Player Matchup

Maui
Maui
ADX_Balky
Maui
Level 89
God Stats
3W - 0L
1,797 SR
Queue Stats
351W - 354L
1,487 Elo+
Solo
Chang'e
Chang'e
BabeBro
Chang'e
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 124L
1,423 Elo+
Party 1
Ravana
Ravana
EastyBoy773
Ravana
Level 158
God Stats
9W - 11L
1,331 SR
Queue Stats
630W - 680L
1,396 Elo+
Solo
Zhong Kui
Zhong Kui
ObliminalGaymer
Zhong Kui
Level 159
God Stats
2W - 3L
1,521 SR
Queue Stats
55W - 79L
1,377 Elo+
Party 1
Hera
Hera
bloodychewtoy
Hera
Level 156
God Stats
3W - 0L
1,719 SR
Queue Stats
225W - 32L
1,819 Elo+
Solo
Team Averages
Level 143
1,574 SR
1,501 Elo+

VS

Team Averages
Level 112
1,571 SR
1,444 Elo+
Geb
Geb
 
Geb
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Dresden_au_Barca
Ne Zha
Level 140
God Stats
4W - 7L
1,307 SR
Queue Stats
475W - 506L
1,402 Elo+
Solo
King Arthur
King Arthur
GohanZeGreat
King Arthur
Level 81
God Stats
1W - 2L
1,788 SR
Queue Stats
74W - 79L
1,457 Elo+
Solo
Anubis
Anubis
JDaBull3901
Anubis
Level 56
God Stats
4W - 4L
1,479 SR
Queue Stats
163W - 195L
1,390 Elo+
Party 2
Guan Yu
Guan Yu
TheWorldPurifier
Guan Yu
Level 129
God Stats
4W - 2L
1,782 SR
Queue Stats
263W - 294L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
14
2 / 2 / 16
8,796
880
2,669
13,437
12,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Chang'e
BabeBro
Chang'e
14
6 / 4 / 13
8,961
896
12,302
12,639
3,526
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ravana
13
1 / 2 / 13
8,041
804
5,603
8,336
3,331
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zhong Kui
ObliminalGaymer
Zhong Kui
16
10 / 2 / 11
9,809
981
13,162
9,452
7,021
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

17
7 / 2 / 16
10,017
1,002
18,609
8,102
2,862
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
15
5 / 3 / 4
9,509
951
10,242
14,176
13,393
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 7 / 5
6,821
682
7,124
10,506
4,248
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
GohanZeGreat
King Arthur
12
0 / 8 / 5
6,865
687
6,290
15,203
12,997
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
17
7 / 4 / 1
9,490
949
11,162
7,462
4,056
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
0 / 4 / 7
7,146
715
5,532
11,975
13,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
34
26
Kills
12
12
Deaths
26
69
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
5
3
4
2.33
W
Maui
2
2
16
5
W
Chang'e
BabeBro
Chang'e
6
4
13
3.13
L
0
7
5
0.36
W
Ravana
1
2
13
3.75
L
King Arthur
GohanZeGreat
King Arthur
0
8
5
0.31
L
Anubis
7
4
1
1.88
W
Zhong Kui
ObliminalGaymer
Zhong Kui
10
2
11
7.75
L
0
4
7
0.88
W
7
2
16
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,345
Damage
40,350
51,966
Taken
59,322
29,064
Mitigated
48,396
23,387
Healing
10,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
10,242
346
425
4,025
14,176
13,393
0
9,733
4,443
21,690
0
W
Maui
2,669
470
1,734
4,115
13,437
12,324
442
3,232
9,984
11,573
0
W
Chang'e
BabeBro
Chang'e
12,302
1,050
5,912
4,497
12,639
3,526
790
6,136
6,365
19,023
0
L
7,124
884
392
720
10,506
4,248
0
9,701
805
0
12,897
W
Ravana
5,603
553
504
2,265
8,336
3,331
480
2,198
6,047
0
15,983
L
King Arthur
GohanZeGreat
King Arthur
6,290
1,063
63
66
15,203
12,997
100
11,678
3,525
70
11,887
L
Anubis
11,162
369
621
571
7,462
4,056
0
6,227
1,235
26,248
0
W
Zhong Kui
ObliminalGaymer
Zhong Kui
13,162
1,629
650
2,570
9,452
7,021
1,565
5,483
3,848
20,169
0
L
5,532
492
1,187
1,950
11,975
13,702
157
9,403
2,572
0
8,569
W
18,609
4,177
0
1,140
8,102
2,862
1,666
4,425
3,636
30,597
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,624
Gold Earned
39,831
95
Minions Killed
82
0
Camps Cleared
0
841,759
Distance Traveled
818,690
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
9,509
951
8
1
0
174,658
0
W
Maui
8,796
880
8
1
0
184,266
0
W
Chang'e
8,961
896
13
1
0
174,101
0
L
Ne Zha
6,821
682
7
1
0
151,600
0
W
Ravana
8,041
804
24
2
0
164,982
0
L
King Arthur
6,865
687
16
2
0
146,798
0
L
Anubis
9,490
949
43
4
0
163,771
0
W
Zhong Kui
9,809
981
26
3
0
156,864
0
L
Guan Yu
7,146
715
8
1
0
181,863
0
W
Hera
10,017
1,002
24
2
0
161,546
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role