Player Matchup

Danzaburou
Danzaburou
Akrimi
Danzaburou
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 23L
1,185 Elo+
Party 2
Mercury
Mercury
PikSlayer69420
Mercury
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 28L
1,203 Elo+
Party 2
Anubis
Anubis
SonOfApocalypse
Anubis
Level 89
God Stats
17W - 11L
1,558 SR
Queue Stats
26W - 29L
1,220 Elo+
Party 2
Team Averages
Level 37
1,519 SR
1,202 Elo+

VS

Team Averages
Level 102
1,591 SR
1,494 Elo+
Bacchus
Bacchus
FunsizeQuinn
Bacchus
Level 125
God Stats
3W - 2L
1,480 SR
Queue Stats
85W - 96L
1,510 Elo+
Party 1
Hel
Hel
Kelinesh
Hel
Level 155
God Stats
1W - 1L
1,444 SR
Queue Stats
66W - 56L
1,546 Elo+
Party 1
Thor
Thor
kiwikick423
Thor
Level 26
God Stats
1W - 1L
1,848 SR
Queue Stats
7W - 11L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Akrimi
Danzaburou
9
1 / 5 / 4
7,234
723
4,372
11,177
3,870
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 8 / 2
7,212
721
2,794
10,100
3,294
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
3 / 3 / 1
8,259
826
5,416
8,647
4,056
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
FunsizeQuinn
Bacchus
12
2 / 2 / 13
8,579
858
5,701
7,340
8,433
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
7 / 1 / 7
9,078
908
11,366
7,819
2,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
7 / 2 / 7
9,223
922
8,794
7,909
2,805
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
43
5
Kills
16
16
Deaths
5
7
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Akrimi
Danzaburou
1
5
4
0.6
W
Bacchus
FunsizeQuinn
Bacchus
2
2
13
4.25
W
7
1
7
10.5
L
1
8
2
0.25
L
3
3
1
1.17
W
7
2
7
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,582
Damage
25,861
29,924
Taken
23,068
11,220
Mitigated
14,155
1,260
Healing
8,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Akrimi
Danzaburou
4,372
1,525
0
654
11,177
3,870
0
6,162
4,743
0
16,576
W
Bacchus
FunsizeQuinn
Bacchus
5,701
470
0
931
7,340
8,433
124
2,633
4,707
13,752
0
W
11,366
433
2,186
3,868
7,819
2,917
793
1,458
6,361
40,380
0
L
2,794
1,477
0
222
10,100
3,294
0
5,472
4,412
0
11,252
L
5,416
384
56
328
8,647
4,056
0
4,851
3,598
21,293
0
W
8,794
1,543
0
1,532
7,909
2,805
552
1,910
5,999
0
40,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,705
Gold Earned
26,880
58
Minions Killed
128
0
Camps Cleared
0
503,519
Distance Traveled
563,941
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,234
723
21
2
0
176,457
0
W
Bacchus
8,579
858
15
2
0
199,746
2
W
Hel
9,078
908
56
6
0
196,455
0
L
Mercury
7,212
721
6
1
0
169,881
0
L
Anubis
8,259
826
31
3
0
157,181
0
W
Thor
9,223
922
57
6
0
167,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role