Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Imperialtuba287
Sol
Level 154
God Stats
0W - 1L
1,328 SR
Queue Stats
17W - 23L
1,601 Elo+
Party 1
Cupid
Cupid
SIR xXCARSENXx
Cupid
Level 74
God Stats
0W - 1L
1,538 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Thoth
Thoth
The fish slaper
Thoth
Level 156
God Stats
10W - 22L
1,549 SR
Queue Stats
428W - 590L
1,404 Elo+
Party 1
Horus
Horus
jrqsd
Horus
Level 83
God Stats
1W - 5L
1,315 SR
Queue Stats
50W - 91L
1,389 Elo+
Party 1
Team Averages
Level 119
1,446 SR
1,479 Elo+

VS

Team Averages
Level 141
1,555 SR
1,498 Elo+
Achilles
Achilles
 
Achilles
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
ManManipulator_
Hades
Level 104
God Stats
2W - 1L
1,737 SR
Queue Stats
113W - 101L
1,535 Elo+
Solo
Skadi
Skadi
X 13ULL3T X
Skadi
Level 179
God Stats
132W - 90L
1,636 SR
Queue Stats
404W - 410L
1,504 Elo+
Solo
Merlin
Merlin
beanjuice88
Merlin
Level 137
God Stats
10W - 21L
1,335 SR
Queue Stats
533W - 518L
1,478 Elo+
Solo
Arachne
Arachne
tonysnow305
Arachne
Level 131
God Stats
78W - 54L
1,565 SR
Queue Stats
259W - 271L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
8
0 / 0 / 2
4,924
492
3,135
5,555
2,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 2 / 0
4,677
468
3,252
5,735
1,916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

6
0 / 3 / 0
3,963
396
1,056
4,557
1,243
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
1 / 0 / 0
6,139
614
3,899
4,692
1,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Horus
jrqsd
Horus
7
0 / 0 / 1
4,838
484
1,271
5,221
3,648
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
9
3 / 0 / 0
5,979
598
4,068
5,842
3,037
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
1 / 0 / 0
6,576
658
3,636
4,755
2,002
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
1 / 1 / 1
5,588
559
5,950
4,762
1,495
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Merlin
11
0 / 1 / 0
5,713
571
1,640
5,123
1,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
tonysnow305
Arachne
8
0 / 0 / 2
5,019
502
1,524
6,055
2,046
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
8
2
Kills
5
5
Deaths
2
3
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
0
2
1
W
Achilles
 
Achilles
3
0
0
3
L
1
2
0
0.5
W
1
0
0
1
L
0
3
0
0
L
1
0
0
1
W
1
1
1
1.5
W
Merlin
0
1
0
0
L
Horus
jrqsd
Horus
0
0
1
0.5
W
Arachne
tonysnow305
Arachne
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,613
Damage
16,818
25,760
Taken
26,537
10,890
Mitigated
10,228
7,391
Healing
9,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
3,135
838
0
691
5,555
2,461
0
2,230
3,325
0
30,110
W
Achilles
 
Achilles
4,068
764
0
994
5,842
3,037
0
1,360
4,430
0
19,981
L
3,252
953
0
1,833
5,735
1,916
0
0
5,735
21,340
2,332
W
3,636
278
215
4,355
4,755
2,002
0
116
4,605
47,822
0
L
1,056
327
87
432
4,557
1,243
0
858
3,699
0
8,151
L
3,899
110
0
1,613
4,692
1,622
0
1,720
2,972
47,965
0
W
5,950
1,942
0
879
4,762
1,495
286
1,541
3,221
0
40,764
W
Merlin
1,640
45
0
862
5,123
1,648
294
2,801
2,013
47,031
0
L
Horus
jrqsd
Horus
1,271
651
232
2,503
5,221
3,648
0
468
4,753
0
8,850
W
Arachne
tonysnow305
Arachne
1,524
942
0
2,143
6,055
2,046
0
752
5,264
0
27,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,541
Gold Earned
28,875
237
Minions Killed
309
0
Camps Cleared
0
948,150
Distance Traveled
924,257
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
4,924
492
56
6
0
209,816
2
W
Achilles
5,979
598
24
2
0
208,394
1
L
Sol
4,677
468
50
5
0
195,341
0
W
Hades
6,576
658
101
10
0
182,009
2
L
Cupid
3,963
396
15
2
0
154,711
0
L
Thoth
6,139
614
107
11
0
205,132
0
W
Skadi
5,588
559
66
7
0
175,926
0
W
Merlin
5,713
571
78
8
0
196,855
0
L
Horus
4,838
484
9
1
0
183,150
1
W
Arachne
5,019
502
40
4
0
161,073
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role