Player Matchup

Raijin
Raijin
Ackgibs
Raijin
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 34L
1,591 Elo+
Solo
Kuzenbo
Kuzenbo
Baalberithh
Kuzenbo
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 14L
1,590 Elo+
Party 1
Fenrir
Fenrir
G0DxMuffin_70
Fenrir
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 79L
1,431 Elo+
Solo
Nemesis
Nemesis
TyrWrecks
Nemesis
Level 129
God Stats
0W - 1L
1,322 SR
Queue Stats
146W - 124L
1,531 Elo+
Solo
Terra
Terra
xXKingstrueXx
Terra
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,590 Elo+
Party 1
Team Averages
Level 83
1,464 SR
1,547 Elo+

VS

Team Averages
Level 109
1,427 SR
1,505 Elo+
Khepri
Khepri
Jaded_PM
Khepri
Level 143
God Stats
1W - 2L
1,203 SR
Queue Stats
89W - 80L
1,544 Elo+
Party 2
Chaac
Chaac
Skainky
Chaac
Level 107
God Stats
2W - 4L
1,500 SR
Queue Stats
111W - 118L
1,517 Elo+
Party 2
Amaterasu
Amaterasu
Theundertaker787
Amaterasu
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 31L
1,377 Elo+
Solo
Terra
Terra
Viciouskickz
Terra
Level 129
God Stats
3W - 3L
1,432 SR
Queue Stats
196W - 215L
1,524 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
zMezy-
Ah Muzen Cab
Level 137
God Stats
3W - 1L
1,500 SR
Queue Stats
93W - 85L
1,564 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Ackgibs
Raijin
16
6 / 5 / 8
9,357
851
11,260
10,914
5,414
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
Baalberithh
Kuzenbo
15
3 / 3 / 6
8,567
779
6,026
10,520
14,269
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
5 / 5 / 8
9,281
844
9,541
14,711
14,483
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis
TyrWrecks
Nemesis
15
3 / 4 / 11
8,704
791
14,415
11,091
8,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 4 / 12
8,453
768
6,307
15,089
13,015
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Jaded_PM
Khepri
17
5 / 4 / 13
10,014
910
7,860
14,890
18,500
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chaac
Skainky
Chaac
15
0 / 2 / 12
8,662
787
8,760
16,222
18,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Amaterasu
13
3 / 5 / 9
8,520
775
5,897
14,103
12,815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
7 / 2 / 7
10,130
921
14,614
13,764
17,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
zMezy-
Ah Muzen Cab
14
6 / 5 / 5
9,142
831
16,981
11,522
5,663
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
67
18
Kills
21
21
Deaths
18
45
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Raijin
Ackgibs
Raijin
6
5
8
2
L
Kuzenbo
Baalberithh
Kuzenbo
3
3
6
2
L
5
5
8
1.8
W
Khepri
Jaded_PM
Khepri
5
4
13
2.88
W
Chaac
Skainky
Chaac
0
2
12
3
W
Amaterasu
3
5
9
1.5
L
Nemesis
TyrWrecks
Nemesis
3
4
11
2.13
W
7
2
7
5.25
L
1
4
12
1.75
W
Ah Muzen Cab
zMezy-
Ah Muzen Cab
6
5
5
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,549
Damage
54,112
62,325
Taken
70,501
55,594
Mitigated
73,545
18,151
Healing
21,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
Ackgibs
Raijin
11,260
941
849
710
10,914
5,414
770
3,932
6,466
26,137
0
L
Kuzenbo
Baalberithh
Kuzenbo
6,026
2,890
1,596
1,161
10,520
14,269
452
2,765
7,429
11,277
0
L
9,541
2,130
690
1,783
14,711
14,483
48
4,286
9,712
364
14,551
W
Khepri
Jaded_PM
Khepri
7,860
991
850
2,100
14,890
18,500
608
4,012
10,751
18,824
0
W
Chaac
Skainky
Chaac
8,760
541
1,397
8,222
16,222
18,847
875
5,737
10,184
0
18,992
W
Amaterasu
5,897
2,102
246
3,403
14,103
12,815
127
5,934
7,960
0
8,348
L
Nemesis
TyrWrecks
Nemesis
14,415
4,049
957
2,078
11,091
8,413
211
5,405
5,443
0
22,849
W
14,614
1,841
2,096
2,705
13,764
17,720
390
4,375
8,932
26,129
0
L
6,307
1,402
4,946
3,381
15,089
13,015
0
4,794
9,835
9,495
0
W
Ah Muzen Cab
zMezy-
Ah Muzen Cab
16,981
5,269
0
0
11,522
5,663
831
3,608
7,696
0
31,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,362
Gold Earned
46,468
85
Minions Killed
115
0
Camps Cleared
0
929,749
Distance Traveled
927,754
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
9,357
851
40
4
0
170,188
0
L
Kuzenbo
8,567
779
15
1
0
200,235
0
L
Fenrir
9,281
844
7
1
0
176,267
0
W
Khepri
10,014
910
16
1
0
193,681
0
W
Chaac
8,662
787
25
2
0
188,375
0
W
Amaterasu
8,520
775
13
1
0
179,960
0
L
Nemesis
8,704
791
16
1
0
181,298
0
W
Terra
10,130
921
28
3
0
204,354
0
L
Terra
8,453
768
7
1
0
201,761
0
W
Ah Muzen Cab
9,142
831
33
3
0
161,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role