Player Matchup

Bellona
Bellona
Ismail-Diaa
Bellona
Level 27
God Stats
5W - 13L
1,249 SR
Queue Stats
13W - 20L
1,344 Elo+
Party 3
Ares
Ares
Ritbull_371_
Ares
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 115L
1,444 Elo+
Solo
Xbalanque
Xbalanque
W7SH-W7
Xbalanque
Level 143
God Stats
14W - 15L
1,540 SR
Queue Stats
575W - 652L
1,479 Elo+
Party 3
Ravana
Ravana
iDettol__
Ravana
Level 153
God Stats
7W - 6L
1,596 SR
Queue Stats
565W - 596L
1,464 Elo+
Party 3
Hades
Hades
lll9mohanadlll75
Hades
Level 89
God Stats
23W - 27L
1,529 SR
Queue Stats
157W - 199L
1,481 Elo+
Party 3
Team Averages
Level 101
1,483 SR
1,442 Elo+

VS

Team Averages
Level 117
1,500 SR
1,478 Elo+
Kuzenbo
Kuzenbo
ElColosoColosal
Kuzenbo
Level 126
God Stats
4W - 0L
1,897 SR
Queue Stats
43W - 44L
1,465 Elo+
Party 1
Osiris
Osiris
MurdTheeTurd
Osiris
Level 122
God Stats
4W - 5L
1,487 SR
Queue Stats
111W - 98L
1,572 Elo+
Party 2
Freya
Freya
POTA_MOTRILENYA
Freya
Level 151
God Stats
17W - 13L
1,369 SR
Queue Stats
223W - 215L
1,447 Elo+
Party 1
Pele
Pele
Rinzo GT
Pele
Level 89
God Stats
1W - 1L
1,335 SR
Queue Stats
93W - 103L
1,413 Elo+
Solo
Thoth
Thoth
horhey710
Thoth
Level 99
God Stats
2W - 2L
1,413 SR
Queue Stats
55W - 62L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Ismail-Diaa
Bellona
12
0 / 2 / 0
6,315
451
1,688
12,968
13,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

11
0 / 2 / 2
6,844
489
3,990
7,345
5,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Xbalanque
W7SH-W7
Xbalanque
12
2 / 4 / 1
6,887
492
7,226
12,677
5,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ravana
iDettol__
Ravana
14
6 / 0 / 1
7,940
567
7,306
7,835
3,291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
3 / 3 / 1
6,832
488
5,971
8,877
3,709
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 3
7,588
542
4,431
11,082
11,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Osiris
15
3 / 0 / 1
9,524
680
8,789
11,326
9,738
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
3 / 5 / 1
7,586
542
8,523
10,894
4,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Pele
14
2 / 0 / 4
8,308
593
7,158
12,176
4,921
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Thoth
horhey710
Thoth
12
1 / 4 / 1
7,769
555
4,057
8,074
2,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
21
11
Kills
11
11
Deaths
11
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
2
2
3
1.75
L
Bellona
Ismail-Diaa
Bellona
0
2
0
0
W
Osiris
3
0
1
3.5
W
3
5
1
0.7
W
Pele
2
0
4
4
L
0
2
2
0.5
L
Xbalanque
W7SH-W7
Xbalanque
2
4
1
0.63
W
Thoth
horhey710
Thoth
1
4
1
0.38
L
Ravana
iDettol__
Ravana
6
0
1
6.5
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,181
Damage
32,958
49,702
Taken
53,552
31,461
Mitigated
33,018
17,639
Healing
13,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,431
1,875
0
3,779
11,082
11,251
243
3,317
7,765
24,551
0
L
Bellona
Ismail-Diaa
Bellona
1,688
577
0
2,548
12,968
13,631
0
0
12,968
0
37,148
W
Osiris
8,789
2,391
0
2,106
11,326
9,738
89
401
10,925
0
83,140
W
8,523
2,353
0
2,975
10,894
4,406
80
981
9,913
44,526
0
W
Pele
7,158
2,672
0
2,940
12,176
4,921
243
1,866
10,310
0
77,101
L
3,990
460
0
2,236
7,345
5,489
0
3,061
4,142
21,709
0
L
Xbalanque
W7SH-W7
Xbalanque
7,226
3,277
0
4,865
12,677
5,341
0
8,152
4,065
0
49,758
W
Thoth
horhey710
Thoth
4,057
326
0
1,380
8,074
2,702
587
4,271
3,803
54,139
0
L
Ravana
iDettol__
Ravana
7,306
2,016
0
3,025
7,835
3,291
0
1,573
6,168
0
68,971
L
5,971
442
224
4,741
8,877
3,709
0
3,529
5,348
46,934
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,818
Gold Earned
40,775
343
Minions Killed
445
0
Camps Cleared
0
1,323,721
Distance Traveled
1,456,151
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
7,588
542
37
3
0
311,342
3
L
Bellona
6,315
451
60
4
0
228,997
0
W
Osiris
9,524
680
127
9
0
259,266
2
W
Freya
7,586
542
85
6
0
283,125
2
W
Pele
8,308
593
103
7
0
333,353
2
L
Ares
6,844
489
33
2
0
308,665
4
L
Xbalanque
6,887
492
71
5
0
244,106
2
W
Thoth
7,769
555
93
7
0
269,065
0
L
Ravana
7,940
567
93
7
0
334,990
4
L
Hades
6,832
488
86
6
0
206,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role