Player Matchup

Zeus
Zeus
Maelfician
Zeus
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 25L
1,433 Elo+
Solo
Sun Wukong
Sun Wukong
WirelessLunch
Sun Wukong
Level 128
God Stats
1W - 2L
1,685 SR
Queue Stats
117W - 136L
1,520 Elo+
Solo
Cthulhu
Cthulhu
Wuba_LubaDubDub9
Cthulhu
Level 127
God Stats
1W - 3L
1,262 SR
Queue Stats
83W - 89L
1,440 Elo+
Solo
Apollo
Apollo
nebular-bliss34
Apollo
Level 174
God Stats
22W - 27L
1,505 SR
Queue Stats
325W - 333L
1,487 Elo+
Solo
Ah Puch
Ah Puch
phobione
Ah Puch
Level 149
God Stats
773W - 791L
1,544 SR
Queue Stats
1,033W - 1,088L
1,482 Elo+
Solo
Team Averages
Level 132
1,499 SR
1,472 Elo+

VS

Team Averages
Level 116
1,533 SR
1,491 Elo+
Neith
Neith
BROTHERJOEL
Neith
Level 108
God Stats
7W - 1L
1,755 SR
Queue Stats
618W - 590L
1,502 Elo+
Solo
Ra
Ra
G0PNIK GUY
Ra
Level 106
God Stats
8W - 5L
1,443 SR
Queue Stats
131W - 132L
1,470 Elo+
Solo
Kukulkan
Kukulkan
hsartmi
Kukulkan
Level 82
God Stats
27W - 21L
1,634 SR
Queue Stats
149W - 138L
1,491 Elo+
Solo
Kuzenbo
Kuzenbo
yasho_xdd
Kuzenbo
Level 116
God Stats
15W - 18L
1,395 SR
Queue Stats
260W - 257L
1,582 Elo+
Solo
Loki
Loki
Şyçąmŏяє
Loki
Level 168
God Stats
9W - 6L
1,437 SR
Queue Stats
503W - 523L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 2
9,692
969
5,751
8,213
2,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
WirelessLunch
Sun Wukong
15
0 / 2 / 3
9,884
988
8,568
12,521
13,151
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
2 / 2 / 3
10,351
1,035
11,022
17,999
20,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
4 / 10 / 1
10,831
1,083
6,293
20,840
9,506
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ah Puch
phobione
Ah Puch
15
0 / 2 / 1
9,298
930
4,045
4,322
1,230
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

177

VS

Team 2 Tickets

262

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 8
11,225
1,123
16,563
8,670
4,188
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
0 / 1 / 6
9,978
998
6,525
6,446
3,593
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
hsartmi
Kukulkan
16
1 / 1 / 7
10,079
1,008
7,571
6,501
3,159
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
yasho_xdd
Kuzenbo
16
2 / 3 / 8
9,913
991
11,078
12,336
19,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
9 / 1 / 4
12,540
1,254
15,011
6,357
2,894
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
50
6
Kills
17
17
Deaths
6
10
Assists
33
Player
Kills
Deaths
Assists
KDA
W
5
0
8
9
W
0
1
6
3
L
0
1
2
1
L
Sun Wukong
WirelessLunch
Sun Wukong
0
2
3
0.75
L
2
2
3
1.75
W
Kukulkan
hsartmi
Kukulkan
1
1
7
4.5
L
4
10
1
0.45
L
Ah Puch
phobione
Ah Puch
0
2
1
0.25
W
Kuzenbo
yasho_xdd
Kuzenbo
2
3
8
2
W
9
1
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,679
Damage
56,748
63,895
Taken
40,310
46,758
Mitigated
33,074
4,306
Healing
7,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,563
6,553
0
2,510
8,670
4,188
0
4,877
3,455
0
33,443
W
6,525
193
1,008
535
6,446
3,593
0
4,078
2,045
36,046
0
L
5,751
525
0
743
8,213
2,713
0
3,348
4,553
25,845
0
L
Sun Wukong
WirelessLunch
Sun Wukong
8,568
781
0
383
12,521
13,151
0
6,192
5,898
0
28,228
L
11,022
836
480
1,674
17,999
20,158
0
6,642
10,656
32,127
905
W
Kukulkan
hsartmi
Kukulkan
7,571
170
147
1,538
6,501
3,159
0
3,142
2,871
37,536
0
L
6,293
2,971
0
797
20,840
9,506
0
6,691
13,342
0
21,834
L
Ah Puch
phobione
Ah Puch
4,045
111
0
229
4,322
1,230
0
884
3,127
14,940
0
W
Kuzenbo
yasho_xdd
Kuzenbo
11,078
3,158
0
1,188
12,336
19,240
0
6,487
5,299
11,218
0
W
15,011
3,562
0
418
6,357
2,894
0
1,768
4,122
0
25,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,056
Gold Earned
53,735
210
Minions Killed
264
3
Camps Cleared
12
838,317
Distance Traveled
1,003,025
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,225
1,123
60
6
3
210,398
0
W
Ra
9,978
998
81
8
0
194,268
0
L
Zeus
9,692
969
57
6
1
188,260
0
L
Sun Wukong
9,884
988
51
5
0
204,641
0
L
Cthulhu
10,351
1,035
39
4
0
195,763
2
W
Kukulkan
10,079
1,008
90
9
2
189,898
0
L
Apollo
10,831
1,083
33
3
0
152,845
0
L
Ah Puch
9,298
930
30
3
2
96,808
0
W
Kuzenbo
9,913
991
7
1
0
164,067
0
W
Loki
12,540
1,254
26
3
7
244,394
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role