Player Matchup

Izanami
Izanami
PUNISHER1547
Izanami
Level 37
God Stats
3W - 0L
1,726 SR
Queue Stats
70W - 78L
1,373 Elo+
Party 1
Sol
Sol
Wanathor
Sol
Level 141
God Stats
1W - 0L
1,756 SR
Queue Stats
9W - 14L
1,357 Elo+
Party 1
Jormungandr
Jormungandr
Wrathofblood-
Jormungandr
Level 62
God Stats
3W - 3L
1,396 SR
Queue Stats
35W - 48L
1,351 Elo+
Party 1
Team Averages
Level 80
1,626 SR
1,361 Elo+

VS

Team Averages
Level 84
1,392 SR
1,449 Elo+
Ares
Ares
CPTN3MO6342
Ares
Level 41
God Stats
1W - 1L
1,656 SR
Queue Stats
12W - 8L
1,498 Elo+
Party 2
Thoth
Thoth
IIlVlKINGllI
Thoth
Level 88
God Stats
0W - 1L
1,211 SR
Queue Stats
65W - 49L
1,395 Elo+
Party 2
Fenrir
Fenrir
TitansPeace
Fenrir
Level 124
God Stats
2W - 3L
1,310 SR
Queue Stats
56W - 47L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
PUNISHER1547
Izanami
11
1 / 9 / 5
10,116
723
6,085
13,087
2,538
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heavy Mace

Heavy Mace

+30
Physical Power

14
6 / 6 / 2
11,938
853
12,986
11,445
3,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Jormungandr
Wrathofblood-
Jormungandr
13
2 / 4 / 4
10,448
746
9,698
14,544
5,416
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 10
10,079
720
6,532
15,295
17,892
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
12 / 5 / 4
12,489
892
13,396
10,343
5,219
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
13
5 / 2 / 6
10,872
777
9,744
12,278
6,565
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
38
9
Kills
18
19
Deaths
10
11
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
3
10
2
L
12
5
4
2.8
W
Izanami
PUNISHER1547
Izanami
1
9
5
0.39
L
Fenrir
5
2
6
4
W
6
6
2
1.17
W
Jormungandr
Wrathofblood-
Jormungandr
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,769
Damage
29,672
39,076
Taken
37,916
11,850
Mitigated
29,676
2,304
Healing
3,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,532
1,084
0
0
15,295
17,892
0
10,046
5,249
16,717
0
L
13,396
555
0
189
10,343
5,219
192
6,232
4,111
61,808
0
W
Izanami
PUNISHER1547
Izanami
6,085
4,461
188
529
13,087
2,538
404
7,073
6,014
0
18,916
L
Fenrir
9,744
2,118
41
3,043
12,278
6,565
0
6,352
5,926
0
42,733
W
12,986
4,502
0
1,587
11,445
3,896
2,295
6,109
5,336
43,636
7,055
W
Jormungandr
Wrathofblood-
Jormungandr
9,698
2,692
0
0
14,544
5,416
162
7,331
7,213
30,635
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,502
Gold Earned
33,440
115
Minions Killed
140
0
Camps Cleared
0
627,378
Distance Traveled
695,154
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
10,079
720
18
1
0
245,626
0
L
Thoth
12,489
892
76
5
0
225,569
0
W
Izanami
10,116
723
24
2
0
179,314
0
L
Fenrir
10,872
777
46
3
0
223,959
2
W
Sol
11,938
853
52
4
0
179,409
0
W
Jormungandr
10,448
746
39
3
0
268,655
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role