Player Matchup

Janus
Janus
El_Chapo263
Janus
Level 67
God Stats
6W - 9L
1,399 SR
Queue Stats
225W - 251L
1,419 Elo+
Party 3
Anubis
Anubis
Metzi95
Anubis
Level 49
God Stats
9W - 14L
1,372 SR
Queue Stats
141W - 138L
1,431 Elo+
Party 3
Loki
Loki
TheWahWahGod
Loki
Level 87
God Stats
12W - 19L
1,401 SR
Queue Stats
146W - 131L
1,508 Elo+
Party 1
Ao Kuang
Ao Kuang
Vehyr
Ao Kuang
Level 149
God Stats
41W - 37L
1,605 SR
Queue Stats
223W - 230L
1,511 Elo+
Party 1
Shiva
Shiva
xKovin149
Shiva
Level 146
God Stats
10W - 7L
1,641 SR
Queue Stats
175W - 190L
1,472 Elo+
Party 3
Team Averages
Level 100
1,484 SR
1,468 Elo+

VS

Team Averages
Level 74
1,415 SR
1,453 Elo+
Tsukuyomi
Tsukuyomi
Bonk Prime I
Tsukuyomi
Level 145
God Stats
10W - 3L
1,671 SR
Queue Stats
200W - 183L
1,557 Elo+
Party 4
Gilgamesh
Gilgamesh
Patosa
Gilgamesh
Level 101
God Stats
9W - 11L
1,527 SR
Queue Stats
170W - 158L
1,488 Elo+
Solo
Hel
Hel
The Greefox
Hel
Level 68
God Stats
5W - 8L
1,320 SR
Queue Stats
101W - 120L
1,456 Elo+
Party 4
Janus
Janus
zzMAjStiCzRR
Janus
Level 48
God Stats
1W - 3L
1,280 SR
Queue Stats
38W - 41L
1,428 Elo+
Party 2
Hachiman
Hachiman
zzNuMbRR
Hachiman
Level 7
God Stats
2W - 2L
1,280 SR
Queue Stats
5W - 9L
1,334 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 8 / 1
6,891
459
4,092
10,679
3,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anubis
Metzi95
Anubis
13
5 / 4 / 4
7,937
529
14,012
10,299
5,333
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
2 / 5 / 0
6,755
450
6,826
9,665
2,643
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ao Kuang
Vehyr
Ao Kuang
10
1 / 4 / 0
6,480
432
3,917
10,850
3,728
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shiva
xKovin149
Shiva
12
3 / 3 / 3
7,176
478
7,700
11,935
7,927
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Bonk Prime I
Tsukuyomi
16
7 / 1 / 3
10,269
685
9,836
15,043
8,226
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
Patosa
Gilgamesh
17
8 / 0 / 5
10,284
686
8,674
12,925
6,044
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
2 / 4 / 2
7,157
477
2,384
10,521
7,009
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
4 / 1 / 5
9,457
630
7,719
7,504
2,861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
zzNuMbRR
Hachiman
12
3 / 5 / 2
7,253
484
5,670
16,348
4,360
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
41
11
Kills
24
24
Deaths
11
8
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Bonk Prime I
Tsukuyomi
7
1
3
8.5
L
0
8
1
0.06
L
Anubis
Metzi95
Anubis
5
4
4
1.75
W
Gilgamesh
Patosa
Gilgamesh
8
0
5
10.5
W
2
4
2
0.75
L
2
5
0
0.4
L
Ao Kuang
Vehyr
Ao Kuang
1
4
0
0.25
L
Shiva
xKovin149
Shiva
3
3
3
1.5
W
4
1
5
6.5
W
Hachiman
zzNuMbRR
Hachiman
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,547
Damage
34,283
53,428
Taken
62,341
23,059
Mitigated
28,500
10,614
Healing
19,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Bonk Prime I
Tsukuyomi
9,836
2,205
0
6,027
15,043
8,226
2,207
2,758
12,251
0
83,017
L
4,092
57
0
730
10,679
3,428
84
6,028
4,316
51,067
0
L
Anubis
Metzi95
Anubis
14,012
876
0
3,290
10,299
5,333
64
769
9,530
68,178
0
W
Gilgamesh
Patosa
Gilgamesh
8,674
3,188
0
1,829
12,925
6,044
989
2,562
10,361
0
89,015
W
2,384
239
2,363
3,708
10,521
7,009
0
5,599
4,922
21,399
0
L
6,826
1,556
0
1,765
9,665
2,643
0
118
9,547
0
40,771
L
Ao Kuang
Vehyr
Ao Kuang
3,917
1,121
0
2,529
10,850
3,728
0
545
10,261
28,979
0
L
Shiva
xKovin149
Shiva
7,700
1,468
275
2,025
11,935
7,927
0
2,176
9,671
0
38,675
W
7,719
186
0
774
7,504
2,861
0
4,790
2,504
71,544
0
W
Hachiman
zzNuMbRR
Hachiman
5,670
4,014
0
4,408
16,348
4,360
0
6,002
10,282
0
32,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,239
Gold Earned
44,420
341
Minions Killed
460
0
Camps Cleared
0
1,208,396
Distance Traveled
1,484,659
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
10,269
685
128
9
0
305,826
0
L
Janus
6,891
459
92
6
0
229,849
0
L
Anubis
7,937
529
88
6
0
269,906
0
W
Gilgamesh
10,284
686
125
8
0
341,884
0
W
Hel
7,157
477
23
2
0
258,801
0
L
Loki
6,755
450
61
4
0
243,003
0
L
Ao Kuang
6,480
432
50
3
0
237,420
0
L
Shiva
7,176
478
50
3
0
228,218
0
W
Janus
9,457
630
141
9
0
308,021
6
W
Hachiman
7,253
484
43
3
0
270,127
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role