
5,436
336
0
620
5,761
2,088
0
3,007
2,618
71,621
0
L
Charon
DragoChops
Charon
8,154
1,816
0
2,082
12,633
11,583
0
3,624
8,935
27,034
0
W
Raijin
Drezу
Raijin
6,784
1,081
0
90
8,416
3,540
0
2,949
5,323
98,802
0
L
Apollo
Jibrіl
Apollo
12,327
9,119
0
6,383
15,981
7,517
39
1,100
14,881
0
91,410
W
Heimdallr
Kevinws77__
Heimdallr
5,753
3,215
0
3,853
12,861
6,112
332
2,579
10,226
0
73,208
L
Erlang Shen
MidShoTzZ
Erlang Shen
7,882
4,245
0
4,605
14,750
8,981
0
2,547
12,123
0
66,826
W
4,698
1,505
1,939
4,903
15,658
12,123
0
4,709
10,837
21,575
0
W
Amaterasu
The_Expert133
Amaterasu
12,116
6,411
0
6,791
20,244
20,803
0
1,307
18,913
152
69,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,405
Gold Earned
42,476
535
Minions Killed
562
0
Camps Cleared
0
1,661,785
Distance Traveled
1,668,470
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,220
615
162
11
0
314,161
2
W
Arachne
9,533
636
96
6
0
344,651
2
L
Janus
7,580
505
129
9
0
339,936
1
L
Charon
7,539
503
22
1
0
358,530
3
W
Raijin
10,042
669
200
13
0
330,702
1
L
Apollo
9,400
627
153
10
0
309,683
0
W
Heimdallr
8,392
559
123
8
0
306,732
3
L
Erlang Shen
8,737
582
96
6
0
346,160
0
W
Athena
8,194
546
27
2
0
360,263
8
W
Amaterasu
9,244
616
89
6
0
319,437
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role