Player Matchup

Gilgamesh
Gilgamesh
Chaoscat2001
Gilgamesh
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 73L
1,513 Elo+
Party 1
Athena
Athena
Jasonash
Athena
Level 85
God Stats
98W - 85L
1,610 SR
Queue Stats
128W - 130L
1,456 Elo+
Solo
Apollo
Apollo
JisatsuAkuma
Apollo
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 61L
1,445 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
NATSUx100
Morgan Le Fay
Level 39
God Stats
0W - 2L
1,500 SR
Queue Stats
37W - 48L
1,366 Elo+
Solo
Kali
Kali
TexasLife6234
Kali
Level 59
God Stats
10W - 7L
1,526 SR
Queue Stats
370W - 334L
1,457 Elo+
Solo
Team Averages
Level 62
1,527 SR
1,448 Elo+

VS

Team Averages
Level 81
1,522 SR
1,425 Elo+
Danzaburou
Danzaburou
QC DREW 60
Danzaburou
Level 56
God Stats
10W - 8L
1,519 SR
Queue Stats
105W - 124L
1,360 Elo+
Solo
Sobek
Sobek
TSG Dragono CC
Sobek
Level 62
God Stats
1W - 2L
1,264 SR
Queue Stats
91W - 81L
1,483 Elo+
Solo
Zhong Kui
Zhong Kui
ThatSpore
Zhong Kui
Level 89
God Stats
18W - 23L
1,699 SR
Queue Stats
158W - 151L
1,480 Elo+
Solo
Odin
Odin
Underdog Truth
Odin
Level 104
God Stats
156W - 107L
1,526 SR
Queue Stats
349W - 345L
1,377 Elo+
Solo
Pele
Pele
whiteflash23
Pele
Level 95
God Stats
8W - 7L
1,603 SR
Queue Stats
299W - 292L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Chaoscat2001
Gilgamesh
12
0 / 5 / 1
7,318
457
7,596
15,087
10,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Athena
Jasonash
Athena
11
0 / 2 / 3
7,197
450
3,140
12,264
6,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
11
1 / 4 / 0
7,215
451
6,513
9,991
3,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morgan Le Fay
NATSUx100
Morgan Le Fay
14
4 / 6 / 1
8,758
547
8,065
15,247
5,064
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
2 / 2 / 2
8,342
521
8,472
18,413
8,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
QC DREW 60
Danzaburou
15
4 / 1 / 1
9,069
567
8,091
6,488
3,021
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
2 / 1 / 7
8,854
553
5,642
11,573
12,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Zhong Kui
ThatSpore
Zhong Kui
14
4 / 2 / 3
9,171
573
10,612
12,695
11,202
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
1 / 1 / 2
9,056
566
7,451
10,924
11,170
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
7 / 2 / 3
10,226
639
10,374
13,597
6,243
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
34
7
Kills
18
19
Deaths
7
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Chaoscat2001
Gilgamesh
0
5
1
0.1
L
Athena
Jasonash
Athena
0
2
3
0.75
L
Apollo
1
4
0
0.25
L
Morgan Le Fay
NATSUx100
Morgan Le Fay
4
6
1
0.75
W
Danzaburou
QC DREW 60
Danzaburou
4
1
1
4.5
W
2
1
7
5.5
L
2
2
2
1.5
W
Zhong Kui
ThatSpore
Zhong Kui
4
2
3
2.75
W
1
1
2
2
W
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,786
Damage
42,170
71,002
Taken
55,277
34,446
Mitigated
43,891
16,830
Healing
20,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Chaoscat2001
Gilgamesh
7,596
2,495
0
2,648
15,087
10,341
0
2,282
12,805
0
41,207
L
Athena
Jasonash
Athena
3,140
979
183
3,181
12,264
6,750
60
3,007
9,257
22,183
0
L
Apollo
6,513
4,067
125
3,232
9,991
3,910
477
2,872
7,119
0
41,928
L
Morgan Le Fay
NATSUx100
Morgan Le Fay
8,065
1,964
0
3,287
15,247
5,064
79
6,609
8,638
42,494
0
W
Danzaburou
QC DREW 60
Danzaburou
8,091
4,619
77
3,280
6,488
3,021
855
445
6,043
0
74,193
W
5,642
1,316
0
3,308
11,573
12,255
0
3,370
8,158
18,904
0
L
8,472
4,604
0
4,174
18,413
8,381
0
2,540
15,873
0
74,443
W
Zhong Kui
ThatSpore
Zhong Kui
10,612
2,622
21
6,860
12,695
11,202
428
4,789
7,906
75,604
491
W
7,451
1,097
0
1,250
10,924
11,170
544
0
10,421
1,885
71,223
W
10,374
2,580
0
5,211
13,597
6,243
1,672
2,601
10,871
0
89,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,830
Gold Earned
46,376
338
Minions Killed
478
0
Camps Cleared
0
1,536,537
Distance Traveled
1,568,334
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,318
457
59
4
0
335,575
0
L
Athena
7,197
450
42
3
0
285,941
0
L
Apollo
7,215
451
63
4
0
264,219
0
L
Morgan Le Fay
8,758
547
62
4
0
310,951
0
W
Danzaburou
9,069
567
112
7
0
328,983
0
W
Sobek
8,854
553
21
1
0
340,443
0
L
Kali
8,342
521
112
7
0
339,851
0
W
Zhong Kui
9,171
573
97
6
0
267,369
0
W
Odin
9,056
566
113
7
0
270,390
0
W
Pele
10,226
639
135
8
0
361,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role