Player Matchup

Izanami
Izanami
S4MMY801
Izanami
Level 12
God Stats
2W - 6L
1,354 SR
Queue Stats
6W - 13L
1,217 Elo+
Party 3
Janus
Janus
StripySpider556
Janus
Level 69
God Stats
15W - 6L
1,342 SR
Queue Stats
74W - 79L
1,386 Elo+
Party 3
Tyr
Tyr
coo1dude04
Tyr
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 77L
1,386 Elo+
Party 3
Camazotz
Camazotz
scaltrix_yt
Camazotz
Level 46
God Stats
0W - 2L
1,194 SR
Queue Stats
61W - 95L
1,345 Elo+
Solo
Ares
Ares
syzzza
Ares
Level 123
God Stats
108W - 112L
1,413 SR
Queue Stats
749W - 791L
1,384 Elo+
Solo
Team Averages
Level 64
1,361 SR
1,344 Elo+

VS

Team Averages
Level 36
1,476 SR
1,332 Elo+
Bacchus
Bacchus
Baldej
Bacchus
Level 35
God Stats
2W - 1L
1,403 SR
Queue Stats
4W - 9L
1,302 Elo+
Party 2
King Arthur
King Arthur
Burning-Tundra11
King Arthur
Level 41
God Stats
1W - 2L
1,500 SR
Queue Stats
212W - 222L
1,388 Elo+
Solo
Artemis
Artemis
GOLD_AVENTADOR
Artemis
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 8L
1,302 Elo+
Party 2
Kukulkan
Kukulkan
RhysKrispies132
Kukulkan
Level 17
God Stats
8W - 4L
1,470 SR
Queue Stats
60W - 53L
1,334 Elo+
Party 1
Thanatos
Thanatos
Samuel5267
Thanatos
Level 62
God Stats
19W - 20L
1,509 SR
Queue Stats
63W - 59L
1,334 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
S4MMY801
Izanami
11
0 / 5 / 1
6,759
376
4,139
13,103
4,507
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
7 / 4 / 0
9,702
539
7,413
9,907
3,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
0 / 4 / 2
8,563
476
6,160
18,834
15,168
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Camazotz
scaltrix_yt
Camazotz
9
2 / 3 / 3
6,770
376
3,930
10,475
3,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ares
syzzza
Ares
10
0 / 3 / 0
7,438
413
2,366
14,238
12,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Baldej
Bacchus
13
3 / 1 / 3
8,661
481
7,366
11,126
12,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Burning-Tundra11
King Arthur
15
2 / 3 / 3
9,468
526
10,859
13,941
14,460
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 0 / 2
7,859
437
6,434
5,609
2,102
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kukulkan
16
4 / 4 / 3
10,613
590
8,822
11,074
4,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thanatos
Samuel5267
Thanatos
15
8 / 2 / 4
10,201
567
11,995
11,841
5,018
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
34
9
Kills
19
19
Deaths
10
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Baldej
Bacchus
3
1
3
4.5
W
King Arthur
Burning-Tundra11
King Arthur
2
3
3
1.17
W
2
0
2
3
W
Kukulkan
4
4
3
1.38
L
Izanami
S4MMY801
Izanami
0
5
1
0.1
W
Thanatos
Samuel5267
Thanatos
8
2
4
5
L
7
4
0
1.75
L
0
4
2
0.25
L
Camazotz
scaltrix_yt
Camazotz
2
3
3
1.17
L
Ares
syzzza
Ares
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,008
Damage
45,476
66,557
Taken
53,591
38,882
Mitigated
37,881
14,573
Healing
19,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Baldej
Bacchus
7,366
740
0
2,122
11,126
12,199
0
1,221
9,905
37,293
0
W
King Arthur
Burning-Tundra11
King Arthur
10,859
1,929
0
4,415
13,941
14,460
14
1,834
12,038
2,242
57,877
W
6,434
5,069
0
853
5,609
2,102
3,393
518
5,091
0
48,663
W
Kukulkan
8,822
1,981
0
2,350
11,074
4,102
903
4,498
6,396
77,150
1,106
L
Izanami
S4MMY801
Izanami
4,139
2,976
0
2,758
13,103
4,507
1,078
5,542
7,561
0
44,241
W
Thanatos
Samuel5267
Thanatos
11,995
3,668
0
9,513
11,841
5,018
0
1,478
10,323
0
76,544
L
7,413
281
0
1,186
9,907
3,564
0
5,422
4,440
73,861
0
L
6,160
806
0
4,299
18,834
15,168
0
1,212
16,432
59
53,849
L
Camazotz
scaltrix_yt
Camazotz
3,930
1,421
0
4,196
10,475
3,248
0
2,078
8,326
0
21,242
L
Ares
syzzza
Ares
2,366
393
0
2,134
14,238
12,395
0
2,890
11,348
28,119
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,232
Gold Earned
46,802
335
Minions Killed
447
0
Camps Cleared
0
1,598,543
Distance Traveled
1,623,846
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,661
481
44
2
0
317,401
0
W
King Arthur
9,468
526
97
5
0
279,945
6
W
Artemis
7,859
437
84
5
0
286,218
0
W
Kukulkan
10,613
590
132
7
0
341,677
0
L
Izanami
6,759
376
49
3
0
327,400
0
W
Thanatos
10,201
567
90
5
0
398,605
0
L
Janus
9,702
539
131
7
0
360,399
1
L
Tyr
8,563
476
90
5
0
323,367
0
L
Camazotz
6,770
376
32
2
0
275,413
0
L
Ares
7,438
413
33
2
0
311,964
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role