Player Matchup

Chaac
Chaac
SanctusDrews
Chaac
Level 66
God Stats
5W - 5L
1,448 SR
Queue Stats
96W - 90L
1,328 Elo+
Solo
Athena
Athena
ShiroTaida
Athena
Level 141
God Stats
3W - 7L
1,515 SR
Queue Stats
187W - 164L
1,473 Elo+
Solo
Hou Yi
Hou Yi
Smradupan
Hou Yi
Level 81
God Stats
0W - 2L
1,297 SR
Queue Stats
14W - 19L
1,356 Elo+
Solo
Scylla
Scylla
o SnlPErZz
Scylla
Level 125
God Stats
3W - 6L
1,403 SR
Queue Stats
84W - 82L
1,445 Elo+
Party 2
Ravana
Ravana
oTrOlLZz
Ravana
Level 154
God Stats
1W - 2L
1,525 SR
Queue Stats
129W - 135L
1,416 Elo+
Party 2
Team Averages
Level 113
1,438 SR
1,404 Elo+

VS

Team Averages
Level 74
1,563 SR
1,476 Elo+
Bacchus
Bacchus
Angel_Celenia
Bacchus
Level 68
God Stats
3W - 0L
1,500 SR
Queue Stats
13W - 13L
1,482 Elo+
Party 1
Bakasura
Bakasura
Dwarveng
Bakasura
Level 85
God Stats
35W - 34L
1,550 SR
Queue Stats
52W - 61L
1,470 Elo+
Party 1
Nu Wa
Nu Wa
HarryHarry22103
Nu Wa
Level 68
God Stats
44W - 34L
1,620 SR
Queue Stats
199W - 209L
1,488 Elo+
Solo
Ah Puch
Ah Puch
RAegiput
Ah Puch
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 103L
1,461 Elo+
Solo
Chernobog
Chernobog
XraaY_BusteR
Chernobog
Level 100
God Stats
50W - 33L
1,643 SR
Queue Stats
93W - 95L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 0
7,589
506
3,059
12,092
7,258
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Athena
ShiroTaida
Athena
10
0 / 4 / 1
6,486
432
4,882
15,809
12,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hou Yi
Smradupan
Hou Yi
11
0 / 3 / 0
6,437
429
4,354
10,471
3,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Scylla
o SnlPErZz
Scylla
12
2 / 4 / 1
7,208
481
6,651
9,103
3,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ravana
oTrOlLZz
Ravana
12
1 / 3 / 1
7,382
492
6,148
10,801
4,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
12
2 / 0 / 8
8,466
564
5,681
10,902
13,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bakasura
Dwarveng
Bakasura
15
7 / 1 / 4
9,098
607
7,623
13,532
5,843
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
2 / 2 / 4
8,388
559
11,557
6,898
2,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ah Puch
RAegiput
Ah Puch
15
4 / 1 / 1
9,701
647
11,171
6,630
2,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chernobog
XraaY_BusteR
Chernobog
15
1 / 0 / 9
9,327
622
9,538
5,232
2,307
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
42
4
Kills
16
17
Deaths
4
3
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Bacchus
2
0
8
6
W
Bakasura
Dwarveng
Bakasura
7
1
4
9
W
2
2
4
2
W
Ah Puch
RAegiput
Ah Puch
4
1
1
4.5
L
1
3
0
0.33
L
Athena
ShiroTaida
Athena
0
4
1
0.13
L
Hou Yi
Smradupan
Hou Yi
0
3
0
0
W
Chernobog
XraaY_BusteR
Chernobog
1
0
9
5.5
L
Scylla
o SnlPErZz
Scylla
2
4
1
0.63
L
Ravana
oTrOlLZz
Ravana
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,094
Damage
45,570
58,276
Taken
43,194
31,199
Mitigated
26,601
13,804
Healing
16,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
5,681
1,084
341
4,477
10,902
13,100
180
4,822
5,861
18,438
0
W
Bakasura
Dwarveng
Bakasura
7,623
5,764
77
3,410
13,532
5,843
0
1,579
11,863
0
68,812
W
11,557
5,183
0
2,023
6,898
2,612
302
3,327
3,391
59,487
0
W
Ah Puch
RAegiput
Ah Puch
11,171
567
0
2,815
6,630
2,739
602
262
6,368
61,905
0
L
3,059
30
0
2,812
12,092
7,258
0
9,340
2,694
0
53,623
L
Athena
ShiroTaida
Athena
4,882
1,505
0
2,286
15,809
12,325
0
7,236
8,253
26,698
0
L
Hou Yi
Smradupan
Hou Yi
4,354
1,671
0
3,250
10,471
3,860
0
1,102
9,255
0
43,416
W
Chernobog
XraaY_BusteR
Chernobog
9,538
5,864
154
3,453
5,232
2,307
872
1,334
3,891
0
73,626
L
Scylla
o SnlPErZz
Scylla
6,651
264
0
740
9,103
3,185
0
6,373
2,532
53,064
0
L
Ravana
oTrOlLZz
Ravana
6,148
1,951
0
4,716
10,801
4,571
0
3,718
6,874
0
64,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,102
Gold Earned
44,980
431
Minions Killed
454
0
Camps Cleared
0
1,447,585
Distance Traveled
1,544,976
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,466
564
26
2
0
340,120
0
W
Bakasura
9,098
607
117
8
0
326,221
0
W
Nu Wa
8,388
559
88
6
0
273,324
0
W
Ah Puch
9,701
647
108
7
0
286,290
0
L
Chaac
7,589
506
84
6
0
287,678
0
L
Athena
6,486
432
32
2
0
309,882
3
L
Hou Yi
6,437
429
90
6
0
282,353
0
W
Chernobog
9,327
622
115
8
0
319,021
2
L
Scylla
7,208
481
125
8
0
258,329
2
L
Ravana
7,382
492
100
7
0
309,343
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role