Player Matchup

Mulan
Mulan
 
Mulan
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
 
Ah Puch
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charon
Charon
 
Charon
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Jakerius2126
Neith
Level 145
God Stats
2W - 0L
1,766 SR
Queue Stats
39W - 38L
1,511 Elo+
Solo
Ao Kuang
Ao Kuang
T3d13undy
Ao Kuang
Level 159
God Stats
1W - 0L
1,761 SR
Queue Stats
47W - 47L
1,491 Elo+
Solo
Team Averages
Level 156
1,605 SR
1,500 Elo+

VS

Team Averages
Level 165
1,526 SR
1,487 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Achilles
Achilles
 
Achilles
Level 200
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
D4RKD3394
Chang'e
Level 142
God Stats
1W - 2L
1,522 SR
Queue Stats
67W - 73L
1,468 Elo+
Party 2
Arachne
Arachne
DBrutalTruth
Arachne
Level 155
God Stats
5W - 2L
1,684 SR
Queue Stats
93W - 93L
1,521 Elo+
Party 2
Charon
Charon
Splitterschiss7
Charon
Level 171
God Stats
5W - 6L
1,423 SR
Queue Stats
231W - 210L
1,444 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
11
2 / 2 / 0
6,567
597
4,511
10,377
7,878
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Puch
 
Ah Puch
10
2 / 1 / 3
6,447
586
10,106
5,239
1,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charon
 
Charon
9
1 / 2 / 4
5,789
526
3,730
10,276
7,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
3 / 1 / 2
6,384
580
6,951
7,702
2,862
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ao Kuang
T3d13undy
Ao Kuang
11
3 / 2 / 1
6,405
582
5,526
11,650
4,256
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
3 / 1 / 1
6,306
573
5,645
7,736
3,002
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
 
Achilles
9
2 / 3 / 3
6,223
566
6,338
11,454
7,725
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
D4RKD3394
Chang'e
9
0 / 2 / 2
4,767
433
2,886
9,338
3,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
DBrutalTruth
Arachne
10
2 / 3 / 1
5,804
528
2,938
8,052
3,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 2 / 1
6,296
572
6,991
8,335
4,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
16
11
Kills
8
8
Deaths
11
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
2
2
0
1
W
Ah Puch
 
Ah Puch
2
1
3
3.5
W
Charon
 
Charon
1
2
4
1.5
L
Danzaburou
 
Danzaburou
3
1
1
3.5
L
Achilles
 
Achilles
2
3
3
1.17
L
Chang'e
D4RKD3394
Chang'e
0
2
2
0.5
L
Arachne
DBrutalTruth
Arachne
2
3
1
0.83
W
3
1
2
4
L
1
2
1
0.75
W
Ao Kuang
T3d13undy
Ao Kuang
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,824
Damage
24,798
45,244
Taken
44,915
24,120
Mitigated
21,521
15,538
Healing
14,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
4,511
621
0
2,738
10,377
7,878
0
5,365
4,317
0
44,903
W
Ah Puch
 
Ah Puch
10,106
565
0
2,551
5,239
1,694
396
902
4,337
38,574
0
W
Charon
 
Charon
3,730
741
300
3,396
10,276
7,430
216
852
9,424
16,612
0
L
Danzaburou
 
Danzaburou
5,645
2,709
0
3,214
7,736
3,002
0
2,930
4,678
0
39,249
L
Achilles
 
Achilles
6,338
1,733
1,046
2,682
11,454
7,725
0
4,616
6,728
0
22,422
L
Chang'e
D4RKD3394
Chang'e
2,886
447
819
3,931
9,338
3,444
0
6,528
2,320
26,176
0
L
Arachne
DBrutalTruth
Arachne
2,938
2,615
0
569
8,052
3,039
0
4,100
3,866
0
26,583
W
6,951
1,915
0
2,155
7,702
2,862
370
0
7,702
0
42,774
L
6,991
1,406
0
2,000
8,335
4,311
0
374
7,961
41,792
0
W
Ao Kuang
T3d13undy
Ao Kuang
5,526
1,001
0
4,398
11,650
4,256
0
1,986
9,587
50,238
1,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,592
Gold Earned
29,396
310
Minions Killed
271
0
Camps Cleared
0
1,045,798
Distance Traveled
1,038,877
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
6,567
597
80
7
0
190,698
0
W
Ah Puch
6,447
586
62
6
0
200,538
0
W
Charon
5,789
526
18
2
0
226,487
2
L
Danzaburou
6,306
573
67
6
0
185,279
1
L
Achilles
6,223
566
22
2
0
210,295
1
L
Chang'e
4,767
433
46
4
0
200,355
0
L
Arachne
5,804
528
56
5
0
239,205
1
W
Neith
6,384
580
77
7
0
203,697
2
L
Charon
6,296
572
80
7
0
203,743
0
W
Ao Kuang
6,405
582
73
7
0
224,378
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role