Player Matchup

Osiris
Osiris
 
Osiris
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
IraBunny
Anhur
Level 104
God Stats
2W - 1L
1,823 SR
Queue Stats
345W - 286L
1,551 Elo+
Solo
Erlang Shen
Erlang Shen
SIRSnipesalot57
Erlang Shen
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
317W - 282L
1,497 Elo+
Party 1
Ah Puch
Ah Puch
Y2 TheGreat 561
Ah Puch
Level 159
God Stats
9W - 3L
1,746 SR
Queue Stats
238W - 262L
1,473 Elo+
Solo
Medusa
Medusa
ianbyrd9727
Medusa
Level 107
God Stats
4W - 6L
1,041 SR
Queue Stats
245W - 235L
1,470 Elo+
Party 1
Team Averages
Level 104
1,522 SR
1,498 Elo+

VS

Team Averages
Level 121
1,581 SR
1,459 Elo+
Rama
Rama
Fuzzski
Rama
Level 125
God Stats
10W - 2L
1,722 SR
Queue Stats
343W - 358L
1,442 Elo+
Solo
Hachiman
Hachiman
Mesha_Ms_Bunny
Hachiman
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,460 Elo+
Solo
Bellona
Bellona
NUKE STORMER
Bellona
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 28L
1,473 Elo+
Solo
Zeus
Zeus
Ray_The_Mann
Zeus
Level 119
God Stats
10W - 8L
1,662 SR
Queue Stats
488W - 493L
1,465 Elo+
Solo
Shiva
Shiva
Shhmmammz
Shiva
Level 146
God Stats
3W - 2L
1,521 SR
Queue Stats
118W - 99L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
15
4 / 5 / 5
9,828
756
6,392
12,985
13,513
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anhur
IraBunny
Anhur
16
1 / 5 / 6
8,775
675
5,322
11,748
5,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
SIRSnipesalot57
Erlang Shen
15
3 / 7 / 7
9,226
710
10,299
18,191
17,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
4 / 3 / 2
9,980
768
13,756
9,103
4,392
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
15
1 / 4 / 7
8,576
660
9,830
10,718
4,899
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Fuzzski
Rama
16
5 / 2 / 11
9,889
761
10,284
9,284
5,087
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hachiman
17
4 / 2 / 12
10,369
798
9,356
9,869
4,579
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
NUKE STORMER
Bellona
18
8 / 3 / 11
10,672
821
12,148
14,693
19,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
5 / 3 / 10
10,514
809
17,324
8,477
3,723
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Shiva
Shhmmammz
Shiva
16
2 / 3 / 13
9,574
736
6,768
14,290
10,671
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
81
13
Kills
24
24
Deaths
13
27
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
4
5
5
1.3
W
Rama
Fuzzski
Rama
5
2
11
5.25
L
Anhur
IraBunny
Anhur
1
5
6
0.8
W
Hachiman
4
2
12
5
W
Bellona
NUKE STORMER
Bellona
8
3
11
4.5
W
5
3
10
3.33
L
Erlang Shen
SIRSnipesalot57
Erlang Shen
3
7
7
0.93
W
Shiva
Shhmmammz
Shiva
2
3
13
2.83
L
4
3
2
1.67
L
Medusa
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,599
Damage
55,880
62,745
Taken
56,613
45,242
Mitigated
44,055
13,425
Healing
17,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
6,392
1,109
432
3,507
12,985
13,513
238
3,136
9,562
0
12,921
W
Rama
Fuzzski
Rama
10,284
6,292
404
1,042
9,284
5,087
1,790
2,549
6,563
0
19,679
L
Anhur
IraBunny
Anhur
5,322
2,027
221
1,892
11,748
5,413
0
4,482
7,078
0
13,951
W
Hachiman
9,356
4,627
1,946
2,184
9,869
4,579
2,359
3,302
6,382
0
21,228
W
Bellona
NUKE STORMER
Bellona
12,148
1,200
1,615
2,158
14,693
19,995
114
2,761
11,700
0
16,180
W
17,324
776
925
1,089
8,477
3,723
267
3,130
5,203
44,598
0
L
Erlang Shen
SIRSnipesalot57
Erlang Shen
10,299
3,281
543
2,782
18,191
17,025
0
3,800
14,138
0
15,891
W
Shiva
Shhmmammz
Shiva
6,768
331
2,220
4,304
14,290
10,671
0
2,014
11,869
0
15,812
L
13,756
0
94
1,905
9,103
4,392
0
3,388
5,571
36,740
0
L
Medusa
9,830
1,897
391
1,658
10,718
4,899
192
2,518
7,939
0
21,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,385
Gold Earned
51,018
134
Minions Killed
159
0
Camps Cleared
0
1,009,993
Distance Traveled
1,185,359
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,828
756
15
1
0
188,650
0
W
Rama
9,889
761
27
2
0
214,422
0
L
Anhur
8,775
675
14
1
0
209,547
0
W
Hachiman
10,369
798
47
4
0
235,124
1
W
Bellona
10,672
821
18
1
0
263,072
0
W
Zeus
10,514
809
54
4
0
233,150
0
L
Erlang Shen
9,226
710
22
2
0
216,493
0
W
Shiva
9,574
736
13
1
0
239,591
0
L
Ah Puch
9,980
768
57
4
0
169,068
0
L
Medusa
8,576
660
26
2
0
226,235
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role