Player Matchup

Ares
Ares
Crocpanther
Ares
Level 116
God Stats
0W - 2L
1,500 SR
Queue Stats
196W - 170L
1,566 Elo+
Party 2
Bastet
Bastet
Eilartc
Bastet
Level 157
God Stats
7W - 5L
1,265 SR
Queue Stats
324W - 299L
1,547 Elo+
Party 2
Chernobog
Chernobog
MartinMaralex
Chernobog
Level 88
God Stats
4W - 7L
1,473 SR
Queue Stats
143W - 137L
1,501 Elo+
Solo
Ullr
Ullr
Vinà
Ullr
Level 67
God Stats
0W - 3L
1,288 SR
Queue Stats
22W - 18L
1,565 Elo+
Solo
Ix Chel
Ix Chel
syssyy
Ix Chel
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
294W - 273L
1,576 Elo+
Solo
Team Averages
Level 114
1,405 SR
1,551 Elo+

VS

Team Averages
Level 167
1,603 SR
1,525 Elo+
Arachne
Arachne
 
Arachne
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
AheadGraph
Medusa
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
216W - 200L
1,533 Elo+
Solo
Charon
Charon
DoctorDak
Charon
Level 204
God Stats
27W - 20L
1,500 SR
Queue Stats
280W - 233L
1,632 Elo+
Solo
Osiris
Osiris
SaS_uuKee
Osiris
Level 156
God Stats
1W - 0L
1,799 SR
Queue Stats
20W - 18L
1,497 Elo+
Solo
Baron Samedi
Baron Samedi
negroponte
Baron Samedi
Level 148
God Stats
1W - 0L
1,717 SR
Queue Stats
12W - 17L
1,461 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 2
5,315
532
2,642
8,316
6,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bastet
Eilartc
Bastet
12
2 / 2 / 1
6,461
646
5,825
11,356
4,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chernobog
MartinMaralex
Chernobog
10
1 / 4 / 1
5,618
562
3,605
6,822
2,664
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ullr
Vinà
Ullr
11
0 / 1 / 0
5,908
591
569
6,724
2,588
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ix Chel
syssyy
Ix Chel
11
4 / 3 / 1
6,710
671
8,047
8,206
6,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
8 / 1 / 1
7,238
724
6,880
11,235
4,395
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
AheadGraph
Medusa
11
3 / 0 / 2
6,623
662
5,032
5,115
1,657
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon
DoctorDak
Charon
9
1 / 1 / 6
6,283
628
3,750
6,985
5,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Osiris
SaS_uuKee
Osiris
10
0 / 5 / 4
5,873
587
6,224
12,411
10,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Baron Samedi
negroponte
Baron Samedi
11
1 / 0 / 4
6,428
643
5,374
5,153
4,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
30
7
Kills
13
13
Deaths
7
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
8
1
1
8.5
W
Medusa
AheadGraph
Medusa
3
0
2
4
L
0
3
2
0.33
W
Charon
DoctorDak
Charon
1
1
6
4
L
Bastet
Eilartc
Bastet
2
2
1
1.25
L
Chernobog
MartinMaralex
Chernobog
1
4
1
0.38
W
Osiris
SaS_uuKee
Osiris
0
5
4
0.4
L
Ullr
Vinà
Ullr
0
1
0
0
W
Baron Samedi
negroponte
Baron Samedi
1
0
4
3
L
Ix Chel
syssyy
Ix Chel
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,688
Damage
27,260
41,424
Taken
40,899
22,457
Mitigated
25,833
9,053
Healing
14,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
6,880
4,881
0
4,819
11,235
4,395
26
2,201
8,964
0
39,507
W
Medusa
AheadGraph
Medusa
5,032
1,676
0
2,909
5,115
1,657
779
431
4,684
0
49,299
L
2,642
109
0
1,368
8,316
6,687
0
2,700
5,509
14,406
0
W
Charon
DoctorDak
Charon
3,750
679
0
2,007
6,985
5,511
26
655
6,330
20,476
0
L
Bastet
Eilartc
Bastet
5,825
1,747
0
2,597
11,356
4,477
0
772
10,476
0
48,337
L
Chernobog
MartinMaralex
Chernobog
3,605
2,064
0
1,174
6,822
2,664
0
2,332
4,448
0
36,880
W
Osiris
SaS_uuKee
Osiris
6,224
2,595
0
1,737
12,411
10,162
0
6,391
5,678
0
33,605
L
Ullr
Vinà
Ullr
569
272
0
1,022
6,724
2,588
0
1,471
5,068
0
51,978
W
Baron Samedi
negroponte
Baron Samedi
5,374
687
720
1,966
5,153
4,108
0
574
4,554
41,102
0
L
Ix Chel
syssyy
Ix Chel
8,047
910
45
2,847
8,206
6,041
0
1,395
6,799
45,508
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,012
Gold Earned
32,445
326
Minions Killed
288
0
Camps Cleared
0
1,035,012
Distance Traveled
1,082,768
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,238
724
65
7
0
258,332
0
W
Medusa
6,623
662
78
8
0
196,277
0
L
Ares
5,315
532
10
1
0
216,888
0
W
Charon
6,283
628
27
3
0
213,299
5
L
Bastet
6,461
646
92
9
0
234,485
1
L
Chernobog
5,618
562
65
7
0
204,805
0
W
Osiris
5,873
587
38
4
0
207,511
0
L
Ullr
5,908
591
79
8
0
193,569
0
W
Baron Samedi
6,428
643
80
8
0
207,349
2
L
Ix Chel
6,710
671
80
8
0
185,265
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role