Player Matchup

Achilles
Achilles
BoneDaddy666
Achilles
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 16L
1,182 Elo+
Party 1
Hachiman
Hachiman
DaddySounds
Hachiman
Level 146
God Stats
4W - 5L
1,549 SR
Queue Stats
261W - 266L
1,438 Elo+
Solo
Ix Chel
Ix Chel
Pdoggyy
Ix Chel
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 26L
1,471 Elo+
Party 1
Janus
Janus
QcMarkusQc
Janus
Level 127
God Stats
21W - 21L
1,555 SR
Queue Stats
1,490W - 1,513L
1,481 Elo+
Solo
Danzaburou
Danzaburou
grandaddypurpOG
Danzaburou
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 18L
1,398 Elo+
Party 1
Team Averages
Level 105
1,521 SR
1,394 Elo+

VS

Team Averages
Level 142
1,517 SR
1,487 Elo+
Neith
Neith
Allthati5man
Neith
Level 127
God Stats
16W - 13L
1,588 SR
Queue Stats
663W - 692L
1,464 Elo+
Party 2
Anubis
Anubis
DFU Zer03326
Anubis
Level 147
God Stats
5W - 1L
1,685 SR
Queue Stats
327W - 304L
1,514 Elo+
Solo
Kuzenbo
Kuzenbo
FattyLiver
Kuzenbo
Level 162
God Stats
8W - 2L
1,530 SR
Queue Stats
334W - 328L
1,501 Elo+
Solo
Sol
Sol
Kab00dleN00dlez
Sol
Level 125
God Stats
5W - 8L
1,307 SR
Queue Stats
593W - 616L
1,509 Elo+
Party 2
Ra
Ra
RatLichTV
Ra
Level 149
God Stats
5W - 3L
1,473 SR
Queue Stats
218W - 240L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BoneDaddy666
Achilles
13
0 / 3 / 3
6,747
675
4,111
10,368
11,408
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hachiman
DaddySounds
Hachiman
14
2 / 6 / 3
7,762
776
6,904
11,225
4,238
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
Pdoggyy
Ix Chel
13
2 / 4 / 2
7,284
728
2,762
9,387
3,436
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Janus
12
0 / 4 / 1
6,857
686
9,224
8,491
2,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
grandaddypurpOG
Danzaburou
13
2 / 3 / 3
7,730
773
6,310
8,776
3,093
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 7
9,279
928
8,125
7,804
3,802
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
16
5 / 2 / 11
9,057
906
12,096
11,176
5,899
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kuzenbo
FattyLiver
Kuzenbo
14
1 / 3 / 16
7,990
799
8,024
10,628
16,591
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
2 / 1 / 16
8,635
864
11,767
7,763
3,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

16
5 / 0 / 9
9,299
930
5,449
6,878
3,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
79
6
Kills
20
20
Deaths
7
12
Assists
59
Player
Kills
Deaths
Assists
KDA
W
7
1
7
10.5
L
Achilles
BoneDaddy666
Achilles
0
3
3
0.5
W
Anubis
5
2
11
5.25
L
Hachiman
DaddySounds
Hachiman
2
6
3
0.58
W
Kuzenbo
FattyLiver
Kuzenbo
1
3
16
3
W
2
1
16
10
L
Ix Chel
Pdoggyy
Ix Chel
2
4
2
0.75
L
Janus
0
4
1
0.13
W
5
0
9
9.5
L
Danzaburou
grandaddypurpOG
Danzaburou
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,311
Damage
45,461
48,247
Taken
44,249
24,953
Mitigated
32,674
11,390
Healing
22,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,125
1,222
1,116
1,767
7,804
3,802
1,350
1,596
6,116
0
18,518
L
Achilles
BoneDaddy666
Achilles
4,111
145
208
334
10,368
11,408
0
7,375
2,945
0
6,628
W
Anubis
12,096
54
134
2,872
11,176
5,899
625
4,747
6,039
31,501
0
L
Hachiman
DaddySounds
Hachiman
6,904
4,017
446
1,023
11,225
4,238
0
8,847
2,326
0
22,191
W
Kuzenbo
FattyLiver
Kuzenbo
8,024
1,996
88
176
10,628
16,591
308
1,962
8,583
11,286
503
W
11,767
1,082
874
2,355
7,763
3,149
3,526
1,210
6,443
17,704
0
L
Ix Chel
Pdoggyy
Ix Chel
2,762
271
4,435
2,600
9,387
3,436
0
7,111
2,065
13,616
0
L
Janus
9,224
252
431
404
8,491
2,778
0
7,120
1,252
15,172
0
W
5,449
146
8,381
4,676
6,878
3,233
1,489
1,700
5,082
16,171
0
L
Danzaburou
grandaddypurpOG
Danzaburou
6,310
1,762
207
1,302
8,776
3,093
0
5,843
2,826
0
15,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,380
Gold Earned
44,260
97
Minions Killed
133
0
Camps Cleared
0
796,897
Distance Traveled
915,036
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,279
928
31
3
0
187,935
0
L
Achilles
6,747
675
3
0
0
185,604
0
W
Anubis
9,057
906
34
3
0
180,117
0
L
Hachiman
7,762
776
33
3
0
126,123
0
W
Kuzenbo
7,990
799
12
1
0
168,774
0
W
Sol
8,635
864
16
2
0
188,764
0
L
Ix Chel
7,284
728
21
2
0
172,162
0
L
Janus
6,857
686
18
2
0
151,748
0
W
Ra
9,299
930
40
4
0
189,446
0
L
Danzaburou
7,730
773
22
2
0
161,260
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role