Player Matchup

Surtr
Surtr
BLACK-_ZETSU-
Surtr
Level 27
God Stats
1W - 4L
1,783 SR
Queue Stats
2W - 8L
1,427 Elo+
Party 1
Ganesha
Ganesha
BigTumbo69
Ganesha
Level 39
God Stats
1W - 1L
1,666 SR
Queue Stats
1W - 7L
1,361 Elo+
Party 1
Hel
Hel
RIP_SpeakrKnokrZ
Hel
Level 33
God Stats
1W - 1L
1,783 SR
Queue Stats
3W - 10L
1,390 Elo+
Party 1
Team Averages
Level 33
1,744 SR
1,392 Elo+

VS

Team Averages
Level 103
1,510 SR
1,413 Elo+
Anubis
Anubis
Kingnachos13
Anubis
Level 70
God Stats
9W - 10L
1,500 SR
Queue Stats
169W - 169L
1,443 Elo+
Solo
Hercules
Hercules
PHRANXz_GAMINg
Hercules
Level 82
God Stats
37W - 36L
1,492 SR
Queue Stats
129W - 120L
1,391 Elo+
Solo
Ravana
Ravana
Shootup913
Ravana
Level 157
God Stats
14W - 10L
1,538 SR
Queue Stats
809W - 833L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 6 / 2
11,474
883
12,070
21,924
17,009
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
BigTumbo69
Ganesha
12
0 / 9 / 6
9,363
720
6,757
19,104
14,664
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
2 / 7 / 4
10,396
800
7,713
15,950
4,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
15 / 4 / 7
12,742
980
25,444
13,633
7,166
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
14
4 / 3 / 18
11,042
849
10,361
15,896
18,836
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ravana
Shootup913
Ravana
14
3 / 1 / 18
11,003
846
14,255
6,680
6,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
65
8
Kills
22
22
Deaths
8
12
Assists
43
Player
Kills
Deaths
Assists
KDA
L
6
6
2
1.17
L
Ganesha
BigTumbo69
Ganesha
0
9
6
0.33
W
Anubis
15
4
7
4.63
W
Hercules
4
3
18
4.33
L
2
7
4
0.57
W
Ravana
Shootup913
Ravana
3
1
18
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,540
Damage
50,060
56,978
Taken
36,209
36,382
Mitigated
32,045
12,375
Healing
14,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,070
3,676
0
3,937
21,924
17,009
0
8,902
12,359
1,058
37,348
L
Ganesha
BigTumbo69
Ganesha
6,757
1,632
0
270
19,104
14,664
0
9,361
9,474
20,932
0
W
Anubis
25,444
2,405
598
5,254
13,633
7,166
1,576
5,586
7,863
67,273
0
W
Hercules
10,361
3,536
0
7,044
15,896
18,836
274
7,783
7,763
0
23,148
L
7,713
367
3,019
5,149
15,950
4,709
0
7,681
7,912
35,833
0
W
Ravana
Shootup913
Ravana
14,255
3,967
0
1,348
6,680
6,043
281
1,546
4,902
0
48,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,233
Gold Earned
34,787
124
Minions Killed
165
0
Camps Cleared
0
644,344
Distance Traveled
705,848
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
11,474
883
51
4
0
226,262
0
L
Ganesha
9,363
720
6
0
0
203,931
1
W
Anubis
12,742
980
72
6
0
187,792
0
W
Hercules
11,042
849
34
3
0
248,517
3
L
Hel
10,396
800
67
5
0
214,151
0
W
Ravana
11,003
846
59
5
0
269,539
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role