Player Matchup

Shiva
Shiva
JlayE02
Shiva
Level 107
God Stats
56W - 36L
1,555 SR
Queue Stats
234W - 212L
1,453 Elo+
Solo
Janus
Janus
K3iTh iZ B3AsT
Janus
Level 127
God Stats
4W - 1L
1,475 SR
Queue Stats
44W - 37L
1,653 Elo+
Solo
Set
Set
NoTankSoloWeLost
Set
Level 155
God Stats
4W - 4L
1,058 SR
Queue Stats
397W - 342L
1,538 Elo+
Solo
Jing Wei
Jing Wei
TerpsRecon
Jing Wei
Level 65
God Stats
9W - 7L
1,499 SR
Queue Stats
280W - 237L
1,540 Elo+
Party 1
Surtr
Surtr
freezy1chibi
Surtr
Level 64
God Stats
1W - 3L
1,500 SR
Queue Stats
178W - 175L
1,526 Elo+
Party 1
Team Averages
Level 104
1,418 SR
1,542 Elo+

VS

Team Averages
Level 125
1,527 SR
1,473 Elo+
Arachne
Arachne
 
Arachne
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
 
Lancelot
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
MarcFinesse
Izanami
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,287 Elo+
Solo
Yemoja
Yemoja
TheeButterz
Yemoja
Level 125
God Stats
18W - 19L
1,548 SR
Queue Stats
275W - 246L
1,551 Elo+
Solo
Charon
Charon
steevenja93
Charon
Level 171
God Stats
27W - 24L
1,586 SR
Queue Stats
327W - 300L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
JlayE02
Shiva
9
0 / 1 / 0
5,533
553
2,876
6,572
3,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 0 / 0
5,753
575
3,890
2,805
943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 0 / 2
6,647
665
4,103
7,749
3,680
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Jing Wei
TerpsRecon
Jing Wei
9
0 / 0 / 2
5,217
522
3,581
3,117
1,082
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

11
1 / 0 / 2
6,591
659
6,907
8,845
8,463
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
1 / 1 / 0
5,240
524
2,018
9,197
3,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
 
Lancelot
8
0 / 3 / 0
4,773
477
4,858
8,871
3,344
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Izanami
MarcFinesse
Izanami
7
0 / 1 / 0
4,356
436
1,621
4,939
1,508
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
6
0 / 1 / 1
4,542
454
2,023
5,566
2,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charon
10
0 / 0 / 0
5,222
522
1,657
5,459
2,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
2
6
Kills
1
1
Deaths
6
6
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
1
0
1
L
Lancelot
 
Lancelot
0
3
0
0
W
Shiva
JlayE02
Shiva
0
1
0
0
W
2
0
0
2
L
Izanami
MarcFinesse
Izanami
0
1
0
0
W
3
0
2
4
W
Jing Wei
TerpsRecon
Jing Wei
0
0
2
1
L
Yemoja
0
1
1
0.5
W
1
0
2
2
L
Charon
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,357
Damage
12,177
29,088
Taken
34,032
18,077
Mitigated
13,366
7,165
Healing
9,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
2,018
1,554
0
3,216
9,197
3,503
0
646
8,449
0
38,207
L
Lancelot
 
Lancelot
4,858
1,337
0
2,247
8,871
3,344
0
137
8,734
0
33,988
W
Shiva
JlayE02
Shiva
2,876
450
165
1,942
6,572
3,909
100
1,183
5,389
69
23,580
W
3,890
137
0
611
2,805
943
87
1,090
1,557
38,224
0
L
Izanami
MarcFinesse
Izanami
1,621
985
0
263
4,939
1,508
0
825
4,098
0
20,009
W
4,103
1,771
0
1,690
7,749
3,680
96
556
7,131
0
50,611
W
Jing Wei
TerpsRecon
Jing Wei
3,581
2,723
0
655
3,117
1,082
419
591
2,486
0
35,658
L
Yemoja
2,023
186
616
1,724
5,566
2,719
0
249
5,317
12,707
0
W
6,907
1,946
0
2,102
8,845
8,463
0
0
8,845
550
45,433
L
Charon
1,657
237
0
1,000
5,459
2,292
0
2,010
3,303
32,417
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,741
Gold Earned
24,133
338
Minions Killed
256
0
Camps Cleared
0
1,057,552
Distance Traveled
1,023,328
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,240
524
75
8
0
204,037
0
L
Lancelot
4,773
477
62
6
0
229,223
0
W
Shiva
5,533
553
29
3
0
197,166
2
W
Janus
5,753
575
81
8
0
219,632
0
L
Izanami
4,356
436
26
3
0
187,534
0
W
Set
6,647
665
81
8
0
248,960
1
W
Jing Wei
5,217
522
67
7
0
184,570
0
L
Yemoja
4,542
454
24
2
0
189,257
3
W
Surtr
6,591
659
80
8
0
207,224
0
L
Charon
5,222
522
69
7
0
213,277
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role