Player Matchup

Hun Batz
Hun Batz
Silver II
Aimedaxis
Hun Batz
Silver II
Level 141
God Stats
0W - 2L
1,359 SR
Queue Stats
48W - 40L
1,513 MMR
Solo
Ymir
Ymir
Gold II
BySuns_
Ymir
Gold II
Level 106
God Stats
0W - 1L
1,266 SR
Queue Stats
63W - 60L
1,646 MMR
Party 1
Zhong Kui
Zhong Kui
Bronze III
Notorious_ATL
Zhong Kui
Bronze III
Level 97
God Stats
1W - 2L
1,473 SR
Queue Stats
1W - 3L
1,400 MMR
Party 1
Anhur
Anhur
Gold III
RamboNL
Anhur
Gold III
Level 89
God Stats
11W - 8L
1,652 SR
Queue Stats
65W - 62L
1,522 MMR
Solo
Arachne
Arachne
Silver III
Yiyiri3
Arachne
Silver III
Level 53
God Stats
6W - 3L
1,854 SR
Queue Stats
54W - 49L
1,511 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 97
1,521 SR
1,518 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 157
1,632 SR
1,519 MMR
Ares
Ares
Gold II
 
Ares
Gold II
Level 223
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold IV
BlackAffro
Danzaburou
Gold IV
Level 144
God Stats
71W - 42L
1,642 SR
Queue Stats
695W - 708L
1,484 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
MRGNN
Sun Wukong
Silver I
Level 141
God Stats
7W - 2L
1,821 SR
Queue Stats
30W - 30L
1,541 MMR
Solo
Thor
Thor
Gold III
TheAIexx
Thor
Gold III
Level 156
God Stats
3W - 0L
1,750 SR
Queue Stats
87W - 94L
1,547 MMR
Solo
Discordia
Discordia
Gold III
Wetean
Discordia
Gold III
Level 122
God Stats
4W - 4L
1,446 SR
Queue Stats
348W - 357L
1,524 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Aimedaxis
Hun Batz
13
4 / 2 / 2
8,251
516
9,254
14,263
6,004
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ymir
BySuns_
Ymir
11
4 / 8 / 1
7,852
491
6,331
17,477
19,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Zhong Kui
Notorious_ATL
Zhong Kui
11
0 / 6 / 4
7,122
445
7,101
13,349
10,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
RamboNL
Anhur
14
0 / 3 / 0
8,003
500
2,259
10,313
3,571
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
Yiyiri3
Arachne
14
2 / 6 / 0
8,495
531
9,585
16,589
9,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
FreyaLokiMartichoras

VS

Bans
GaneshaAo KuangThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
14
9 / 3 / 6
8,972
561
10,887
12,016
10,693
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
BlackAffro
Danzaburou
16
3 / 1 / 3
10,326
645
7,116
9,443
4,045
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
MRGNN
Sun Wukong
16
4 / 0 / 5
10,523
658
10,116
14,784
12,419
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thor
14
5 / 4 / 6
8,828
552
8,704
13,736
5,677
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Discordia
Wetean
Discordia
14
4 / 2 / 10
9,170
573
14,449
9,080
3,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
55
10
Kills
25
25
Deaths
10
7
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
9
3
6
4
L
Hun Batz
Aimedaxis
Hun Batz
4
2
2
2.5
W
Danzaburou
BlackAffro
Danzaburou
3
1
3
4.5
L
Ymir
BySuns_
Ymir
4
8
1
0.56
W
Sun Wukong
MRGNN
Sun Wukong
4
0
5
6.5
L
Zhong Kui
Notorious_ATL
Zhong Kui
0
6
4
0.33
L
Anhur
RamboNL
Anhur
0
3
0
0
W
Thor
5
4
6
2
W
Discordia
Wetean
Discordia
4
2
10
4.5
L
Arachne
Yiyiri3
Arachne
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,530
Damage
51,272
71,991
Taken
59,059
49,156
Mitigated
36,460
12,668
Healing
14,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
10,887
141
0
1,298
12,016
10,693
0
4,612
7,404
34,009
0
L
Hun Batz
Aimedaxis
Hun Batz
9,254
2,794
0
700
14,263
6,004
0
5,355
8,402
0
64,670
W
Danzaburou
BlackAffro
Danzaburou
7,116
3,132
0
5,032
9,443
4,045
3,923
428
9,015
0
85,574
L
Ymir
BySuns_
Ymir
6,331
733
0
1,770
17,477
19,764
0
7,009
9,637
17,779
0
W
Sun Wukong
MRGNN
Sun Wukong
10,116
1,525
0
6,445
14,784
12,419
0
1,959
12,825
0
92,602
L
Zhong Kui
Notorious_ATL
Zhong Kui
7,101
128
0
2,803
13,349
10,242
0
5,767
6,863
39,473
0
L
Anhur
RamboNL
Anhur
2,259
1,368
0
2,819
10,313
3,571
0
1,773
8,213
0
58,323
W
Thor
8,704
1,793
0
740
13,736
5,677
127
3,978
9,758
0
62,902
W
Discordia
Wetean
Discordia
14,449
779
0
1,397
9,080
3,626
17
2,455
6,625
66,480
0
L
Arachne
Yiyiri3
Arachne
9,585
6,175
0
4,576
16,589
9,575
0
2,625
13,540
0
62,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,723
Gold Earned
47,819
397
Minions Killed
543
0
Camps Cleared
0
1,633,754
Distance Traveled
1,557,813
7
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,972
561
43
3
0
312,251
10
L
Hun Batz
8,251
516
90
6
0
366,225
0
W
Danzaburou
10,326
645
132
8
0
299,830
4
L
Ymir
7,852
491
17
1
0
281,067
2
W
Sun Wukong
10,523
658
162
10
0
302,141
3
L
Zhong Kui
7,122
445
74
5
0
322,118
2
L
Anhur
8,003
500
117
7
0
338,533
3
W
Thor
8,828
552
93
6
0
340,394
0
W
Discordia
9,170
573
113
7
0
303,197
3
L
Arachne
8,495
531
99
6
0
325,811
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role