Player Matchup

Ymir
Ymir
 
Ymir
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
HARVINATOR
Ah Muzen Cab
Level 49
God Stats
1W - 1L
1,230 SR
Queue Stats
93W - 101L
1,502 Elo+
Solo
Discordia
Discordia
MrKjelle
Discordia
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 23L
1,597 Elo+
Party 1
Mercury
Mercury
OneSockLukas
Mercury
Level 89
God Stats
3W - 1L
1,688 SR
Queue Stats
21W - 12L
1,473 Elo+
Party 1
Bellona
Bellona
SolidYuki
Bellona
Level 80
God Stats
6W - 3L
1,264 SR
Queue Stats
18W - 9L
1,427 Elo+
Party 1
Team Averages
Level 82
1,436 SR
1,500 Elo+

VS

Team Averages
Level 82
1,352 SR
1,456 Elo+
Danzaburou
Danzaburou
BanditTrickster
Danzaburou
Level 109
God Stats
0W - 1L
1,222 SR
Queue Stats
11W - 13L
1,487 Elo+
Solo
King Arthur
King Arthur
Bluechew2023
King Arthur
Level 110
God Stats
6W - 9L
1,279 SR
Queue Stats
470W - 459L
1,420 Elo+
Solo
Hel
Hel
ElLechero04
Hel
Level 80
God Stats
5W - 4L
1,589 SR
Queue Stats
64W - 63L
1,506 Elo+
Solo
Janus
Janus
Faissal37000
Janus
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 33L
1,406 Elo+
Solo
Hades
Hades
coldoat
Hades
Level 45
God Stats
1W - 2L
1,171 SR
Queue Stats
168W - 166L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
16
3 / 4 / 14
10,700
510
6,801
15,526
14,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ah Muzen Cab
HARVINATOR
Ah Muzen Cab
18
5 / 3 / 7
11,438
545
16,517
17,742
7,271
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Discordia
MrKjelle
Discordia
18
4 / 2 / 10
11,177
532
17,536
8,084
3,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
OneSockLukas
Mercury
18
8 / 4 / 9
11,498
548
15,077
21,494
8,246
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
SolidYuki
Bellona
18
5 / 3 / 3
10,900
519
11,629
16,836
17,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BanditTrickster
Danzaburou
17
5 / 4 / 4
11,469
546
13,462
15,365
7,750
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Bluechew2023
King Arthur
18
2 / 4 / 0
11,743
559
10,792
22,490
26,081
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

15
0 / 6 / 9
9,632
459
7,021
19,467
9,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

16
2 / 6 / 3
10,411
496
14,186
14,690
5,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hades
coldoat
Hades
17
7 / 5 / 3
10,759
512
10,212
20,650
10,452
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
35
25
Kills
16
16
Deaths
25
43
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
4
14
2.5
L
Danzaburou
BanditTrickster
Danzaburou
5
4
4
1.75
L
King Arthur
Bluechew2023
King Arthur
2
4
0
0.5
L
0
6
9
0.75
L
2
6
3
0.58
W
Ah Muzen Cab
HARVINATOR
Ah Muzen Cab
5
3
7
2.83
W
Discordia
MrKjelle
Discordia
4
2
10
4.5
W
Mercury
OneSockLukas
Mercury
8
4
9
3.13
W
Bellona
SolidYuki
Bellona
5
3
3
2.17
L
Hades
coldoat
Hades
7
5
3
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,560
Damage
55,673
79,682
Taken
92,662
51,399
Mitigated
60,064
14,952
Healing
29,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
6,801
705
678
3,559
15,526
14,902
184
8,984
6,429
32,537
0
L
Danzaburou
BanditTrickster
Danzaburou
13,462
5,734
0
4,556
15,365
7,750
680
2,579
12,718
0
87,531
L
King Arthur
Bluechew2023
King Arthur
10,792
924
0
2,250
22,490
26,081
0
2,922
18,315
113
103,651
L
7,021
583
3,799
6,830
19,467
9,843
517
3,891
15,412
51,299
0
L
14,186
465
0
2,973
14,690
5,938
0
5,946
8,290
83,994
0
W
Ah Muzen Cab
HARVINATOR
Ah Muzen Cab
16,517
4,969
0
3,281
17,742
7,271
1,120
6,268
11,421
0
97,243
W
Discordia
MrKjelle
Discordia
17,536
1,074
0
980
8,084
3,397
854
4,018
3,883
87,753
0
W
Mercury
OneSockLukas
Mercury
15,077
9,966
0
3,556
21,494
8,246
229
9,421
11,919
0
89,898
W
Bellona
SolidYuki
Bellona
11,629
4,368
0
2,898
16,836
17,583
534
1,942
14,784
0
63,251
L
Hades
coldoat
Hades
10,212
1,067
605
8,424
20,650
10,452
0
7,939
12,394
74,327
1,511

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,713
Gold Earned
54,014
556
Minions Killed
640
0
Camps Cleared
0
2,079,915
Distance Traveled
1,905,453
19
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,700
510
54
3
0
439,824
9
L
Danzaburou
11,469
546
138
7
0
379,474
4
L
King Arthur
11,743
559
161
8
0
378,965
2
L
Hel
9,632
459
94
4
0
382,696
0
L
Janus
10,411
496
140
7
0
357,594
0
W
Ah Muzen Cab
11,438
545
145
7
0
393,129
0
W
Discordia
11,177
532
133
6
0
420,338
6
W
Mercury
11,498
548
113
5
0
464,650
0
W
Bellona
10,900
519
111
5
0
361,974
4
L
Hades
10,759
512
107
5
0
406,724
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role